It aims to enable 3D Vision Stereoscopic rendering in OpenGL applications and games (under Windows) for Nvidia graphic cards.
It does NOT translate OpenGL draw calls in DirectX 9 equivalent nor is using the QUAD Buffer techinique present in Quadro cards.
It is based on nVidia DirectX-OpenGL interoperability layer present in the nVidia driver.
It aims to provide an "Universal" solution that can be used on all OpenGL applications and games in order to enable 3DVision Support.
However, chances are that it will not work on all the applications out there.




Current Public Release Version 10.1.Beta
OpenGL3DVision Wrapper Official Documentation