Deferred Rendering - OpenGL

This Standalone renderer was developed for an University Assignment. Implementation was done using C++, OpenGL (Core Profile 4.0), NGL library, QT.

It features: - Directional, Point and Spot lights calculations in deferred shading, -Screen Space Ambient Occlusion(SSAO), -Loading custom OBJ files, color textures and Normal textures, -Uses configuration file to load the assets.



The project's Paper can be found here.





Screenshots:

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All rights reserved. Octavian Mihai Vasilovici. 2013