Cloth Simulation for Real-time Rendering - OpenGL

This was developed for an University Assignment. Implementation was done using C++, OpenGL (Core Profile 4.0), NGL library, QT.

It features: - Sphere, Cube, Plane Collision Detection, -An abordation to solve Self Collision by using Octree and AABB boxes.


The project's Paper can be found here.


Screenshots:

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All rights reserved. Octavian Mihai Vasilovici. 2013