[Display]
iMultiSample=8
iWaterMultisamples=4
iMaxAnisotropy=8
iTexMipMapSkip=0
iTexMipMapMinimum=4
fDecalLOD1=500.0000
fDecalLOD2=1000.0000
iActorShadowCountInt=4
iActorShadowCountExt=2
fSpecularLODStartFade=1000.0000
fLightLODStartFade=2500.0000
iShadowMapResolution=2048
fShadowBiasScale=0.25
iShadowMaskQuarter=4
iBlurDeferredShadowMask=3
bFXAAEnabled=0
fMeshLODLevel2FadeDist=9999999.0000
fMeshLODLevel1FadeDist=9999999.0000
fTreesMidLODSwitchDist=5000.0000
fShadowDistance=4000.0000
iMaxDecalsPerFrame=30
iMaxSkinDecalsPerFrame=10


[LOD]
fLODFadeOutMultActors=6.0
fLODFadeOutMultObjects=7.5
fLODFadeOutMultItems=4.5

[TerrainManager]
fTreeLoadDistance=40000.0000
fBlockMaximumDistance=150000.0000
fBlockLevel1Distance=40000.0000
fBlockLevel0Distance=25000.0000
fSplitDistanceMult=1.1000

[Grass]
b30GrassVS=1
fGrassStartFadeDistance=5000.0000

[Imagespace]
iRadialBlurLevel=1

[Water]
bReflectLODLand=1
bReflectLODObjects=1
bReflectLODTrees=1
bReflectSky=0

[BlurShaderHDR]
bDoHighDynamicRange=1

[Decals]
bDecals=1
bSkinnedDecals=1
uMaxDecals=250
uMaxSkinDecals=50
uMaxSkinDecalPerActor=40

