Implementation was done using C++, OpenGL (Core Profile 4.0), NGL library, QT.
The project's presentation can be found here and the Full Paper can be found here.
A sample code can be downloaded from here (It requires special harware to run in Stereo3D, otherwise it will run in Plain 3D).
Stereo3D Screenshot:
Due to the fact that rendering in Stereoscopic 3D requires special hardware, it is impossible to show it using Monoscopic 3D hardware. However, the following clip show the "RAW" capture as seen by naked eye (without special 3D glasses).
Stereo3D Raw Capture: