[Display]
iMultiSample=16
iWaterMultisamples=4
iMaxAnisotropy=16
iTexMipMapSkip=0
iTexMipMapMinimum=4
fDecalLOD1=500.0000
fDecalLOD2=1000.0000
iActorShadowCountInt=6
iActorShadowCountExt=6
fSpecularLODStartFade=2000.0000
fLightLODStartFade=3500.0000
iShadowMapResolution=4096
fShadowBiasScale=0.15
iShadowMaskQuarter=4
iBlurDeferredShadowMask=3
bFXAAEnabled=0
fMeshLODLevel2FadeDist=9999999.0000
fMeshLODLevel1FadeDist=9999999.0000
fTreesMidLODSwitchDist=9999999.0000
fShadowDistance=8000.0000
iMaxDecalsPerFrame=100
iMaxSkinDecalsPerFrame=25


[LOD]
fLODFadeOutMultActors=15.0000
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultItems=15.0000

[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=35000.0000
fSplitDistanceMult=1.5000

[Grass]
b30GrassVS=1
fGrassStartFadeDistance=7000.0000

[Imagespace]
iRadialBlurLevel=2

[Water]
bReflectLODLand=1
bReflectLODObjects=1
bReflectLODTrees=1
bReflectSky=1

[BlurShaderHDR]
bDoHighDynamicRange=1

[Decals]
bDecals=1
bSkinnedDecals=1
uMaxDecals=1000
uMaxSkinDecals=100
uMaxSkinDecalPerActor=60


