MSC Project - Procedural Terrain Generation using CDLOD System and Stereoscopic Visualization

Implementation was done using C++, OpenGL (Core Profile 4.0), NGL library, QT.
The implemantion is based on the paper Continuous Distance-Dependent Level Of Detail for Rendering Heightmaps by F. Strugar for terrain generation and the paper Implementing Stereoscopic 3D in Your Applications by nVidia Corporation for Stereoscopic Visualization.


The project's presentation can be found here and the Paper can be found here.



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All rights reserved. Octavian Mihai Vasilovici. 2013