// CREDITS:

// Stakado Realistic & Cinematic ENB
// ENB by Boris Vorotsov (http://www.skyrimnexus.com/downloads/file.php?id=2971)
// Original Cinematic Lighting ENB by HD6 (http://skyrim.nexusmods.com/downloads/file.php?id=4142)
// Depth of field, sharpening and chromatic aberration code by Matso (http://skyrim.nexusmods.com/downloads/file.php?id=5587)

// Visit ENB forum: http://enbseries.enbdev.com/forum/

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_SFX.dll

[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true

[FIX]
ForceFakeVideocard=true
ForceSingleCoreCPU=false
IgnoreThreadManagement=true
IgnoreThreadPriority=true
AntiBSOD=false
FixGameBugs=false
FixParallaxBugs=false
IgnoreLoadingScreen=false
IgnoreInventory=false
FixSsaoWaterTransparency=false
FixSsaoHairTransparency=false
FixTintGamma=false

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=59.0

[INPUT]
//back
KeyReadConfig=8

//shift
KeyCombination=16

//f12
KeyUseEffect=123

//home
KeyFPSLimit=36

//num *
KeyShowFPS=106

//insert: 45
//print screen: 44
KeyScreenshot=44

// Above 8 would be inperceptible really, this has no effect on my machine though, I have to set it in skyrimprefs.ini otherwise textures are mushy and blurry such as on slopes/tight angles to your view
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=8
SkipShaderOptimization=false

[EFFECT]
UseOriginalPostProcessing=false
EnableAdaptation=true

// Disabling bloom will sink scene into darkness, you need to compensate with EAdaptationMin/Max in enbseries
// or by commenting out (disabling) '#define USEBLOOM' in enbeffect.fx
EnableBloom=true

// Disabling AO (enabling takes a huge hit on speed and will add flickerign to trees at low quality, but greatly improves skin and shadowing in game)
EnableAmbientOcclusion=false

// Do not use, not implimented yet
EnableDepthOfField=false
UseOriginalObjectsProcessing=false
EnableDetailedShadow=true
EnableSunRays=true
EnableSkyLighting=true
EnableReflection=false
EnableLens=true
EnableSunGlare=true
EnableImageBasedLighting=true
EnableSoftParticles=true
EnableParticleLights=true
EnableSubSurfaceScattering=true
EnableWater=true
EnableUnderwater=true
// This affects entire scene brightness and is what makes everything look 'good'
// It also normally brings out the blue/green to much but I wrote a 'fix' for it in the enbeffect.fx that desaturates while keeping the luminance intact.
[BLOOM]
Quality=0
AmountDay=1.65
AmountNight=1.0
BlueShiftAmountDay=1.5
BlueShiftAmountNight=1
AmountInterior=1.0
ContrastDay=1.0
ContrastNight=1.0
ContrastInterior=1.0
BlueShiftAmountInterior=1.0
AmountInteriorDay=1.0
AmountInteriorNight=1.0
ContrastInteriorDay=1.0
ContrastInteriorNight=1.0
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
AmountSunrise=1.0
AmountSunset=1.0
BlueShiftAmountSunrise=1.0
BlueShiftAmountSunset=1.0


[CAMERAFX]
LenzReflectionIntensityDay=3.1
LenzReflectionIntensityNight=2.0
LenzReflectionPowerDay=2.0
LenzReflectionPowerNight=1.0
LenzReflectionIntensityInterior=1.0
LenzReflectionPowerInterior=2.0
LenzReflectionIntensityInteriorDay=1.0
LenzReflectionIntensityInteriorNight=1.0
LenzReflectionPowerInteriorDay=2.0
LenzReflectionPowerInteriorNight=2.0
// even at 1 this will trigger in ice caves which are really bright


// Trees still flicker especially in distance when lower LOD
// Increasing AOAmmount too much makes everything look kinda dirty, during night things will get too black and contrasty also
// ILAmount is a weird thing, not sure what it technically does :-D if you see things in the distance get eerily light and flickery then this is the culprit
// Get big smudgey shadows around distant enemies, shows up say on trolls at night in the snow best, looking down on them
// Shrinking Sampling range reduces/tightens this smudgyness
// Also screen resolution has a big impact when combined with SSAO
// Someplaces are drammatically slowed down by SSAO dropping by 20fps for example


[SSAO_SSIL]
UseIndirectLighting=true
//
//IMPORTANT quality
SamplingQuality=2
//
SamplingRange=0.4
FadeFogRangeDay=9.0
FadeFogRangeNight=9.0
//
//important BEST PERFORMANCE ON TWEAKING THIS
SizeScale=0.5
//
//IMPORTANT quality
SourceTexturesScale=0.5
//
// quality
FilterQuality=2
AOAmount=0.9
ILAmount=0.9
///
//UseIndirectLighting=true
//UseComplexIndirectLighting=false
//UseAmbientIndirectLighting=true
//UseComplexAmbientOcclusion=false
//SamplingQuality=2
//SamplingPrecision=2
//SamplingRange=0.25
//FadeFogRange=16.0				
//SizeScale=1.224744871391589					
//SourceTexturesScale=1.224744871391589	
//FilterQuality=2
//FilterType=2				
//AOAmount=0.83	
//AOAmountInterior=0.82								
//ILAmount=2.7075				
//ILAmountInterior=2.69								
//AOMixingType=2	
//AOMixingTypeInterior=2		
//AOIntensity=0.78
//AOIntensityInterior=0.8								
//AOType=0
//UseOldType=false
//EnableDenoiser=false
//FadeFogRangeDay=1.0
//FadeFogRangeNight=1.0
//FadeFogRangeInterior=1.0
//FadeFogRangeInteriorDay=1.0
//FadeFogRangeInteriorNight=1.0
//UseComplexIndirectLighting=false
UseComplexIndirectLighting=false
UseComplexAmbientOcclusion=false
UseAmbientIndirectLighting=false
SamplingPrecision=2
FadeFogRange=1.0
FilterType=2
AOAmountInterior=1.0
ILAmountInterior=1.0
AOIntensity=1.0
AOIntensityInterior=1.0
AOType=0
AOMixingType=0
AOMixingTypeInterior=0
UseOldType=false
EnableDenoiser=true


// 0.7, 0.15, 1.0
[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.7
DetectorLevelNight=0.15
DetectorLevelCurve=1.0
DetectorOldVersion=false



[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.2
AdaptationTime=0.4
AdaptationMin=0.1
//AdaptationMax=0.6
AdaptationMax=100.0


[ENVIRONMENT]
//DirectLightingIntensityDay=0.9
//DirectLightingIntensityNight=1.1
//DirectLightingCurveDay=1.0
//DirectLightingCurveNight=1.0
//DirectLightingDesaturationDay=0.0
//DirectLightingDesaturationNight=0.4
//SpecularAmountMultiplierDay=2.0
//SpecularAmountMultiplierNight=2.8
//SpecularPowerMultiplierDay=1.0
//SpecularPowerMultiplierNight=1.0
//SpecularFromLightDay=0.0
//SpecularFromLightNight=0.0
//AmbientLightingIntensityDay=1.25
//AmbientLightingIntensityNight=0.9
//AmbientLightingCurveDay=1.0
//AmbientLightingCurveNight=0.25
//AmbientLightingDesaturationDay=0.0
//AmbientLightingDesaturationNight=0.5
//PointLightingIntensityDay=1.0
//PointLightingIntensityNight=0.9
//PointLightingCurveDay=1.0
//PointLightingCurveNight=1.1
//PointLightingDesaturationDay=0.0
//PointLightingDesaturationNight=0.1
//FogColorMultiplierDay=0.65
//FogColorMultiplierNight=0.9  //0.8
//FogColorCurveDay=0.7
//FogColorCurveNight=0.9 //1.0
//ColorPowDay=1.0
//ColorPowNight=0.0

DirectLightingIntensitySunrise=2.0	
DirectLightingIntensityDay=2.0
DirectLightingIntensitySunset=2.0	
DirectLightingIntensityNight=1.225
DirectLightingIntensityInteriorDay=1.105
DirectLightingIntensityInteriorNight=1.105
DirectLightingCurveSunrise=0.5
DirectLightingCurveDay=0.5
DirectLightingCurveSunset=0.5	
DirectLightingCurveNight=1.0
DirectLightingCurveInteriorDay=1.0
DirectLightingCurveInteriorNight=1.0
DirectLightingDesaturationSunrise=0.0
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationSunset=0.0
DirectLightingDesaturationNight=0.2
DirectLightingDesaturationInteriorDay=0.4125
DirectLightingDesaturationInteriorNight=0.4125

SpecularAmountMultiplierSunrise=1.5
SpecularAmountMultiplierDay=1.5
SpecularAmountMultiplierSunset=1.5	
SpecularAmountMultiplierNight=1.8
SpecularAmountMultiplierInteriorDay=1.8
SpecularAmountMultiplierInteriorNight=1.8
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0	
SpecularPowerMultiplierNight=1.75
SpecularPowerMultiplierInteriorDay=1.75
SpecularPowerMultiplierInteriorNight=1.75
SpecularFromLightSunrise=0.0
SpecularFromLightDay=0.0
SpecularFromLightSunset=0.01		
SpecularFromLightNight=0.01
SpecularFromLightInteriorDay=0.01
SpecularFromLightInteriorNight=0.01

AmbientLightingIntensitySunrise=1.425
AmbientLightingIntensityDay=1.425
AmbientLightingIntensitySunset=1.425	
AmbientLightingIntensityNight=0.3585
AmbientLightingIntensityInteriorDay=0.2525
AmbientLightingIntensityInteriorNight=0.2525
AmbientLightingCurveSunrise=0.65
AmbientLightingCurveDay=0.65
AmbientLightingCurveSunset=0.65	
AmbientLightingCurveNight=0.875
AmbientLightingCurveInteriorDay=0.885
AmbientLightingCurveInteriorNight=0.885
AmbientLightingDesaturationSunrise=0.0
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationSunset=0.0
AmbientLightingDesaturationNight=0.0
AmbientLightingDesaturationInteriorDay=0.0
AmbientLightingDesaturationInteriorNight=0.0

AmbientColorFilterAmountSunrise=0.0
AmbientColorFilterAmountDay=0.0
AmbientColorFilterAmountSunset=0.0
AmbientColorFilterAmountNight=0.0
AmbientColorFilterAmountInteriorDay=0.0
AmbientColorFilterAmountInteriorNight=0.0

AmbientColorFilterTopSunrise=1, 1, 1
AmbientColorFilterTopDay=0, 0, 1
AmbientColorFilterTopSunset=0, 0, 1
AmbientColorFilterTopNight=1, 1, 1
AmbientColorFilterTopInteriorDay=1, 1, 1
AmbientColorFilterTopInteriorNight=1, 1, 1

AmbientColorFilterMiddleSunrise=0, 0, 0
AmbientColorFilterMiddleDay=0, 0, 0
AmbientColorFilterMiddleSunset=0, 0, 0
AmbientColorFilterMiddleNight=0, 0, 0
AmbientColorFilterMiddleInteriorDay=0, 0, 0
AmbientColorFilterMiddleInteriorNight=0, 0, 0

AmbientColorFilterBottomSunrise=1, 1, 1
AmbientColorFilterBottomDay=1, 0, 0
AmbientColorFilterBottomSunset=1, 0, 0
AmbientColorFilterBottomNight=1, 1, 1
AmbientColorFilterBottomInteriorDay=1, 1, 1
AmbientColorFilterBottomInteriorNight=1, 1, 1

PointLightingIntensitySunrise=1.215
PointLightingIntensityDay=1.215
PointLightingIntensitySunset=1.215	
PointLightingIntensityNight=1.15
PointLightingIntensityInteriorDay=1.225
PointLightingIntensityInteriorNight=1.225
PointLightingCurveSunrise=0.9
PointLightingCurveDay=0.9
PointLightingCurveSunset=0.9		
PointLightingCurveNight=1.1
PointLightingCurveInteriorDay=1.125
PointLightingCurveInteriorNight=1.125
PointLightingDesaturationSunrise=0.02
PointLightingDesaturationDay=0.02
PointLightingDesaturationSunset=0.02	
PointLightingDesaturationNight=0.29
PointLightingDesaturationInteriorDay=0.27115
PointLightingDesaturationInteriorNight=0.27115

ParticleLightsIntensitySunrise=1.15
ParticleLightsIntensityDay=1.125
ParticleLightsIntensitySunset=1.1275
ParticleLightsIntensityNight=1.075
ParticleLightsIntensityInteriorDay=1.05
ParticleLightsIntensityInteriorNight=1.125

FogColorMultiplierSunrise=0.9
FogColorMultiplierDay=0.9
FogColorMultiplierSunset=0.9	
FogColorMultiplierNight=1.2
FogColorMultiplierInteriorDay=1.2
FogColorMultiplierInteriorNight=1.2
FogColorCurveSunrise=0.75
FogColorCurveDay=0.75
FogColorCurveSunset=0.75			
FogColorCurveNight=1.4
FogColorCurveInteriorDay=1.4
FogColorCurveInteriorNight=1.4

ColorPowSunrise=1.0				
ColorPowDay=1.0			
ColorPowSunset=1.0										
ColorPowNight=1.1155			
ColorPowInteriorDay=1.1125		
ColorPowInteriorNight=1.1135
DirectLightingIntensityInterior=1.0
DirectLightingCurveInterior=1.0
DirectLightingDesaturationInterior=0.0
SpecularAmountMultiplierInterior=1.0
SpecularPowerMultiplierInterior=1.0
SpecularFromLightInterior=0.0
AmbientLightingIntensityInterior=1.0
AmbientLightingCurveInterior=1.0
AmbientLightingDesaturationInterior=0.0
PointLightingIntensityInterior=1.0
PointLightingCurveInterior=1.0
PointLightingDesaturationInterior=0.0
FogColorMultiplierInterior=1.0
FogColorCurveInterior=1.0
ColorPowInterior=1.0


[SKY]
//Enable=true
//StarsIntensity=1.9
//StarsCurve=0.7
//AuroraBorealisIntensity=1.2
//AuroraBorealisCurve=1
//CloudsIntensityDay=0.9
//CloudsIntensityNight=1.3
//CloudsCurveDay=0.5
//CloudsCurveNight=1.70
//CloudsDesaturationDay=0.0
//CloudsDesaturationNight=0.0
//GradientIntensity=1.2
//GradientDesaturation=0.25
//GradientTopIntensityNight=1.5
//GradientTopIntensityDay=0.8
//GradientTopCurveDay=0.7
//GradientTopCurveNight=1.5
//GradientMiddleIntensityDay=1.5
//GradientMiddleIntensityNight=1.1
//GradientMiddleCurveDay=1.25
//GradientMiddleCurveNight=1.2
//GradientHorizonIntensityDay=0.9
//GradientHorizonIntensityNight=1.0
//GradientHorizonCurveDay=1.2
//GradientHorizonCurveNight=1.2
//SunIntensity=1.2
//SunDesaturation=0.0
//SunCoronaIntensity=2.9
//SunCoronaCurve=0.6
//SunCoronaDesaturation=0.0
//MoonIntensity=1.0
//MoonCurve=0.8
//MoonDesaturation=0.2

Enable=true
DisableWrongSkyMath=true

StarsIntensity=1.15
StarsCurve=1.0

AuroraBorealisIntensity=0.475
AuroraBorealisCurve=0.485

CloudsIntensitySunrise=3.25
CloudsIntensityDay=3.25
CloudsIntensitySunset=3.25	
CloudsIntensityNight=1.0
CloudsIntensityInteriorDay=1.0
CloudsIntensityInteriorNight=1.0
CloudsCurveSunrise=6.25
CloudsCurveDay=6.25
CloudsCurveSunset=6.25		
CloudsCurveNight=2.6
CloudsCurveInteriorDay=2.6
CloudsCurveInteriorNight=2.6
CloudsDesaturationSunrise=0.0
CloudsDesaturationDay=0.0
CloudsDesaturationSunset=0.0			
CloudsDesaturationNight=0.45
CloudsDesaturationInteriorDay=0.04
CloudsDesaturationInteriorNight=0.04

CloudsEdgeClamp=1.0			
CloudsEdgeIntensity=8.0

GradientIntensitySunrise=1.65		
GradientIntensityDay=1.65
GradientIntensitySunset=1.65		
GradientIntensityNight=1.65
GradientIntensityInteriorDay=1.65
GradientIntensityInteriorNight=1.65

GradientDesaturationSunrise=0.55
GradientDesaturationDay=0.55
GradientDesaturationSunset=0.55	
GradientDesaturationNight=0.25
GradientDesaturationInteriorDay=0.25
GradientDesaturationInteriorNight=0.25

GradientTopIntensitySunrise=2.75
GradientTopIntensityDay=2.75
GradientTopIntensitySunset=2.75	
GradientTopIntensityNight=1.2
GradientTopIntensityInteriorDay=1.2
GradientTopIntensityInteriorNight=1.2

GradientTopCurveSunrise=1.8
GradientTopCurveDay=1.8
GradientTopCurveSunset=1.8		
GradientTopCurveNight=2.0
GradientTopCurveInteriorDay=2.0
GradientTopCurveInteriorNight=2.0

GradientMiddleIntensitySunrise=2.8
GradientMiddleIntensityDay=2.8
GradientMiddleIntensitySunset=2.8
GradientMiddleIntensityNight=1.4
GradientMiddleIntensityInteriorDay=1.4
GradientMiddleIntensityInteriorNight=1.4

GradientMiddleCurveSunrise=1.75
GradientMiddleCurveDay=1.75
GradientMiddleCurveSunset=1.75	
GradientMiddleCurveNight=2.0
GradientMiddleCurveInteriorDay=2.0
GradientMiddleCurveInteriorNight=2.0

GradientHorizonIntensitySunrise=2.85
GradientHorizonIntensityDay=2.85
GradientHorizonIntensitySunset=2.85
GradientHorizonIntensityNight=1.9
GradientHorizonIntensityInteriorDay=1.9
GradientHorizonIntensityInteriorNight=1.9

GradientHorizonCurveSunrise=1.65
GradientHorizonCurveDay=1.65
GradientHorizonCurveSunset=1.65		
GradientHorizonCurveNight=1.9
GradientHorizonCurveInteriorDay=1.9
GradientHorizonCurveInteriorNight=1.9

SunIntensitySunrise=3.877		
SunIntensityDay=3.877			
SunIntensitySunset=3.877		
SunIntensityNight=0.0			
SunIntensityInteriorDay=1.0
SunIntensityInteriorNight=0.0	
	
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0

SunColorFilterSunrise=0.75, 0.75, 0.45	
SunColorFilterDay=0.7, 0.7, 0.54	
SunColorFilterSunset=0.7, 0.58, 0.71
SunColorFilterNight=1, 1, 1	
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=1, 1, 1

SunGlowIntensitySunrise=1.125
SunGlowIntensityDay=1.1		
SunGlowIntensitySunset=0.95	
SunGlowIntensityNight=0.0		
SunGlowIntensityInteriorDay=1.0
SunGlowIntensityInteriorNight=0.0	

SunGlowHazinessSunrise=0.000001
SunGlowHazinessDay=0.0
SunGlowHazinessSunset=0.000001
SunGlowHazinessNight=0.0
SunGlowHazinessInteriorDay=0.000001
SunGlowHazinessInteriorNight=0.0

SunCoronaIntensity=1.00001	
SunCoronaCurve=0.1		
SunCoronaDesaturation=0.0

MoonIntensitySunrise=1.4
MoonIntensityDay=1.4
MoonIntensitySunset=1.4
MoonIntensityNight=1.4
MoonIntensityInteriorDay=1.4
MoonIntensityInteriorNight=1.4

MoonCurveSunrise=1.435		
MoonCurveDay=1.435
MoonCurveSunset=1.435
MoonCurveNight=1.435		
MoonCurveInteriorDay=1.435
MoonCurveInteriorNight=1.435

MoonDesaturationSunrise=0.3725	
MoonDesaturationDay=0.3725
MoonDesaturationSunset=0.3725
MoonDesaturationNight=0.3725
MoonDesaturationInteriorDay=0.3725
MoonDesaturationInteriorNight=0.3725
GradientIntensity=1.0
GradientDesaturation=0.0
SunIntensity=1.0
SunDesaturation=0.0
MoonIntensity=1.0
MoonCurve=1.0
MoonDesaturation=0.0
CloudsIntensityInterior=1.0
CloudsCurveInterior=1.0
CloudsDesaturationInterior=0.0
GradientIntensityInterior=1.0
GradientDesaturationInterior=0.0
GradientTopIntensityInterior=1.0
GradientTopCurveInterior=1.0
GradientMiddleIntensityInterior=1.0
GradientMiddleCurveInterior=1.0
GradientHorizonIntensityInterior=1.0
GradientHorizonCurveInterior=1.0


[OBJECT]
//SubSurfaceScatteringMultiplierDay=0.9
//SubSurfaceScatteringMultiplierNight=0.9
//Setting this higher makes people go redder, lower = whiter and brighter
//SubSurfaceScatteringPowerDay=0.4
//SubSurfaceScatteringPowerNight=0.4
//
SubSurfaceScatteringMultiplierSunrise=0.0
SubSurfaceScatteringMultiplierDay=0.0
SubSurfaceScatteringMultiplierSunset=0.0
SubSurfaceScatteringMultiplierNight=0.0
SubSurfaceScatteringMultiplierInteriorDay=0.0
SubSurfaceScatteringMultiplierInteriorNight=0.0
;
SubSurfaceScatteringPowerSunrise=8.0
SubSurfaceScatteringPowerDay=8.0
SubSurfaceScatteringPowerSunset=8.0
SubSurfaceScatteringPowerNight=8.0
SubSurfaceScatteringPowerInteriorDay=8.0
SubSurfaceScatteringPowerInteriorNight=8.0
SubSurfaceScatteringMultiplierInterior=1.0
SubSurfaceScatteringPowerInterior=1.0


[LIGHTSPRITE]
IntensityDay=1.0
IntensityNight=1.6
CurveDay=1
CurveNight=1
IntensityInterior=1.0
CurveInterior=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensitySunrise=1.0
IntensitySunset=1.0
CurveSunrise=1.0
CurveSunset=1.0

[WINDOWLIGHT]
Intensity=3.0
Curve=0.7
IntensityDay=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveDay=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensitySunrise=1.0
IntensitySunset=1.0
CurveSunrise=1.0
CurveSunset=1.0


[VOLUMETRICFOG]
//IntensityDay=1.2
//IntensityNight=1.1
//CurveDay=0.7
//CurveNight=1.1
//
IntensitySunrise=1.25
IntensityDay=1.25
IntensitySunset=1.25						
IntensityNight=0.5
IntensityInteriorDay=0.5
IntensityInteriorNight=0.5
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0			
CurveNight=0.75
CurveInteriorDay=0.6
CurveInteriorNight=0.6
LightingInfluenceSunrise=0.9
LightingInfluenceDay=0.9
LightingInfluenceSunset=0.9		
LightingInfluenceNight=1.1
LightingInfluenceInteriorDay=0.95
LightingInfluenceInteriorNight=0.95
IntensityInterior=1.0
CurveInterior=1.0


// Increasing this still affects water foam amongst other things
// Affects draugr spirity/blue glowly bodies also, which is cool ;-)
[FIRE]
//IntensityDay=1.0
//IntensityNight=2.5
//CurveDay=0.7
//CurveNight=1.7
//
IntensitySunrise=1.3
IntensityDay=1.3
IntensitySunset=1.3					
IntensityNight=1.15
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=0.765
CurveDay=0.75
CurveSunset=0.765
CurveNight=0.925
CurveInteriorDay=1.1375
CurveInteriorNight=1.1375
AdditiveBlending=true
IntensityInterior=1.0
CurveInterior=1.0

// For Darker Nights set to true (and have the enbpallette.bmp present)
[COLORCORRECTION]
UsePaletteTexture=true
//UseProceduralCorrection=false
//Brightness=1.0
//GammaCurve=1.0
Brightness=1.0
GammaCurve=1.0
//GammaCurveDay=1.2
//GammaCurveNight=1.2
ColorSaturationDay=10
ColorSaturationNight=10
UseProceduralCorrection=false

// Fixes shadows in places where it wasnt casting shadow properly before, has side effect that some places with very very small shadows will get ignored; but worth it
[SHADOW]
ShadowObjectsFix=true
ShadowCastersFix=false
UseBilateralShadowFilter=true
ShadowQualityFix=true
DetailedShadowQuality=1
ShadowFilterQuality=2
ShadowBlurRange=4.0
ShadowBlurRangeInterior=2.0

[DEPTHOFFIELD]
FadeTime=0.4
Quality=0
[GAME]
SpeedHack=true
[SKYLIGHTING]
Quality=1
FilterQuality=2
AmbientMinLevel=0.1
AmbientMinLevelSunrise=0.1
AmbientMinLevelDay=0.1
AmbientMinLevelSunset=0.1
AmbientMinLevelNight=0.1
AmbientMinLevelInteriorDay=0.1
AmbientMinLevelInteriorNight=0.1
[RAYS]
SunRaysMultiplier=0.4
SunRaysMultiplierSunrise=0.4
SunRaysMultiplierDay=0.4
SunRaysMultiplierSunset=0.4
SunRaysMultiplierNight=0.4
SunRaysMultiplierInteriorDay=0.4
SunRaysMultiplierInteriorNight=0.4
[ANTIALIASING]
EnableEdgeAA=true
[VEGETATION]
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerSunset=1.0
[PARTICLE]
IntensityDay=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
LightingInfluenceDay=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
IntensitySunrise=1.0
IntensitySunset=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceSunset=1.0
[REFLECTION]
Quality=2
FilterQuality=2
FilterBluriness=0.3
SizeScale=0.35
SourceTexturesScale=0.25
Amount=1.0
Power=1.0
GlosinessMin=0.0
GlosinessMax=0.0
EnableDenoiser=true
DenoiserType=0
EnableSupersampling=false
ExteriorEnable=true
InteriorEnable=true
[WEATHER]
EnableMultipleWeathers=true
[TIMEOFDAY]
Enable=true
DawnDuration=2.0
SunriseTime=7.5
DayTime=13.0
SunsetTime=18.5
DuskDuration=2.0
NightTime=1.0
[LENS]
ReflectionIntensitySunrise=1.0
ReflectionIntensityDay=1.0
ReflectionIntensitySunset=1.0
ReflectionIntensityNight=1.0
ReflectionIntensityInteriorDay=1.0
ReflectionIntensityInteriorNight=1.0
ReflectionPowerSunrise=2.0
ReflectionPowerDay=2.0
ReflectionPowerSunset=2.0
ReflectionPowerNight=2.0
ReflectionPowerInteriorDay=2.0
ReflectionPowerInteriorNight=2.0
DirtIntensitySunrise=1.0
DirtIntensityDay=1.0
DirtIntensitySunset=1.0
DirtIntensityNight=1.0
DirtIntensityInteriorDay=1.0
DirtIntensityInteriorNight=1.0
DirtPowerSunrise=2.0
DirtPowerDay=2.0
DirtPowerSunset=2.0
DirtPowerNight=2.0
DirtPowerInteriorDay=2.0
DirtPowerInteriorNight=2.0
[EYES]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
[IMAGEBASEDLIGHTING]
AdditiveAmountSunrise=0.05
AdditiveAmountDay=0.05
AdditiveAmountSunset=0.05
AdditiveAmountNight=0.05
AdditiveAmountInteriorDay=0.05
AdditiveAmountInteriorNight=0.05
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountDay=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountNight=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountSunrise=0.1
ReflectiveAmountDay=0.1
ReflectiveAmountSunset=0.1
ReflectiveAmountNight=0.1
ReflectiveAmountInteriorDay=0.1
ReflectiveAmountInteriorNight=0.1
[RAIN]
Enable=true
EnableAntialiasing=false
EnableSupersampling=true
MotionStretch=1.0
MotionTransparency=0.9
[SUBSURFACESCATTERING]
Quality=1
Radius=3.0
Amount=0.5
EpidermalAmount=1.0
SubdermalAmount=1.0
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=0.85
EpidermalMix=0.3
SubdermalMix=0.3
SubdermalTranslucency=0.3
SubdermalPhase=0.0
[WATER]
EnableDispersion=true
EnableCaustics=true
EnableParallax=false
EnableShadow=true
EnableLighting=true
EnableSelfReflection=false
EnableDisplacement=false
DisplacementQuality=2
ShadowQuality=2
EnableShadowNoise=false
ReflectionAmount=1.0
FrennelMultiplier=1.0
FrennelMin=0.0
FrennelMax=1.0
DispersionAmount=1.0
CausticsAmount=1.0
SunSpecularMultiplier=1.0
SunScatteringMultiplier=1.0
SunLightingMultiplier=0.3
WetMultiplier=1.0
WavesAmplitudeSunrise=1.0
WavesAmplitudeDay=1.0
WavesAmplitudeSunset=1.0
WavesAmplitudeNight=1.0
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
[UNDERWATER]
EnableDispersion=true
EnableParallax=false
EnableDisplacement=false
EnableSilhouette=false
EnableBlurring=false
EnableReflection=true
EnableShadow=false
ShadowQuality=2
DispersionAmount=1.0
ReflectionAmount=1.0
TransparencyFade=1.0
TransparencyCurve=1.0
DeepnessFade=1.0
DeepnessDarkening=0.5
TintAmount=1.0
TintFade=1.0
SunScatteringMultiplier=1.0
