Enabling Multi-Monitor Support in Commercial AAA Games
This is an on-going personal project(for the last 3 years). Currently, almost all released games have problems with rendering in Multi-Monitor environments. However, it is possible to fix all these aspects.
The implementation was done using C#, x86 Assembly Code, Code Injection, Various Reverse Engineering techniques.
A presentation (which I had at Bournemouth University as part of the "Personal Inquiry Project") can be found here.