<Plugin Schema="1.0" NameSpace="FWS_Plugins" Base="http://www.flawlesswidescreen.org/fws/$RN/$PNS" Reponame="publicrepo">
	<Schema Version="1.0"/>
	<UpdateURL>$BASE/$PNS.fws</UpdateURL>
	<FriendlyName>FWS Plugins</FriendlyName>
	<Version major="2" minor="1" build="82">
		<Changes>
21/12/2014: Added fix for Dragon Age Inquisition (Helifax)\r\n
 - 20/11/2014: Updated fix for The Evil Within\r\n
 - 20/11/2014: Updated fix for Middle Earth: Shadow Of Mordor\r\n
 - 20/10/2014: Added fix for Alien Isolation (Helifax)\r\n
 - 18/10/2014: Forgot to set 64bit flag on some of the fixes\r\n
 - 18/10/2014: Updated fix for Middle Earth: Shadow of Mordor\r\n
 - 17/10/2014: Added fix for The Evil Within\r\n
 - 13/10/2014: Added fix for Ryse: Son Of Rome (Helifax)\r\n
 - 04/10/2014: Updated fix for Middle Earth: Shadow Of Mordor\r\n
 - 02/10/2014: Added fix for Middle Earth: Shadow Of Mordor\r\n
 - 30/09/2014: Updated fix for Dark Souls II\r\n
 - 30/09/2014: Updated fix for Fable Anniversary\r\n
 - 27/09/2014: Updated fix for The Vanishing of Ethan Carter - added Helifax&apos;s HUDFix\r\n
 - 27/09/2014: Added new plugin for The Vanishing of Ethan Carter.\r\n
 - 27/09/2014: Added new plugin for Sanctum (original).\r\n
 - 27/09/2014: Added new plugin for Orcs Must Die: Unchained.\r\n
 - 13/09/2014: Added new plugin for Lost Planet 3.\r\n
 - 13/09/2014: Added new plugin for Fable Anniversary.\r\n
 - 11/09/2014: Fixed some bugs with the Dead Rising 3 plugin.\r\n
 - 11/09/2014: Updated Diablo 3 fix.\r\n
 - 07/09/2014: Fixed poor performance in Dead Rising 3 with high resolutions.\r\n
 - 06/09/2014: Added fix for Dead Rising 3 (partially fixed).\r\n
 - 06/09/2014: Updated fix for Battlefield 4.\r\n
 - 28/06/2014: Updated fix for COD Ghosts - mem protect changed.\r\n
 - 13/06/2014: Added fix for Murdered: Soul Suspect - fixes FOV, and attempts to fix HUD.\r\n
 - 03/06/2014: Updated fix for Wolfenstein - movies are now fixed.\r\n
 - 03/06/2014: Added fix for Viscera Cleanup Detail: SW - fixes weapons and ingame FOV\r\n
 - 31/05/2014: Updated Call Of Duty: Ghosts - They changed EXE protect, breaking scanning.\r\n 
 - 28/05/2014: Added fix for Watch_Dogs - fixes issues with the FOV\r\n 
 - 25/05/2014: Added fix for YAIBA: Ninja Gaiden Z - fixes the FOV and HUD.\r\n
 - 24/05/2014: Added fix for Child Of Light - fixes the FOV and HUD.\r\n
 - 24/05/2014: Added fix for Killer Is Dead - fixes the FOV and HUD.\r\n
 - 20/05/2014: Added fix for Wolfenstein: The New Order - fixes aspect ratio.\r\n
 - 28/04/2014: Added fix for The Amazing Spiderman 2 fix - fixes HUD and letterboxing.\r\n
 - 28/04/2014: Updated Dark Souls II fix - Dark Souls II is now VAC secured.\r\n
 - 27/04/2014: Updated Dark Souls II fix - fixed hit damage text and party name.\r\n
 - 26/04/2014: Updated Dark Souls II fix - targeting reticle now visible, Bonfire text now visible.\r\n
 - 26/04/2014: Added fix Dark Souls II - fixes HUD, Letterboxing and windowed resolution.\r\n
 - 12/04/2014: Fixed a couple of issues with Modern Warefare 3..\r\n
 - 09/03/2014: Added fix for Metal Gear Rising, fixes HUD, aspect ratio and resolution limit.\r\n
 - 08/03/2014: Added FOV slider to Resident Evil 4 plugin.\r\n
 - 07/03/2014: Fixed error with South Park: SOT - should now support 21:9 etc.\r\n
 - 06/03/2014: Added fix for South Park: The Stick of Truth, fixes letter boxing.\r\n
 - 06/03/2014: StandardBase - Updated process_exename var not being updated when specifying multiple EXEs.\r\n
 - 06/03/2014: The Walking Dead - Updated plugin for The Walking Dead, Season 2.\r\n
 - 06/03/2014: Diablo III - Updated Diablo III to support Reaper Of Souls.\r\n
 - 06/03/2014: The Wolf Among Us - Fixed a bug which may cause issues on toggling fix enabled.\r\n
 - 02/03/2014: Added fix for Resident Evil 4 HD, fixes issues with the HUD, Aspect Ratio and FOV.\r\n
 - 28/02/2014: Added fix for Castlevania 2: LOS, fixes issues with the HUD and resolution restriction.\r\n
 - 16/02/2014: Added fix for Sanctum 2, fixes issues with the FOV and Menus, HUD still spanned.\r\n
 - 04/01/2014: Added fix for Bioshock (original), fixes issues with the HUD, menus, FOV\r\n
 - 30/11/2013: Added fix for Flashback, fixes issues with the HUD, FOV, letterboxing, aspect ratio and culling.\r\n
 - 30/11/2013: Improved Injustice: Gods among us, finishing moves should be correct now, still minor bugs\r\n
 - 30/11/2013: Added fix for Assassins Creed IV - fixes letterboxing.\r\n
 - 27/11/2013: Added fix for Injustice: Gods Among Us - fixes Aspect Ratio, HUD and FOV.\r\n
 - 24/11/2013: Added fix for Need for Speed: Rivals - fixes the FOV.\r\n
 - 23/11/2013: Re-added fix for Bioshock 2 now that GFWL has been removed.\r\n
 - 20/11/2013: Updated COD Ghosts plugin, Yesterdays fix broke SP.\r\n
 - 19/11/2013: Updated COD Ghosts plugin, my MP FOV fix method disabled by Infinity Ward, Use Method 2.\r\n
 - 18/11/2013: Fixed a bug in Contrast which results in the HUD being 1 pixel off in 16:10, Thanks to Revy.\r\n
 - 18/11/2013: Added Contrast, fixes FOV and HUD and removes letterboxing.\r\n
 - 17/11/2013: Changed required architecture on multiple plugins, copy and paste fail.\r\n
 - 17/11/2013: Added Alien Rage, fixes weapons FOV and HUD.\r\n
 - 17/11/2013: Added Deadfalls Adventure, fixes weapons FOV, game FOV and removes letterboxing.\r\n
 - 15/11/2013: Added Silent Hill 3, requested by Marty.\r\n
 - 14/11/2013: Updated COD Ghosts to add FOV slider, fixed multiple (minor) bugs in base LUA packages.\r\n
 - 13/11/2013: Fixed Dishonored plugin, had broken XML tags.\r\n
 - 12/11/2013: Added fix for Battlefield 4\r\n
 - 12/11/2013: Added fix for The Wolf Among Us\r\n
 - 11/11/2013: Added fix for Call Of Duty: Ghosts\r\n
 - 02/08/2013: Added fix for Rise Of The Triad\r\n
 - 02/08/2013: Added fix for Sonic Adventure 2\r\n
 - 07/07/2013: Added fix for Mortal Kombat: Komplete Edition.\r\n
 - 04/07/2013: Added fix for Dark.\r\n
 - 30/06/2013: Added fix for Deadpool.\r\n
 - 14/06/2013: Added fix for Remember Me.
</Changes>
	</Version>
	<Summary>Flawless Widescreen plugins</Summary>
	<GlobalDependencies>
		<Dependency name="StandardBase" src="$BASE/GlobalDependencies/Scripts/StandardBase.lua" type="LUAScript" Description="Script" Hash="7b7eecda3d6cc603dd0c89c7bd9f1b2e"/>
		<Dependency name="StandardTheme" src="$BASE/GlobalDependencies/Scripts/StandardTheme.lua" type="LUAScript" Description="Script" Hash="b9031869f9726d994dcc90d322188a2a"/>
	</GlobalDependencies>
	<Modules>
		<Module NameSpace="DragonAgeInquisition">
			<SubVersion Release="2">
				<Changes>Dragon Age Inquisition - Updated fix for new version</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Dragon Age: Inquisition</FriendlyName>
			<Author>Helifax</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;hosted_button_id=SAE2FHL4RMHPS"/>
			</Links>
			<Summary>Game Engine(Frostbite3) has many memory leak issues.\r\n\r\n This fix:\r\n - Removes the black borders in cinematics.\r\n - Fixes the crashes and DirectX errors that are encountered when entering/exiting cinematics.\r\n Updated to signature scanning, so every version should work now. </Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="6d8ab8a04344d1cd5817181e741d92f5"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="187a67251c08976cd788345af4c8247d"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="047764de036e3ceb75197e1cdc72718a"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="a8655f1c58959f04a5e682fcc8dac14b"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="AlienIsolation">
			<SubVersion Release="1">
				<Changes>Alien: Isolation - New plugin</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Alien: Isolation</FriendlyName>
			<Author>Helifax</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/alien-isolation/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;hosted_button_id=SAE2FHL4RMHPS"/>
			</Links>
			<Summary>Alien Isolation has HUD problems on Nvidia Hardware:\r\n\r\n- The HUD is spanned across all screens.\r\n- This fix centers the HUD to the middle screen during gameplay.\r\n- Navigation using Mouse works in all Menus.\r\n -Tested ONLY on the latest Steam Version.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="e8424a8be1c26c0167a55a1eb9dd1db0"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="c89cbd5a7e73f17d22baf00ff5f2e0ab"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="10a174b7a8acc473da6480d5014acb2c"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="4dd72d76b2e47024e97edeb31438964f"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="TheEvilWithin">
			<SubVersion Release="3">
				<Changes>The Evil Within - Updated fix for new version.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>The Evil Within</FriendlyName>
			<Architecture>64</Architecture>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/forums/viewtopic.php?f=64&amp;t=27638"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>The Evil Within has a number of issues - letterboxes to a aspect of 2.5, after fixing these issues a large number of other problems arise.. such as vert- FOV, movies, HUD, loading screens (stretched) and bloom being too bright.\r\n\r\nThis fix currently addresses the issues with the letterbox and aspect ratio, partial HUDfix and improvements to the FOV... unknown if this will resolve issues entirely for 21:9 and 16:10 - milage may vary, fix is primarly designed for triple wide.\r\n\r\nBy default the FOV is corrected (without  any additional FOV) thus I would suggest leaving the slider at default initially and determine if this meets your tastes.\r\n\r\nNOTE: Changing resolutions in-game will likely requre you to restart game.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="e775f0243725db0da2377f6ccb88a67f"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="50ff5fd7524371b0142d61aa313a6696"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="f1e12cb0e44fe7c1ebfba54f2da7813e"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="4f9ae2a7d5760f99c9881d61ac4d365c"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="RyseSonOfRome">
			<SubVersion Release="2">
				<Changes>Ryse: Son Of Rome - New plugin</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Ryse: Son of Rome</FriendlyName>
			<Architecture>64</Architecture>
			<Author>Helifax</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/forums/viewtopic.php?f=64&amp;t=27633"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;hosted_button_id=SAE2FHL4RMHPS"/>
			</Links>
			<Summary>Ryse: Son of Rome is by default Hor+.\r\nProblems are with the HUD that is spanned across all screens.\r\nThis fix centers the HUD to the middle screen.\r\n\r\nKnown Issues:\r\nMouse navigation is broken in Menus, but keyboard/gamepad navigation works.\r\n</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="05215f2e3e77eca619e7522000fd4dbc"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="d9a455125b673fd6b34ce812a9f2fa70"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="91dfa7e76878a64825ccf234bd2fef3f"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="f472066cce38f27270101c64e97c0338"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="MEShadowOfMordor">
			<SubVersion Release="5">
				<Changes>Middle Earth: SOM - Updated fix for new version.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Middle Earth: SOM</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/middle-earth-shadow-of-mordor/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Middle Earth: Shadow of Mordor has issues with letterboxing, Menu FOV and HUD - this fix corrects the letterboxing, rectifies the menu FOV issues and attempts to correct the HUD.\r\n\r\nNOTE: On occasion the game may crash on launch, if so, restart the game.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="6dc6883cb925cc540481695d57a0c3a3"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="b1ab9962d911a63d8448fd0da381e9e1"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="e8a94c724a1165f831933e2db2821564"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="e79e1f84bf9856b7b0caa04bfc70c5bd"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="OrcsMustDieUnchained">
			<SubVersion Release="1">
				<Changes>Orcs Must Die: Unchained - New plugin</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Orcs Must Die: Unchained</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/orcs-must-die-unchained/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Orcs Must Die: Unchained has issues with HUD being spanned and the FOV exhibits VERT- behaviour.\r\n\r\nThis fix corrects the FOV.\r\n\r\nIssues still remain with the HUD.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="2a3ed0b29b879b7dfcc9c7902df01f12"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="f567a13fbb4716b6b55def327a991bb0"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="ed349a4194b7eb4c8fd6ff06c8910947"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="de8dc55d69111038f6dc65aa449a0ad1"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="TheVanishingOfEthanCarter">
			<SubVersion Release="2">
				<Changes>The Vanishing of Ethan Carter - New plugin</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>The Vanishing of Ethan Carter</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/the-vanishing-of-ethan-carter/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>The Vanishing of Ethan Carter has typical issues associated with Unreal Engine, VERT- FOV and issues with the HUD - this fix corrects the FOV.\r\n\r\nIssues still remain with the HUD, additionally the HDR effects appear to be excessively bright\r\n\r\nHUD Fix provided by Helifax</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="0d3b682832539ea03842af69bebc1ff7"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="bb30dc76747935b3ca7cd28da646d117"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="54ae2576da6374a001f0505fd065ee57"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="5fe5849a7965b00bbbb35961c5974e4a"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="Sanctum">
			<SubVersion Release="1">
				<Changes>Sancum - New plugin</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Sanctum</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/sanctum/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Sanctum has issues with HUD scaling and the FOV exhibits VERT- behaviour, cutscenes are letterboxed.\r\n\r\nThis fix corrects the FOV, centers the HUD and removes the letterbox.\r\n\r\nThere are issues with the mouse positioning when teleporting</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="a22d6ccf1b74dda5437a68e33eb0124e"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="fe3d34235f8a91e412c2dccf309d41fa"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="aa71ff5b36969656c1e51e84250dc5b9"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="5dad0a6ecb3d492aaa9bd93ef0f14c7e"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="LostPlanet3">
			<SubVersion Release="1">
				<Changes>Lost Planet 3 - New plugin</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Lost Planet 3</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/lost-planet-3/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Lost Planet 3 appears to be HOR+ and scales correctly, the HUD and Menu&apos;s are Vert-\r\n\r\nCutscenes are constrained to 16:9 - letterbox fix removes this constraint.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="4c304cf6b30f8264a2c55115af4b9cdb"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="7f6cc2f02d67ca6bac6b2513163d942f"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="31d4b1afc151218939909f772348f077"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="00e3dc81fab0fe97c6d7815d147caa7a"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="FableAnniversary">
			<SubVersion Release="2">
				<Changes>Fable Anniversary - Recent update made letterbox fix stop working.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Fable Anniversary</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/fable-anniversary/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Fable Anniversary is letterboxed to 16:9, after resolving this issue, FOV is Vert-\r\n\r\nHUD is centered but to the left and the right is elements that are not ment to be visible, HUD is also explicity designed for 16:9.\r\n\r\nWhen using a non 16:9 resolution it is recommended to have HUD Constrained to 16x9 ticked otherwise these elements will be visible.\r\n\r\nNOTE: You must press ESC or go in and out of the menu in order for the HUD fix to take effect.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="89944086f5090575a90e12197de34464"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="dd3d72f37c8d8e0ab73db1215f39ba29"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="c90566d652d114a51541af423790d053"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="1911ab33971cb42960cc5dc73af3b19d"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="DeadRising3">
			<SubVersion Release="3">
				<Changes>DeadRising 3 - Fixed some bugs with the plugin</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Dead Rising 3</FriendlyName>
			<Architecture>64</Architecture>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/dead-rising-3/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Dead Rising 3 forces the engine to render at no more than 1920 pixel wide, and forces letterbox of 16:9.\r\n\r\nThis fix attempts to correct in-game aspect ratio and increase the render resolution to the resolution currently selected even if its greater than 1920.\r\n\r\nNOTE: There are still issues with shadows, light intensity and HUD markers - and potentially other issues.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="17dcb1a45019050d3aab55407aeb1142"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="7dd20dea3820b8b030c4d5c4878b686a"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="4793789878adb106e59a04a3749ce125"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="9a28f0fa2e586781a9c7d3a313a995eb"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="MurderedSoulSuspect">
			<SubVersion Release="2">
				<Changes>New plugin, fixes issues with the FOV</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Murdered: Soul Suspect</FriendlyName>
			<Architecture>64</Architecture>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/murdered-soul-suspect/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Murdered: Soul Suspect has issues typical issues associated with Unreal Engine, VERT- FOV and issues with the HUD - this fix corrects the FOV.\r\n\r\nIssues still remain with the HUD - mouse does not work, need to use keyboard or disable the HUD fix (will be stretched)</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="0970c7dae7c3e0eb92d79d19e67855ef"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="7d5c0d06dc6dfc098443471dd68c307c"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="1c72087b21665edee0740e13870195ee"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="9f137d733b96a73000e8b257088290b4"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="VisceraCleanup">
			<SubVersion Release="1">
				<Changes>New plugin, fixes issues with the FOV</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Viscera Cleanup Detail: SW</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="http://www.wsgf.org/forums/viewtopic.php?f=64&amp;t=27269"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Viscera Cleanup Detail: Shadow Warrior has issues typical issues associated with Unreal Engine, VERT- for both camera and hands - this fix correcst the FOV.\r\n\r\nIssues still remain with the menu.\r\n\r\nSupports both 32bit and 64bit.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="ec037f42d891cddd2b67e529e5d2a8ca"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="19cf7a0577298fb3ab44257bc6217edd"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="1d6e560819fc2ae5330f9c3ab891f12a"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="ddeb5174c7aed79bae7c78d77c365aa1"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="WatchDogs">
			<SubVersion Release="1">
				<Changes>New plugin, fixes issues with the FOV</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Watch Dogs</FriendlyName>
			<Architecture>64</Architecture>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/watch-dogs/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Watch Dogs has issues with the FOV and HUD, this fix corrects the FOV only currently.\r\n</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="bc5ba7f9c8364dfad7f43293c36efa19"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="f53dfb0645e6ae93167800192d6690ed"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="121bfe9cf2cccf2046dd7af991db82eb"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="aafd1bcbb65194ac467a53a7d4614dbb"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="YAIBANinjaGaidenZ">
			<SubVersion Release="1">
				<Changes>New plugin, YAIBA: Ninja Gaiden Z</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>YAIBA: Ninja Gaiden Z</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/yaiba-ninja-gaiden-z/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>YAIBA: Ninja Gaiden Z has issues with the FOV and HUD, this fix corrects the FOV and centers the HUD.\r\n\r\nCinematic cutscenes can be expanded to fullscreen with the Aspect Fix option.\r\n\r\nThere may be some issues around zooming out too far during battles.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="5e5a77e3207e836c7a44f41cdf869787"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="2ca73d58d2c3095ccb531678072d4f3b"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="ab8c5c1bad4cd8ae098d5ce8148bca23"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="f8dd6ca920b7b9516b55ee41761aa8f3"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="ChildOfLight">
			<SubVersion Release="1">
				<Changes>New plugin, Child Of Light</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Child Of Light</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/child-of-light/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Child Of Light restricts the viewport to 16:9, this fix removes the letterboxing and corrects the FOV, centers the HUD where possible (there are some bugs such as the skills menu)</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="1cbb4e6fd01fe7199bb4b9b744457525"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="7606bce53a41dfca19ff0f7e06cb67ca"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="3618b84093a43685e140dfd8de6a11c0"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="cd3b572863f7c2eaf230d034c568ac23"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="KillerIsDead">
			<SubVersion Release="1">
				<Changes>New plugin, Killer Is Dead - fixes FOV and HUD</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Killer Is Dead</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/killer-is-dead/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Killer Is Dead has issues with the FOV and HUD scaling, this fix corrects the issues with the FOV and correctly positions the HUD.\r\n\r\nNOTE:\r\nIf you have previously used the AspectRatioAxisConstraint you should revert it to default, or disable the FOV fix - however often AspectRatioAxisConstraint over corrects the FOV and it may not be correct, nor can you make use of the slider.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="26771ed56c551ae57413e11104cd805d"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="4a175977dea7bd3e42d102638235ff31"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="b8123b66e2c9b601dc0fe82231aa3c8f"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="f6ffd42101d68e2628daba21c1f80d91"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="WolfensteinTheNewOrder">
			<SubVersion Release="2">
				<Changes>Updated fix for Wolfenstein - movies are now fixed.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<Architecture>64</Architecture>
			<FriendlyName>Wolfenstein: The New Order</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/wolfenstein-the-new-order/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Wolfenstein: The New Order has issues with the aspect ratio incorrectly persisting 16:9 and stretching the movies - this fix rectify&apos;s these issues.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="5b08e0564ac73b215c7440c4873cc5dd"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="ff6354a846de33d109a05332538ddf78"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="1ff7f3d43d222fc899ffb3e6f7ebad97"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="3c433bdb7b8f4a3282eb65e854ec5033"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="TheAmazingSpiderman2">
			<SubVersion Release="1">
				<Changes>The Amazing Spiderman 2 - new plugin, fixes HUD, Letterboxing.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>The Amazing Spiderman 2</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/the-amazing-spiderman-2/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>The Amazing Spiderman 2 enforces 16:9 letterboxing and after removing the letterbox restriction the HUD is spanned.\r\n\r\nThis fix attempts to address the issues with letterboxing and the HUD .</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="39cbc9ed2c09ea4185372ffde13a8590"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="9c98140156fc5690baa1f75c9fe52434"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="04bfb33ef165b9f72b498840823193e1"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="dac3e6771e0f6db2a259eb275cda65fe"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="DarkSoulsII">
			<SubVersion Release="6">
				<Changes>Dark Souls II - Updated fix for new DLC.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Dark Souls II</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/dark-souls-ii/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Dark Souls II enforces 16:9 letterboxing, limits resolution selection in windowed mode and after removing the letterbox restriction the HUD is spanned.\r\n\r\nThis fix attempts to address the issues with letterboxing and the HUD - there are still a few issues such as FMV cinematics playing spanned.\r\n\r\nEnsure the fix is running BEFORE launching the game.\r\n\r\nNOTE: You may need to launch the game with the desktop at the intended resolution you plan to use in game.\r\n</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="fbec9410ec01e84b99d4d4f3bb467561"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="4d472f0f710e425f5322df9a8cdb6b4e"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="84180315b3bee77c39219d186b9ebdb5"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="6c2672cbb76faebfa89f2390fec5681c"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="MetalGearRising">
			<SubVersion Release="1">
				<Changes>Metal Gear Rising - new plugin, fixes HUD, aspect ratio and resolution limits.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Metal Gear Rising</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/metal-gear-rising/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Metal Gear Rising limits resolution to 1920x1080 and similar widescreen resolutions, this fix attempts to allow any resolution, fixes the issues with the aspect ratio and HUD.\r\n\r\nInstructions:\r\nEnsure that the game is running in fullscreen before launching with the fix otherwise you may experience screen corruption, after the game is launched you must ALT-TAB out and back in again.\r\n\r\nYou may find that mouse click positioning is incorrect so you may need to use your keyboard to navigate menus.\r\n\r\nThis fix has only been tested on surround resolutions (triple wide)</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="a624b66aff9d2e831572c21d7b96b048"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="8c44a2009ba8da7a7c1bd698fe4f01b4"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="9f52630f5c3c8ec94ac6ae027ee670b1"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="612493f4f24074d5c9665ac70a1906db"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="SouthParkSOT">
			<SubVersion Release="2">
				<Changes>South Park: The Stick of Truth - fixed bug, should now support 21:9 etc.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>South Park: The Stick of Truth</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/south-park-the-stick-of-truth/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>South Park: The Stick of Truth letterboxes any resolution other than 16:9 - this fix corrects the aspect ratio.\r\n\r\nNOTE:\r\nYou may need to alt-tab in and out of the game for the fix to be applied.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="2f87f785f28c29a529f54445971d9d9e"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="9d607dff1f881dc87c3947720b267f26"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="c9d7cc16cca9dcf9928e830c1a1ef867"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="818943796eadf968a0f70f97afd4042a"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="ResidentEvil4">
			<SubVersion Release="2">
				<Changes>Resident Evil 4 - new plugin, fixes issues with the HUD, Aspect Ratio and FOV.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Resident Evil 4</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/resident-evil-4/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Resident Evil 4 has issues with the HUD being streched and the aspect ratio being incorrect, this fix attempts to correct the HUD however there may be issues depending on your aspect ratio, further work maybe required.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="c7ff26de52fd77d00de25f0373af9b51"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="df8d1bdc1da3105bc89adcc9fc18b321"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="02071b9389763d12fc7ff1ade5e5a87f"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="910fbd2ec9922acce423763b2bf83def"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="CLOS2">
			<SubVersion Release="1">
				<Changes>Castlevania: Lords of Shadow 2 - new plugin, fixes issues with the FOV.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Castlevania 2: LOS</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/forums/viewtopic.php?f=64&amp;t=27080"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Castlevania: Lords of Shadow 2 has issues with the HUD being spanned and doesn&apos;t allow resShadow 2 has issues with the HUD being spanned and doesn&apos;t allow resolutions other than those falling into the category of 16:9.\r\n\r\nINSTRUCTIONS:\r\n\r\nTo use the fix, launch the game - ensure you are in full screen (in any resolution) then alt-tab in and out of the game, the game should then run at your current desktop resolution.\r\n\r\nBy default with &quot;Override&quot; unticked the forced resolution will be the desktop resolution, if you want to force some other resolution, tick &quot;Override&quot; and enter the resolution.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="d6c255a43dd5f99497fc95335b357cd9"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="9516d02e8960245f747005a7c0e9593c"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="dc0cbb83be6dac43132bad103497ed41"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="95b5920d003b1c59fd48f0ea58c5c360"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="Sanctum2">
			<SubVersion Release="1">
				<Changes>Sanctum 2 - new plugin, fixes issues with the FOV and Menus, HUD still spanned.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Sanctum 2</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/sanctum-2/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Sanctum 2 is another Unreal Engine game which suffers FOV issues along with HUD issues, this fix rectifies the issues with the in-game FOV and Weapons FOV, HUD currently remains spanned.\r\n\r\n</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="2bdd94c1bfbe5b51a4922a64f0d0aecf"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="3e4a6ffee24e48149295c74b51bbd612"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="a6be9e1eb514715fda7fe027c20297df"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="bc11c9eccd3e676f48fe030402109bf4"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="Bioshock">
			<SubVersion Release="1">
				<Changes>Bioshock - new plugin, fixes issues with the FOV and HUD.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Bioshock</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/bioshock"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Bioshock is another Unreal Engine game which suffers FOV issues along with HUD issues.\r\n\r\nThis fix works best with the horizontal FOV lock set to ON, additionally the weapon FOV is also adjustable.\r\n\r\nHUD has been centered but the mouse positioning is incorrect, you may also have to adjust your mouse sensitivity.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="faef68ccd50f60bf2764920ef37abb9a"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="9232a4d89d4c6ffd1057c13b1414b994"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="e63db4a6fdba972636905a1de0deb2f8"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="344c953c4fb7612cc24ab9e07a494935"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="Flashback">
			<SubVersion Release="1">
				<Changes>Flashback - new plugin, fixes issues with the HUD, menus, FOV, letterboxing, aspect ratio and over zelous culling.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Flashback</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/flashback"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Flashback has issues with the HUD, menus, FOV, letterboxing, aspect ratio and over zelous culling.\r\n\r\nThis fix corrects all the issues that I was able to resolve, some minor issues remain like not being able to select higher resolutions than 1920.\r\n\r\nTo use a custom resolution edit FlashbackGame.ini and add NEW lines for your custom resolution where you see &quot;AllScreenResolutions&quot;, you may also need to change the resolutionX and resolutionY on the line CurrentGraphicsSettings, FlashbackGame.ini is normally located in My Documents\My Games\FlashBack\FlashbackGame.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="7931ff1d1784947db87b5996883d72f0"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="4e7da47a01856a0f981cf8a27cc7eb22"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="12a4012b28ac3c541975fdb63f33b60a"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="0e86c48633106404a7f0b51504d85442"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="AssassinsCreedBlackFlag">
			<SubVersion Release="1">
				<Changes>Assassins Creed IV: BlackFlag - new plugin, fixes letterboxing.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Assassins Creed IV: BlackFlag</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/forums/viewtopic.php?f=64&amp;t=26834"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Assassins Creed IV: BlackFlag contrains to 16:9.\r\n\r\nThis fix removes the letterboxing in-game.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="d08f2960f5e9bdb868eb67b5f4bad8d6"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="56f4aaacf8f10accab37759dcb31e3d9"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="c95eb7cc79e0aadb4370fcd2526efbd0"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="3626d64d66ca9d071e8c7b4c0c7a6091"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="InjusticeGodsAmongUs">
			<SubVersion Release="2">
				<Changes>Improved Injustice: Gods among us, finishing moves should be correct now, still minor bugs</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Injustice: Gods Among Us</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/injustice-gods-among-us"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Injustice: Gods Among Us contrains to 16:9 which under normal circumstances keeps everything correct, but letterboxed.\r\n\r\nThis fix removes the letterboxing and fixes the resulting stretched HUD, Menus and VERT- FOV.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="5b26f5d4883a3e105377435b86fbc90f"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="2a7e8f64dd630b7ca83ef622716eb703"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="da6cca22ae1bfe26b8be65e828f40cbf"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="e498b941133abec6962b9f9ab6ca1fc4"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="NFSRivals">
			<SubVersion Release="1">
				<Changes>Need for Speed: Rivals - new plugin, fixes issues with the FOV.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Need for Speed: Rivals</FriendlyName>
			<Author>HaYDeN</Author>
			<Architecture>64</Architecture>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/bioshock-2"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Need for Speed: Rivals uses two techniques for the FOV, one is locking the vertical FOV and the other is locking the horizontal FOV - if the camera uses the horizontal FOV the scene will become VERT- (this is the case for behind car view)\r\n\r\nThis fix corrects the horizontal FOV, the vertical FOV does not need to be altered because it is already correct.\r\n\r\nAlso note that this is a online game with unknown behaviour with modifications.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="0920a01a39d507e6ee73afccc294ff2b"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="cc21cb103667563c98039baa3e122188"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="1a398f4db11aa0db3cb0738b5097e2aa"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="a394e39acef8a2a1984ac48ed160ff67"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="Bioshock2">
			<SubVersion Release="1">
				<Changes>Bioshock 2 - new plugin, fixes issues with the FOV and HUD.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Bioshock 2</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/bioshock-2"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Bioshock 2 is another Unreal Engine game which suffers FOV issues along with HUD issues.\r\n\r\nThis fix disables the original FOV scaling and replaces it with one that works across the board, additionally the Helmet and weapon positioning is also adjustable.\r\n\r\nHUD has been centered but you mouse positioning is incorrect, you may also have to adjust your mouse sensitivity.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="27bbba292c524a9484266ce5998c6aed"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="62151014b6954d623e9fa7bcc53fddd6"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="f35469b9351f4f38c5cacc26b76443fc"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="097fbde93d27ddda86e1858484690164"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="Contrast">
			<SubVersion Release="2">
				<Changes>Contrast - new plugin, fixes issues with the FOV and HUD.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Contrast</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/contrast"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Fixes the HUD scaling and positioning and fixes the FOV.\r\n\r\nThis game has multiple issues and has some very odd approaches with respect to the way it calculates metrics, thus you may experience edge cases at odd resolutions where this fix does not behave as expected.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="9be36a97e9c9c13f8defd976930efdce"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="aed46dff0f825c37fffebf1d960949f5"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="fa2c7333538b613eead5c5ef24ab0004"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="3cee98288c3e2c910b25ed4e807f689d"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="DeadfallAdventures">
			<SubVersion Release="1">
				<Changes>Deadfall Adventures - new plugin, fixes issues with the FOV and weapons FOV.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Deadfall Adventures</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/deadfalls-adventures"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>This fixes the game FOV, the weapons FOV and removes the letterboxing from the cutscenes.\r\n\r\nIf you have previously usde the AspectRatioAxisConstraint or any other modification in the INI for FOV you need to remove these first.\r\n\r\nWhen adjusting the weapons FOV - be aware that you need to switch weapons for it to take effect.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="7cb6b81b1df6ab7cb138b70ffed862f8"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="376477f72a93d789e2d878a5f334a385"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="e44d352e0875366d04234e9874042b78"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="bcbd06517c940ec5e8b9e49101e8049f"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="AlienRage">
			<SubVersion Release="1">
				<Changes>Alien Rage - new plugin, fixes issues with the HUD and weapons FOV.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Alien Rage</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/alien-rage"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Fixes the HUD positioning and Weapons FOV, the main gameplay FOV is disabled by default because the engine scales the normal FOV correctly but does not scale the cutscenes properly.\r\n\r\nYou may be able to find a combination that works well and improves the cinematics by setting it to -20 or something like that.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="050e9798c524886a0e72b4caba56a2d1"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="d11564b5208d26f29a8c04bbdc3c16e4"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="1890b0d6d117732b744e5bea0432ff16"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="aa92c472ba9ea09fc865e554a87bc668"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="SilentHill3">
			<SubVersion Release="1">
				<Changes>Silent Hill 3 - new plugin, mainly aimed at 16:9 users rather than multimonitor.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Silent Hill 3</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/battlefield-4"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Fixes the aspect ratio from default 4:3 and allows modification of the FOV.\r\n\r\nWhen increasing aspect ratio or FOV the fog density increases, this fix also reduces the fog density back to a more normal level.\r\n\r\nHUD is still stretched.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="0c58b86c9209cf6120aa1efcebbfbc49"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="c5d131f68f1ac2ff8af8a87a4446c080"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="a24fa06c281128194914011605d70f45"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="92f4989d0401bb638e9db756fb247374"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="Battlefield4">
			<SubVersion Release="2">
				<Changes>Battlefield 4 - updated, FOV fix for Single player.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Battlefield 4</FriendlyName>
			<Architecture>64</Architecture>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/battlefield-4"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Battlefield 4 has excellent multi-monitor support, issues only remain with the Single Player feild of view.\r\n\r\nThis fix allows you to modify the FOV, it does not use any code injection into the executable so it _should_ be relatively safe to use even online (not that you need to) however tread with caution.\r\n\r\nBecause this fix avoids injection there may be flicker when switching between FOVs, an option to allow injection will be added shortly.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="f6b36b2cf4eb13ca38c3f58d6117d621"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="043f0785873dbcba40e7a2552948e334"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="f07b27f80be7d4f43fb598a259493d46"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="07a2a796c4a82df149cb5d6e1921d786"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="TheWolfAmongUs">
			<SubVersion Release="2">
				<Changes>The Wolf Among Us - Fixed a bug which may cause issues on toggling fix enabled.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>The Wolf Among Us</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/the-wolf-among-us/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>This fix should disable all letterboxing performed by the engine and fix shadows at ultra-high resolutions, HUD still needs to be centered.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="925faee88a262cabe58dd125e13abcc0"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="6ec6d825bf2f0f9915185a54a1ce66c0"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="5bc0a52063492b3185d1caa24b68b376"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="c76c3aba77d375962e24a30c30a58ddc"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="CODGhosts">
			<SubVersion Release="7">
				<Changes>Call Of Duty: Ghosts - They changed EXE protect, breaking scanning.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Call of Duty: Ghosts</FriendlyName>
			<Author>HaYDeN</Author>
			<Architecture>64</Architecture>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/call-of-duty-ghosts/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Call of Duty: Ghosts has problems with the aspect ratio not resolving correctly for ultra-wide resolution, additionally the HUD and all associated menus are stretched.\r\n\r\nThis fix addresses HUD and menu stretching and centers where possible most elements of the HUD to the center preferred monitor.\r\n\r\nFor best experience ensure your image quality setting is set to Extra otherwise you will experience low resolution gameplay, if you find that you cannot select your desired resolution you need to modify r_displayMaxHeight and r_displayMaxWidth in SteamApps\common\Call of Duty Ghosts\players2\config.cfg\r\n\r\nFOV fix controls FOV for SP and MP, this is disabled by default - in MP use at your own risk.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="d307664b34e1979b046a27dd5de34b29"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="90258bb2a5cb40b5b3b9ede8fc2d2c97"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="71c282fc5e4a858cbe0f915222732eae"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="39534ab749e29fd7cbd65dbc475ec9d7"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="ROTT">
			<SubVersion Release="1">
				<Changes>Rise Of The Triad - new plugin, fixes the issues with the FOV.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Rise Of The Triad</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/rise-of-the-triad/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Rise Of The Triad is another shining example of the Unreal Engine 3 when it comes to supporting triplewide resolutions... there are issues with the in-game FOV and weapons FOV, this fix corrects the issue with the FOV where possible.\r\n\r\nNOTE: If you have used the AspectRatioAxisConstraint fix, you should revert this to default.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="af64b1e402be6db2628de25411a8f050"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="1e3197cf873618776ccda322e5f9bf3b"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="4ba358baa0518b3074fa3aafe2fb5cc9"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="2e94e1f03bdd32df66c3d3461487c50a"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="SonicAdventure2">
			<SubVersion Release="1">
				<Changes>Sonic Adventure 2 - new plugin, fixes the issues with the HUD.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Sonic Adventure 2</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/sonic-adventure-2/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>This fix corrects the HUD for triple wide resolutions.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="07708531f097a69b1b95cac387af86f6"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="3f758acffc421bc92942bdce84cd2a69"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="f892ca6eeb3d0426435505ea3e07ca98"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="cee6a16f536103a6ffcb6ab37f676f6a"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="MortalKombatKomplete">
			<SubVersion Release="1">
				<Changes>Mortal Kombat: Komplete Edition - new plugin, fixes the issues with the FOV.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Mortal Kombat: KE</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/mortal-kombat-komplete-edition/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Mortal Kombat: Komplete Edition is another shining example of the Unreal Engine 3 when it comes to supporting triplewide resolutions... there are issues with the FOV and the HUD, this fix corrects the issue with the FOV, HUD is still a work in progress.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="f3a771e4d9a32567d1975ec95f56dfd2"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="1063a0c4f1355a114acc17c7e9d614fb"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="e19039d636c37c8efffdaede34114d33"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="1365957122fb056d8587a7d3cfc11328"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="Dark">
			<SubVersion Release="1">
				<Changes>Dark - new plugin, fixes the issues with the FOV.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Dark</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/dark/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Dark is another shining example of the Unreal Engine 3 when it comes to supporting triplewide resolutions... there are issues with the FOV, this fix corrects the issue with the FOV where possible, for the most part the HUD is scaled correctly.\r\n\r\nNOTE: You should set the in-game FOV slider to 90 for optimal implementation then restart the game and use Flawless Widescren to adjust the FOV to your preference.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="e956d689fe3d0907642c4da5eca80ca2"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="bf82b3864783ad9d79a0eec9cb006ea5"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="6af469f98e5596e9dd368a9e75938663"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="df97e4ce148fb06a6603cbfb53af42c4"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="Deadpool">
			<SubVersion Release="1">
				<Changes>Deadpool - new plugin, fixes the issues with the FOV.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Deadpool</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/deadpool/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Deadpool is another shining example of the Unreal Engine 3 when it comes to supporting triplewide resolutions... there are issues with the FOV and the HUD, this fix corrects the issue with the FOV and HUD where possible.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="fbe193582327e4ebe0654c13603c6ef1"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="fb66a08f56e2e17eccd64c670345614c"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="43e15efb7788cb632829e8290da1170e"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="f6d382b0d230179198d50a8cdea0af09"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="RememberMe">
			<SubVersion Release="1">
				<Changes>Remember Me - new plugin, fixes the issues with the FOV and HUD.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Remember Me</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/remember-me/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Remember Me is another shining example of the Unreal Engine 3 when it comes to supporting triplewide resolutions... there are issues with the FOV and the HUD, this fix corrects the issue with the FOV and HUD where possible.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="89db63fd425ea0e77f9eaef0f8463227"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="c98e5894f0b4f317d50900def71e9344"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="bcacbf8517f6133beac942f6737c75ca"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="1f784687a0b27237a1cce4f95ca624ff"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="TheWitcher2">
			<SubVersion Release="1">
				<Changes>The Witcher 2 Changelog</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>The Witcher 2</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/the-witcher-2"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Modifies the render resolution and aspect ratio to ensure that letter boxing is removed and that the image is full screen.\r\n\r\nDepending on your setup you may find that the bluring effect is overdone - you may need to consider disabling it.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="e3af65c655773c9a2f115fd4030f7fd6"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="6ccd5c37daa47c9298b6f80650caf57b"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="a065afc9cef2391d0644b4db14b63f93"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="20f1160d397d10b1abe1f6d4ff264908"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="Bulletstorm">
			<SubVersion Release="1">
				<Changes>Bulletstorm Changelog</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Bulletstorm</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/bulletstorm"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Bulletstorm is a Unreal Engine 3 title which is Vert-, on non-16:9 displays there will also be letterboxing.\r\n\r\nThis fix corrects the aspect ratio to unletterbox and corrects the feild of view for cutscenes, the main menu and in-game.HUD and Menu&apos;s are centered natively.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="2f736f6d35f0a123db9960404dcb6e5d"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="97ab40a2a9262bf8515954110befc1a5"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="cf9c15abebb33931638f139b4edf8c62"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="aae853768c8830c9a543a35ffdee5ad7"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="Farcry3">
			<SubVersion Release="1">
				<Changes>Far Cry 3 Changelog</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Far Cry 3</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/far-cry-3/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Far Cry 3 has a few issues with properly scaling the FOV for multi-monitor systems, typically defaulting to 65-75 degrees, this fix rectifies this by calculating the new FOV - the formulea is experimental and may not calculate properly, you may need to use the sliders to add or remove from the final FOV value.\r\n\r\nUse the Max FOV clamping value to control how high the FOV can get, things like in-vehicle etc can go higher than expected due to the engines internal calculations, clamping will rectify this.\r\n\r\nHUD also is larger than it should be (for my tastes) and is quite far away from the expected edge bounds, this is a work in progress, there is also issues when swimming.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="2c534d4acad5cb2459a6917190d8b450"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="de00b0332bb0629bedadcbcd2fa7d182"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="4f719c428ef562c546c721c8230254a2"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="27f858754a096d948c29135c027ac59e"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="Farcry3BloodDragon">
			<SubVersion Release="1">
				<Changes>Far Cry 3: Blood Dragon Changelog</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Far Cry 3: Blood Dragon</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/far-cry-3-blood-dragon/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Far Cry 3: Blood Dragon has a few issues with properly scaling the FOV for multi-monitor systems, typically defaulting to 65-75 degrees, this fix rectifies this by calculating the new FOV - the formulea is experimental and may not calculate properly, you may need to use the sliders to add or remove from the final FOV value.\r\n\r\nUse the Max FOV clamping value to control how high the FOV can get, things like in-vehicle etc can go higher than expected due to the engines internal calculations, clamping will rectify this.\r\n\r\nHUD also is larger than it should be (for my tastes) and is quite far away from the expected edge bounds, this is a work in progress, there is also issues when swimming.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="0ce6f8e4ac68aa45ae18d2fc30a14c37"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="f0c18cb602de4430cee9284bff663827"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="ea170ae059f7ba3499f8bf797c66c2d2"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="c4cb1691273a9115cb337c022467978d"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="BinaryDomain">
			<SubVersion Release="1">
				<Changes>Binary Domain Changelog</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Binary Domain</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/binary-domain"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Binary Domain has issues with letterboxing the display (and doing it wrong!) causing it to not work properly in ultra-wide resolutions.\r\n\r\nThere are numerous other problems such as the aspect ratio being incorrect, the HUD and Main menu being stretched.\r\n\r\nThis fix corrects the Aspect ratio and removes the letter boxing, HUD and Main menu remain stretched, to be investigated.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="d06bedb72c57f8e2b6f6bb1d627cdc38"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="babb763c561817664a24c29ce22acbac"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="0affea24dd48dcc25fedf709d14f4f20"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="65d37cdc4970b34d8fd9d8ecab13b5f2"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="IAmAlive">
			<SubVersion Release="1">
				<Changes>I Am Alive Changelog</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>I Am Alive</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/i-am-alive"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>I Am Alive has a multitude of problems, low FOV, stretched non-spanned HUD and menus, locked aspect ratio.\r\n\r\nThis fix attempts to correct the FOV however there are some issues when the FOV get&apos;s particually high as associated with Eyefinity/Surround, such as distance culling. (object pop-in/out)\r\n\r\nThe engine code is modified to use the current aspect ratio rather than whatever is selected in the menu, thus in theory so long as you have changed to your desired resolution, all should be OK, however in some cases I found that the menu would not display at all at some resolution/aspect settings prior to applying the patch.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="13329e46bca7dbc18e35f80a3e8c7c94"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="b1af35d9795f65b869188cd25cffc8a1"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="952d51cb672065dd2c275d8f29aefef2"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="cb3a98efcce72165836e0673c8367862"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="Rage">
			<SubVersion Release="1">
				<Changes>Rage Changelog</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Rage</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/rage/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Rage is fairly multi-monitor friendly, other than the HUD which is spanned. This fix addresses the HUD positioning to constrain the GUI to the centre monitor.\r\n\r\nAdditionally, you can enable the &quot;Hands FOV Fix&quot; to rectify the stretching of the hands when running with high field of view.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="79920d4b63e3b2c02f02b4dd6a5b962d"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="32af115be29b83a1e84f1b72620008e2"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="e1442f6fa654fe1a97c897024aa1de24"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="3aec17e1120ba9c07deac194a40278b0"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="DeathRally">
			<SubVersion Release="1">
				<Changes>Death Rally Changelog</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Death Rally</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/death-rally/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Death Rally is broken somewhat on triple monitor - the 3D viewport is constrained to the left monitor and so is the HUD and menus, this fix centers the 3D Viewport and centers the menu&apos;s.\r\n\r\nHUD in-game remains spanned... \r\n\r\nVery playable, comleted the entire game during the steam free-weeken, one caveat is that you must now use the keyboard to navigate rather than the mouse. (left and right arrow)</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="0f560b2baaf55a484e1de3b4a3cf1691"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="975e93fa31046ac65f6d62e82bbd61a2"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="286b6c5da615b9725c5b0d7efe32cbec"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="450f2e7aa4107a6e1d4f19bf61a7b7b3"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="DarkVoid">
			<SubVersion Release="1">
				<Changes>Dark Void Changelog</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Dark Void</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/dark-void"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Dark Void has issues with the aspect ratio and the FOV - this fix corrects the aspect ratio and unletterboxes the viewport, FOV is adjusted to match the new aspect ratio.\r\n\r\nHUD and GUI are centered by default however it seems they are slightly larger than they should be.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="055873914ffffe67a7be86e4e471d1bf"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="f97e17ceb277cb88afe347d94a4a56a6"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="9cabe70596781464cf40947079729942"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="17329572e14e765d9bc2e7895d4a9fcf"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="RedAlert3">
			<SubVersion Release="1">
				<Changes>Red Alert 3 Changelog</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>CnC: Red Alert 3</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/command-conquer-red-alert-3"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Command &amp; Conquer: Red Alert 3 is VERT- for the cutscenes and in-game gameplay. This fix resolves these issues expanding the FOV to the correct value.\r\n\r\nFOV changes (+/- Hotkeys) do not make real-time changes, you should re-load your game after changing FOV or move the zoom.\r\n\r\nKnown Issues:\r\n\r\nHUD is spanned and not centered.\r\nShadows appear to be blockier at higher resolutions\r\nGame needs to be launched with -xres xxxx -yres xxxx</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="60fa99644e87a8aa0db3e1a2ec892c41"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="5b2d9c2b8471253e1a9a79d41478dc8b"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="5a71c6e6d64de5a1e414236285c1543c"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="dbba9fbfa27cbffa90fa8395e0126b99"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="RidgeRacerUnbounded">
			<SubVersion Release="1">
				<Changes>Ridge Racer: Unbounded Changelog</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Ridge Racer: Unbounded</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/ridge-racer-unbounded/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Fixes the Aspect Ratio and the field of view.\r\n\r\nA few bugs remaian such as the position text that floats above cars when you get close to them.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="5a692896cef335accd5740fea8ce1e43"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="b6a934303e0bf53a58328e9481054b14"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="08be58c5fe06f006377852c2a10da6f6"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="38a7d1b6cff63f6c8fb63a98157a0415"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="MiniNinjas">
			<SubVersion Release="1">
				<Changes>Mini Ninjas Changelog</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Mini Ninjas</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/mini-ninjas/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Fixes the Aspect Ratio, HUD is spanned but not stretched, some elements such as the main menu are centered to some degree.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="d81f25f3d9366cc649e49aff71101350"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="5ebdad325392750e0d70f0196a3d596e"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="37841b903214f09fccd4f39118122577"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="bf8f57cb777dce2576d7b8d518b20faf"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="TransformersWFC">
			<SubVersion Release="1">
				<Changes>Transformers: War For Cybertron</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Transformers: WFC</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/transfomers-war-for-cybertron/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Transformers: War For Cybertron has issues with HUD scaling and the FOV exhibits VERT- behaviour.\r\n\r\nThis fix corrects the issus with the Field of View, however in-game HUD scaling is still an issue.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="dabebfdd2c6bb700f79b2dd8516c434a"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="15b5c79e517bf2004686d0ea156b9bed"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="e2b4f9f5949e00de096bb4de947987b8"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="d7868fac2b06a01bb3d4914b300245ee"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="TransformersFOC">
			<SubVersion Release="1">
				<Changes>Transformers: Fall of Cybertron</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Transformers: FOC</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/forum/12724/transfomers-fall-of-cybertron"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Transformers: War For Cybertron has issues with HUD scaling and the FOV exhibits VERT- behaviour.\r\n\r\nThis fix corrects the issus with the Field of View, however in-game HUD scaling is still an issue.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="dabebfdd2c6bb700f79b2dd8516c434a"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="15b5c79e517bf2004686d0ea156b9bed"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="41916f2edc333e1da57ce77a3581d8ae"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="d7868fac2b06a01bb3d4914b300245ee"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="OrcsMustDie">
			<SubVersion Release="1">
				<Changes>Orcs Must Die</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Orcs Must Die</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/orcs-must-die/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Suffers from lack Vert- feild of view.\r\n\r\nThis fix corrects the feild of view - be aware that + and - key&apos;s are not real-time in this particular title, changes will not take affect until you zoom in or out or do something that will alter the FOV.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="1421e3fa4babf21635892b19f0c6c43b"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="fc0998c9b35021d9d854b36c2b8a0559"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="0f78fa708b04e589210e92954465d8d6"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="c1d4183ad410fcbcd56c92cbfdb022a9"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="OrcsMustDie2">
			<SubVersion Release="1">
				<Changes>Orcs Must Die 2</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Orcs Must Die 2</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/orcs-must-die-2/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Suffers from lack Vert- feild of view.\r\n\r\nThis fix corrects the feild of view - be aware that + and - key&apos;s are not real-time in this particular title, changes will not take affect until you zoom in or out or do something that will alter the FOV.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="1421e3fa4babf21635892b19f0c6c43b"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="fc0998c9b35021d9d854b36c2b8a0559"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="b082f13fe8a58ece16890edb2a1c5fa0"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="a38b7d8dc2a9f4f550e9d12ba51a33b5"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="BunchOfHeroes">
			<SubVersion Release="1">
				<Changes>Bunch Of Heroes</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Bunch Of Heroes</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/bunch-of-heroes/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>This patch centers the HUD where possible due to being spanned on Surround/Eyefinity resolutions.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="1ad0b7f3fe16bc77754ce17eec7b49e1"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="6dcfd6620ac5ad382328c32484ff8b68"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="4c5c4136b571aca91760e8a25b33d688"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="9acd853381e33ff4799f507a543e132f"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="TribesAscend">
			<SubVersion Release="1">
				<Changes>Tribes: Ascend</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Tribes: Ascend</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/tribes-ascend/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Tribes: Ascend has a number of issues, weapon FOV, in-game FOV and stretched HUD and Menus.\r\n\r\nThis fix addresses the issues with the weapon positioning and FOV - HUD is still a work in progess.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="59a7703452d0351f43b56920b186687d"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="bcfb04cc280adda547df2daea113ef06"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="d11de5c91271618d896133a34beec0d1"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="eef8f9b5f01377a4233117a90c31be0c"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="Skydrift">
			<SubVersion Release="1">
				<Changes>Sky Drift</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Sky Drift</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/skydrift/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Skydrift has good support for Multi-monitor enviroments but there are a few bugs, such as the FOV being too low - this causes the plane to drop out of view and causes a general feeling of being too close.\r\n\r\nThis fix attempts to address the problem but does introduce slight side effects such as water disappearing or some textures not rendering properly, however it is a better experience to play with the fix than without!</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="22d9b07d8b677fd0fc90ca8e093b028a"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="250836ff38796cdc1c65b3a8d647ef99"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="3b8325cef39423ce9f40d72400463928"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="9e7b690cd428fbc495fc29c3d71c74ee"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="Battlefield3">
			<SubVersion Release="1">
				<Changes>Battlefield 3</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Battlefield 3</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/battlefield-3"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Battlefield 3 has excellent multi-monitor support, issues only remain with the Single Player feild of view.\r\n\r\nThis fix allows you to modify the FOV, it does not use any code injection into the executable so it _should_ be relatively safe to use even online (not that you need to) however tread with caution.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="97e553757ea7bd2cdc5f97157be13fb6"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="4807a8c1e8b0afc619c013339537747b"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="b68396c11bee8b3aaafd5264dc01e039"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="5ae98ff1370b0b939b2e0d595f83241a"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="SpecOpsTheLine">
			<SubVersion Release="1">
				<Changes>Spec Ops: The Line</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Spec Ops: The Line</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/spec-ops-line/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>This game restricts the viewport to a 16:9 aspect ratio and is VERT-, this is a Unreal Engine title so it is to be expected to some degree.\r\n\r\nThe fix corrects the aspect ratio and corrects the field of view for the new aspect ratio.\r\n\r\nHUD is still spanned at this stage.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="2eaad0da5817a47d709a7ab32b191e63"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="aca0ed7b2bfe7b6e1a69fb9b00c74085"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="82248996c1bc5b0317968022eaab566d"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="7a3213620f244699dc43ff0777e5c0be"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="Singularity">
			<SubVersion Release="1">
				<Changes>Singularity</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Singularity</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/singularity"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Singularity has multiple flaws, mainly the FOV being a little too low, stretched HUD and the weapon positioning.\r\n\r\nThis fix rectifies the issue with the Field of View and the stretched HUD. Weapon positioning remains unfixed but is not game breaking.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="77e2f8b04d5766d5916e64532213ad50"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="0b4b9231db5df661fc0c774042b25e90"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="b47a42bbdda2cdf3db2c8afebce5561c"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="7d5f72c702bd7fc85d7372941397117a"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="2">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="MassEffect">
			<SubVersion Release="1">
				<Changes>Mass Effect</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Mass Effect</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/mass-effect"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Mass Effect has multiple issues - the HUD scaling is incorrect for ultrawide resolutions, the FOV exhibits VERT- behaviour in-game and the native method for cut-scenes is to constrict them to a single monitor aspect ratio (1.7777). After raising the aspect ratio to the full view this is Vert- also. Additionally in-menu models such as Squad view are also Vert-\r\n\r\nThis fix rectifies all known Field of View issues, implements FOV Limiting (as the FOV can increase too much in some situations), unlocks Cinematic aspect ratio and rectifies the issues with the HUD scaling.\r\n\r\nYou can turn off Cinematic expansion if this is not to your taste, as occasionally you may see glitches.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="68245860019089183227f46eaac87047"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="b7a282a7b9d79a61546c1bae30fc255a"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="a8b0dad1f5cfec6f057f74826ff6b7a4"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="0bc6d5cf845322d4786959daf8dc9a58"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="MassEffect2">
			<SubVersion Release="1">
				<Changes>Mass Effect 2</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Mass Effect 2</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/mass-effect-2"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Mass Effect 2 has similar issues to Mass Effect 1: a contained Cinematic aspect ratio, in-menu models are Vert-, in-game FOV and Cutscenes are Vert- and there are also severe issues with the Menu and HUD interface.\r\n\r\nThis fix rectifies issues with the in-game FOV, cinematic aspect ratio/FOV and the in-menu models.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="65181f9b574d2e9476732b6e6364b63e"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="e692fb71eec7b92197132371b606fa15"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="0d07dc958bf98441e06a16635282805f"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="0d98a6a703d9fd3b04eb8d9a6b4ec3fe"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="MassEffect3">
			<SubVersion Release="1">
				<Changes>Mass Effect 3</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Mass Effect 3</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/mass-effect-3/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Mass Effect 3 has different issues on different video platforms. On NVIDIA hardware it exhibits more severe issues such as the same HUD/Menu issues that plague Mass Effect 1 and 2. On AMD hardware there only remained an issue with the HUD.\r\n\r\nTested on NVIDIA and AMD hardware, on NVIDIA hardware it should emulate the bahavior of AMD hardware.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="8c167cebece7c484efd97e2c26685212"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="480a4dab4213b9dc64c7e74fc9be1a5c"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="ae4ad74fcb70a5acb65acfd3d0971881"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="580194a416798974503088a5140221b1"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="Dishonored">
			<SubVersion Release="2">
				<Changes>Fixed an issue with the XML for this plugin.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Dishonored</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/dishonored/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Corrects the VERT-  field of view behavior exhibted by a typical Unreal Engine 3 game.\r\n\r\nDishonored still has a few issues such as spanned HUD and some issues with cutscenes black bars.\r\n\r\nThe FOV slider still works in the game, this simply supplements the FOV by calculating the proper FOV for the current display aspect ratio.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="35e29b4b86411cc9dca6f1296353e25d"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="541320f2702eeb0852addf6ed9137fe7"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="8cd96299b7e321466507bee7054e96c7"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="5e183a995a95156f9ebd4bf30bcc5ce6"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="Warhammer40kSM">
			<SubVersion Release="1">
				<Changes>Warhammer 40K: Space Marine</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Warhammer 40K: Space Marine</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/warhammer-40000-space-marine/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Suffers VERT- cutscenes and a stretched HUD, this fix corrects the cutscenes and repositions the HUD, as a by-product of having the HUD repositioning enabled you must use the keyboard to navigate the menus.\r\n\r\nThe FOV slider at this stage only affects the cutscenes, this is because the in-game FOV is correctly HOR+ altho it is quite low, however the engine doesn&apos;t handle higher FOV&apos;s very well in-game.\r\n\r\nCutscene FOV and Aspect ratio by HaYDeN\r\nMenu reposition supplied by David &quot;Dopefish&quot; Rudie at WSF.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="9feaade8e921376e3f78315999d5bebc"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="d3fc0728c813d3de6a37f5dddf767198"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="d25f61327abe8938dc35fc9bf19b1441"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="258ac2065eb734e3a960464cb5314835"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="DeadRising2">
			<SubVersion Release="1">
				<Changes>DeadRising 2</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Dead Rising 2</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/dead-rising-2/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Dead Rising 2 forces the engine to render at no more than 1920 pixel wide, after this is rectified the HUD then becomes VERT- due to incorrect aspect ratio.\r\n\r\nThis fix attempts to correct the HUD/Menus, in-game aspect ratio and increase the render resolution to the resolution currently selected even if its greater than 1920.\r\n\r\nMarkers may fail to match up on the HUD.\r\n\r\nNOTE: You may need to ALT-TAB / Change resolution before the low resolution fix will be applied.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="c4ac52a2195355826997440faf5e5d49"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="d3a55abba2ad970355936064d9b01f57"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="2b64515a67bf334a9c00f01fd64100d6"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="e303e00dc5bf1042c9e505d6ef95c1cc"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="DeadRising2OTR">
			<SubVersion Release="1">
				<Changes>DeadRising 2: Off The Record</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Dead Rising 2: Off The Record</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/dead-rising-2-off-the-record/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Dead Rising 2: OTR forces the engine to render at no more than 1920 pixel wide, after this is rectified the HUD then becomes VERT- due to incorrect aspect ratio.\r\n\r\nThis fix attempts to correct the HUD/Menus, in-game aspect ratio and increase the render resolution to the resolution currently selected even if its greater than 1920.\r\n\r\nMarkers may fail to match up on the HUD, FMV and loading screens scenes are stretched.\r\n\r\nNOTE: You may need to ALT-TAB / Change resolution before the low resolution fix will be applied.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="c4ac52a2195355826997440faf5e5d49"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="a90e1bcec15622ca5e3d2fdf755ee65b"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="dc449332c189189e25d40a263068d54b"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="fcf4a4d722767f8b5c8a5d57c8fd031d"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="Inversion">
			<SubVersion Release="1">
				<Changes>Inversion</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Inversion</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/inversion/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Inversion has problems with the cut-scene FOV and the in-game FOV, the HUD is also constrained to the left monitor but with the correct width.\r\n\r\nThis fix rectifies the issues with the cut-scene FOV and in-game FOV and moves the HUD to the middle monitor, altho the width is not yet able to be constrained.\r\n\r\nBe aware this is a VAC secured game - This fixes safety is unknown.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="14267acfa0c743b4c11fd54c81b94fdf"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="a85c76d0111bc13ad093d5dc7e485c1a"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="aa70a5ff226ef62191ab02fd6ed310fa"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="c4207988923638913b2b1dc5c01c95a1"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="TiberiumWars">
			<SubVersion Release="1">
				<Changes>CnC 3: Tiberium Wars</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>CnC 3: Tiberium Wars</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/command-conquer-3-tiberium-wars"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Command &amp; Conquer is VERT- for the cutscenes and in-game gameplay. This fix rectifis these issues expanding the FOV to the correct value.\r\n\r\nFOV changes (+/- Hotkeys) do not make real-time changes, you should re-load your game after changing FOV or move the zoom.\r\n\r\nHUD is spanned and not centered.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="ba011415097609d46e2d96f2cb891b23"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="d8c8e38172ab688977f139b9271b1000"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="e8af758c463df60942cfa19c0db0003c"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="bf6c45dfb1ad825c1c4039fd6ab0b395"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="FIFA12">
			<SubVersion Release="1">
				<Changes>FIFA 12</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>FIFA 12</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/fifa-12/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>FIFA 12 has issues with the menus being excessively large on multi-monitor resolutions, this fix attempts to retain centering and scale it correctly to fit on the center monitor.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="dfce48e13c3800a3c65184ab644e3c5b"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="7ec584c34ee1add9a678b3be3c264371"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="37bfc64fdf2bd770ebf524b44512fdcb"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="2212821bc7b461758a9010d88b99d661"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="FIFA13">
			<SubVersion Release="1">
				<Changes>FIFA 13</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>FIFA 13</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/fifa-13/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>FIFA 13 has issues with the menus being excessively large on multi-monitor resolutions, this fix attempts to retain centering and scale it correctly to fit on the center monitor.\r\n\r\nFix is less functional than the FIFA12 fix however it does atleast rectify some of the stretching, but also introduces some new problems.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="16c8512b2846d14edb91ba4cbf5a8d99"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="1040e79720abce713e24995b3c95725b"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="2e3d7cf0301ddf15743062f333fdc021"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="2212821bc7b461758a9010d88b99d661"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="ModernWarfare3">
			<SubVersion Release="2">
				<Changes>Modern Warfare 3 - fixed a couple of issues.</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Call of Duty: MW3</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/call-duty-modern-warfare-3/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Modern Warfare 3 has issues relating to the aspect ratio, this fix corrects those issues and attempts to center and scale the HUD and menus where possible.\r\n\r\nNOTE: Ensure your graphics settings are set to &quot;NATIVE&quot; - this is in graphics settings under Image Quality, if you fail to do this the menu may not render correctly and the ingame resolution may appear blocky.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="8ad1e40dfade873c8bd8b459986a4306"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="7ebe537eb38a33b9a7131fcac1f22306"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="7cc856dcd42546e8bcca7e1c2e6f6b5e"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="6638153c09fd126ba9b0b2be74cb2791"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="Diablo3">
			<SubVersion Release="4">
				<Changes>Updated Diablo III to support latest version</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Diablo III</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/diablo-iii/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Diablo 3 Res Launcher - will launch the game with the currently active desktop resolution.\r\n\r\nEnsure the Res Launch patch is running before you start Diablo 3 and ensure Diablo 3 is set to &quot;Fullscreen&quot; mode, you will need to ALT-TAB in and out of the game a couple of times to take effect.\r\n\r\nNOTE: This does not modify game code, but does modify the resolution value in memory, for extra safety it is only active for 5 seconds during launch then disabled, you may need to ALT-TAB in and out of the game to take effect.\r\n\r\n!USE THIS AT YOUR OWN RISK!</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="74e25c4da16937abafea14013cfae981"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="d39cf8322a8c7d759a7915e8faeeb8d4"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="8642b7675016557edd51bfb60aa53421"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="a0b2b1b13579d4de951d6e82d92d3b1e"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="StarcraftII">
			<SubVersion Release="1">
				<Changes>Starcraft II</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Starcraft II</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/starcraft-2"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Starcraft II Res Launcher - will launch the game with the currently active desktop resolution.\r\n\r\nEnsure the Res Launch patch is running before you start Starcraft II and ensure Starcraft II is set to &quot;Fullscreen&quot; mode, you will need to ALT-TAB in and out of the game a couple of times to take effect.\r\n\r\nNOTE: This fix has been released in the past, 1 user reported they were banned but there was never any evidence provided, this does not modify game code, but does modify the resolution value in memory. \r\n\r\n!USE THIS AT YOUR OWN RISK!</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="f1755a08e60eb8233d5061002041188d"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="8ef6faab7ef48849b48e4228e3b66d50"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="e0ec2cffe235039b7301267853b8d3a5"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="8f390f955100915feabcc3eb157a3d60"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="SupremeCommander2">
			<SubVersion Release="1">
				<Changes>Supreme Commander 2</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Supreme Commander 2</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/supreme-commander-2"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>SC2 is essentially a Vert- game, the large zoom range offered in game helps to offset the restricted FOV however all cutscenes and predefined camera positions are Vert- by nature.\r\n\r\nThis fix corrects the FOV in-game and for the cutscenes during campaign missions.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="65841656c30f21680e45cb884cf49433"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="012907d6ce9de42ccb0f0655a0514e96"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="441dbd520f2dde3d9cb3831380bf2bb4"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="34fa390b0d7df808b4dcbdb7f9905414"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="BlackOpsII">
			<SubVersion Release="1">
				<Changes>Call of Duty: Black Ops II</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Call of Duty: Black Ops II</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/call-duty-black-ops-ii/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Black Ops II is a big change from the rest of the series with respect to the way the engine works.\r\n\r\nThis fix attempts to center the in-game HUD, the main menu and correct the in-game aspect ratio, there are still some mini-interfaces that are not centered properly, if you have problems with centering, try changing resolution ingame.\r\n\r\nThe engine limits the horizontal resolution to 4096 and in order to disable this limit modifications to the EXE are required, this is disabled by default because online safety of fixing this issue is at this stage unknown!\r\n\r\nThis patch uses Signature scanning so hopefully should work with future versions automagically.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="591a352f1998570cb633f6870f1aaf01"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="7d676f3d3899ffcae42fba59494ca417"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="4f039399e68f586b608558f1476bca40"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="b8941fc26218d7dcfd50aa96c4fa3a7c"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="BlackOps">
			<SubVersion Release="1">
				<Changes>Call of Duty: Black Ops</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Call of Duty: Black Ops</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/call-duty-black-ops/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Call of Duty: Black Ops has problems with the aspect ratio not resolving correctly for ultra-wide resolution, additionally the HUD and all associated menus are stretched.\r\n\r\nThis fix addresses HUD and menu stretching and centers where possible most elements of the HUD to the center preferred monitor.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="bb8eecdd35c4a7bbaee88876c6b61fdc"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="85f91e6f724609151e2ab0e79c4c9a36"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="d9993eae4105cd27dee9bf0f406559d6"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="5af700d3d769caf8300e99e66216a329"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="NinjaBlade">
			<SubVersion Release="1">
				<Changes>Ninja Blade</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Ninja Blade</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/ninja-blade"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Ninja Blade scales resolutions greater than 16:9 incorrectly, 5760x1080 becomes 5760x3240 causing over half the image to be cut off, not to mention excessively stretched.\r\n\r\nThis fix modifies the function responsible for setting the resolution, it may be injected quick enough on launch that no further action is required, but in some cases you may need to ALT-TAB in and out of the game or change the resolution within the game to cause the function to be called, implementing the fix.\r\n\r\nThe game seems to default to 25Hz - so check this in the game settings if you get flickering, most PC monitors are 60Hz.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="fb2e0b29f86164af308d59f75b9f4d61"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="fdb9c40c7b9f28201e5c1ec3b56eb14d"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="7416492de688f109f8225f83d1af074e"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="33260ec56fad92e54b1885ebe5d97897"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="DriverSF">
			<SubVersion Release="1">
				<Changes>Driver: San Francisco</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Driver: San Francisco</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/driver-san-francisco/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Driver San Francisco suffers from FOV, stretched HUD and aspect ratio issues among other things.\r\n\r\nThis fix centers the HUD/Menus and Movies to the centre screen and also increases the FOV and corrects the aspect ratio for ultra-wide resolutions.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="83b23c1ed28b46e4efca7e43de37e28c"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="cfe99d00e9b6ff0a952467cf88b28df6"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="8abe872328685cdba599528537de3f91"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="6e6addc7e8e6cacec3d450ff9b5c56b9"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="LOTRWITN">
			<SubVersion Release="1">
				<Changes>LOTR: War in the North</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>LOTR: War in the North</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/lord-rings-war-north/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>This game doesn&apos;t support resolutions greater than 1920x1080, is VERT- when forced to do so and has a stretched/spanned HUD.\r\n\r\nThis fix allows you to specify a launch resolution, fixes the Vert- behaviour of the engine and attempts to center the HUD where possible.\r\n\r\nNOTE: Your choosen resolution will not be implemented until you click Start, it may not always be 100% reliable (maybe 95%) and you may need to ALT-TAB or restart the game, Flawless Widescreen must be running before launching the game.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="330fdec0b8dfe75cb745eacaab26416c"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="57a1fa0be60f2fc43eb6a20acfa43705"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="5380526860d685093c8c4db72ad537df"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="a8d8b98f94f7caef0a5893512eff83c9"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="LANoire">
			<SubVersion Release="1">
				<Changes>L.A. Noire</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>L.A. Noire</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/la-noire/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Fix is a little clunky at the moment, you need to launch the game with --windowed (add this to the command line paramemters in the L.A. Noire launcher, not the steam launch options), then go to settings in the game and choose resolution then change it to the newly availible resolution, after launching you can disable the fix to allow you to navigate in game.\r\n\r\nCustom resolution is in the format Width x Height x RefreshRate</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="24e6c369003a5e3b5096bc7e23feba32"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="4ed8c4576fd0e14df981c0665ea2e64e"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="72a4a27188b350c26c8d0a2acf08ad4a"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="15039864487ada38eed7a8dbc3c15e13"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="Unreal3BE">
			<SubVersion Release="1">
				<Changes>Unreal Tournament 3: Black Edition</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Unreal Tournament 3: BE</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/unreal-tournament-3"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Suffers from VERT- FOV, spanned HUD, incorrect weapon FOV.\r\n\r\nThis fix corrects the VERT- FOV behaviour on both the weapon and in-game, and centers the HUD where possible.\r\n\r\nCaution should be used online - not sure if there is &quot;anticheat&quot; protection used in UE3.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="6409ec257966acd1a830a5470f4d4cea"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="e127e96693a7dcef038b83a1ddaa00b8"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="3ecd3d1bd9acdfe6b3fd1ce517c81a0d"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="8295f4ae4f1e4b66bd9f640a8e55e5a9"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="MirrorsEdge">
			<SubVersion Release="1">
				<Changes>Mirror&apos;s Edge</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Mirror&apos;s Edge</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/mirrors-edge"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Mirror&apos;s edge has issues with the UI and FOV, this fix attempts to correct the UI and FOV but there are still alot of issues.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="15bd4e15d1faa12bdb9d171940dd8ea6"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="4a2194f5588b93a13d28e350d6640d68"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="637ceb44ad116f6643adea7d3a7013fe"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="805e4c7aa586a23953e45a60428acdb9"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="TESVSkyrim">
			<SubVersion Release="1">
				<Changes>The Elder Scrolls V: Skyrim</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>The Elder Scrolls V: Skyrim</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/elder-scrolls-v-skyrim/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Skyrim has issues with the Menu and HUD scaling, the mouse sensitivity being too high and the &quot;Hands&quot; Field of View not scaling with wider resolutions. Additionally, while the game is natively HOR+, the FOV can feel too close sometimes and the Magic and Inventory models do not scale properly with multiple monitors -- These settings are all adjustable on the left and you may need to change these slightly to get a flawless experience.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="c6fe1c4c7ee8f4a941c90b172ce8b9b5"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="5e133b6b617399fbcfbee01b96d2b3cb"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="f4715ac77b1c02f771c7c19677b273cc"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="22c8d5bd4fece1923b0a7a8f1c048368"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="ResidentEvil5">
			<SubVersion Release="1">
				<Changes>Resident Evil 5</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Resident Evil 5</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/resident-evil-5"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Resident Evil 5 has issues with the in-game HUD and the menus - this fix corrects the scaling of the HUD and Menus.\r\n\r\nAnother issue is with the maximum resolution being 4096 - this fix also raises that limit higher than you will ever require. The only issue remaining is the FOV which is difficult to fix without using a cracked EXE as the Games for Windows Live protection makes it difficult to implement Memory Hacks.\r\n\r\nTested with RELOADED Launcher only. Mileage with Steam version may vary.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="3a6c62b733fbacc6c7d8b88cccfdf2c2"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="9e6f8242fcb586dc2cf736eb2ce1c615"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="35d98c38a75a4e12c86b237ef747a236"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="faace55c1cc54cec338fafee6418ee87"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="TheDarkness2">
			<SubVersion Release="1">
				<Changes>The Darkness II</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>The Darkness II</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/darkness-ii/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Engine appears to limit cavas sizes to 4096 causing the HUD to be not only stretched but cropped back to 4096.\r\n\r\nAspect ratio is incorrect in full-screen mode, FOV appears to scale correctly but can be a little low - this can be changed via the menu or you can use the slider provided to add to the existing value.\r\n\r\nHUD and Menus are a potential work in progress.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="2bf5e724696728d64bbfe0cb0ab65e6b"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="3679ad9f65571b09cdabd0751d116ce1"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="4560dd38b4d06951ef25d571fcccea2d"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="e577fc9ce525aa7eabd543565227c988"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="GTA3">
			<SubVersion Release="1">
				<Changes>Grand Theft Auto 3</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Grand Theft Auto 3</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/grand-theft-auto-iii"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Suffers from lack of support for aspect ratios &gt;16:9 and Vert- feild of view.\r\n\r\nThis fix corrects the aspect ratio for a given resolution and corrects the feild of view.\r\n\r\nHUD remains stretched and is difficult to fix due to the way the engine sizes the HUD, it reads a single value that is responsible for alot of things from many locations.\r\n\r\nPlease note you must have Widescreen mode enabled in the options menu.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="839e30ad429720291a0502bb04b5bba6"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="87fafc4560e2cdbd6fe2b07efd4d20ac"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="c78c97d487000a30395787564114070c"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="027d25d96900e3bdfb5daf6a09ab7a96"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="DMC5">
			<SubVersion Release="1">
				<Changes>Devil May Cry 5</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Devil May Cry 5</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/dmc-devil-may-cry/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Has several issues, the biggest being that this title is VERT- in both gameplay and cutscenes, the fix currently rectifies that issue however there are some other minor issues such as the HUD offscreen objects continueing to render when they are no longer required.\r\n\r\nI can&apos;t tell reliably wither or not I have fixed the insane zooming out when using the INI fix so your milage may vary.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="f1781f55341b43937300174fd1682b8b"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="e8bfb02911c1bad33a1ce1206a2dd3b6"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="7265229fca01cd9062d446cffba193da"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="64a76a0b02a10a0c9323a69e6b72d714"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="SonicGenerations">
			<SubVersion Release="1">
				<Changes>Sonic Generations</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Sonic Generations</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/sonic-generations/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Sonic Generations has multiple issues - mainly to do with the aspect ratio which this fix corrects, however there are still issues with the HUD.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="e61d402ec2f35d8450f070adadfe8679"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="0317deeb2d7d16d9450bded4d7fbdad1"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="b34f8c3206d673af67df4abb95694fde"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="e0429c24ead056b50bfc3f49566f3f7e"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="SonicAllStarsRacing">
			<SubVersion Release="1">
				<Changes>Sonic: All Stars Racing</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Sonic: All Stars Racing</FriendlyName>
			<Author>Lolotov @ WSGF</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/sonic-sega-all-stars-racing/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;hosted_button_id=SGLSGZWJG6F2Q"/>
			</Links>
			<Summary>Fixes the Aspect Ratio, in singleplayer, does not work in splitscreen, HUD issues still remain.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="cd4bbd802a4c927ebaeea2cb65e7f5ed"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="7ca811449f4c988bdf02faf25e3ff030"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="939eb17de5d9d18e3f187a065786cab7"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="9e0d9ca15b87c159a84ac85f0bf5a98d"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="KOAReckoning">
			<SubVersion Release="1">
				<Changes>Kingdoms of Amalur: Reckoning</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Kingdoms of Amalur</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/kingdoms-amalur-reckoning/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>This game has many problems, the FOV is based on resolution and does not scale properly for ultrawide resolutions, cutscene are affected by incorrect calculation for black bars and the HUD is stretched.\r\n\r\nThis fix corrects the FOV issues for all aspects of the game, but does not yet address any of the HUD scaling issues.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="29f5bc9464441e6dc3a425420b742485"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="1b32dc51786c5093e8fb52bbad537748"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="ff3196a8e49775383a9730a0c9d55fae"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="ca3a4289ecbf57e292a7d2bb5dabb399"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="SWKOTOR">
			<SubVersion Release="1">
				<Changes>Star Wars: KOTOR</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Star Wars: KOTOR</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/star-wars-knights-old-republic"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>KOTOR was designed for specific resolutions eg. 800x600 - 1600x1200, when attempting to modify it for higher resolutions or even widescreen resolutions many problems are introduced.\r\n\r\nThis fix injects a custom C++ DLL that dynamically creates new GUI files based on the active display resolution and new TGA background art, additionally it fixes the cutscene black bars and missing text on some resolutions, it&apos;s not perfect but it&apos;s a start.\r\n\r\nNOTE: You must start KOTOR and exit atleast once before this fix will properly be active, this is because custom files generated need to be detected by KOTOR before it starts, additionally graphics backgrounds and GUI files will not be generated unless you change the resolution while INGAME!</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="d537046bcf3e2af4dc05dd723ac08ad5"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="0c4307920c20b734a00aa35fcfec1938"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="f641787520b08346926d2a434257d308"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="822478d7533cf04147abee4e20029ace"/>
				<Dependency name="fws_kotor_gff" src="$BASE/Modules/$MNS/Dependencies/Resources/fws_kotor_gff.dll" type="Resource" Description="KOTOR .GUI Editor" Hash="9d056f1b9c2514406f040d3a1040c97b"/>
				<Dependency name="mipc210x7" src="$BASE/Modules/$MNS/Dependencies/Resources/mipc210x7.gui" type="Resource" Description="Stock KOTOR GUI" Hash="29fb523a98255a0bd75968aa2b6b6a29"/>
				<Dependency name="template_back" src="$BASE/Modules/$MNS/Dependencies/Resources/template_back.jpg" type="Resource" Description="Stock KOTOR BG" Hash="5208469a1e305a4cd2f649ce86ebf085"/>
				<Dependency name="template_comp0" src="$BASE/Modules/$MNS/Dependencies/Resources/template_comp0.jpg" type="Resource" Description="Stock KOTOR BG" Hash="b5967f2cca730b0c31bb6ed3b2461300"/>
				<Dependency name="template_comp1" src="$BASE/Modules/$MNS/Dependencies/Resources/template_comp1.jpg" type="Resource" Description="Stock KOTOR BG" Hash="cfeeac9c12b16384c2bdbf51c55dedfa"/>
				<Dependency name="template_load" src="$BASE/Modules/$MNS/Dependencies/Resources/template_load.jpg" type="Resource" Description="Stock KOTOR BG" Hash="15979d3094ba6340c13ceeb140fe103c"/>
				<Dependency name="template_map" src="$BASE/Modules/$MNS/Dependencies/Resources/template_map.jpg" type="Resource" Description="Stock KOTOR BG" Hash="98ff1633c8527e09297f46e5a5ff0111"/>
				<Dependency name="template_pazaak" src="$BASE/Modules/$MNS/Dependencies/Resources/template_pazaak.jpg" type="Resource" Description="Stock KOTOR BG" Hash="5996b24d4d795f48a5e4a7ad3ae27557"/>
				<Dependency name="template_store" src="$BASE/Modules/$MNS/Dependencies/Resources/template_store.jpg" type="Resource" Description="Stock KOTOR BG" Hash="e7d648f949e968a1a33574498bc10bef"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="GuildWars2">
			<SubVersion Release="1">
				<Changes>Guild Wars 2</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Guild Wars 2</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/guild-wars-2/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>This fix mirrors NVIDIA surround behaviour on AMD hardware, centering the majority of the HUD elements - a few things to be aware of, the values specified for the positioning must be accurate and not exceed the renders dimensions otherwise GW2 may crash, so if Display detection is inaccurate you should consider configuring it manually in the settings - you may also consider trying with the HUD Fix and Ignore hardware unticked.\r\n\r\nZ Camera padding fix rectifies the issues where the camera bounces in and out as you get to close to an object, the larger the AR the worse this appears to be, the lower the value the less padding - 2.x appears to be the best setting.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="918d7124b325c7a679d6385d432f87a0"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="4237d291383c6d3061f4053ff8e84764"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="c7c19cb96b3825ecc6d6e9c4e960ad16"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="a16b03b34576256fbef8919a0eec4424"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="BlacklightRetribution">
			<SubVersion Release="1">
				<Changes>Blacklight: Retribution</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Blacklight: Retribution</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/blacklight-retribution/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Your typical VERT- Unreal Engine 3 based game, field of view is incorrect and the weapon positioning is incorrect.\r\n\r\nThis fix corrects the weapon, in-game and menu FOV&apos;s where possible.\r\n\r\nSafety online is unknown - however this is not a VAC title.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="e5479a3d78432122fd987edf6695d387"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="1019fa3d9f5d6213bccd40d42836b83a"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="6da1c5df8fa4cb376b650ee5a83acb92"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="a723ec01377341f414e2e0f55965cf42"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="GRAW2">
			<SubVersion Release="1">
				<Changes>Ghost Recon: GRAW2</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Ghost Recon: GRAW2</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/ghost-recon-advanced-warfighter-2-graw-2"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>GRAW2 has issues with the aspect ratio and FOV. This fix locks the aspect ratio at 1.77 and corrects the horizontal Field of View.\r\n\r\nIssues with the overhead tactical map and the HUD remain unfixed.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="540c5be66c86102c425e4ea10d3f827d"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="def974202761524554b148fa2cccbb6f"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="fed6e264a6c74dedc35e751fb610341c"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="bbbb42f0d2cd4c43d488866e804ade7b"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="TheRisen2">
			<SubVersion Release="1">
				<Changes>Risen 2</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>The Risen 2</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="http://www.wsgf.org/forum/forums/gaming/requestdiscuss-game-solutions/21417/risen-2-dark-waters-no-eyefinitysurround-sup"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>The Risen 2 has issues with the aspect ratio, not supporting higher resolutions.\r\n\r\n- Allows resolution selection\r\n\r\n- Corrects the aspect ratio, correcting the FOV in cutscenes and gameplay.\r\n\r\nThe HUD remains stretched, when raising the HUD to the correct resolution conversation dissappear, you can experiment with this by modifying the 16:9 GUI profile in the DefaultConfig file located in the ini folder in the game directory (solves the stretching but conversation choices dissappear)</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="36ef4eb1f783f453306520a9e4051a3c"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="b8b52db085479ff91e45e8cc7b026d25"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="14b700d12524625e5a8119546f6a1783"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="777c1a7f99e0f4f58da3911766ec3a0e"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="Defiance">
			<SubVersion Release="1">
				<Changes>Defiance</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Defiance</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/defiance"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Defiance is mainly HOR+ in terms of FOV however there are some issues with the HUD and movies.\r\n\r\nEnsure your Overscan settings in the video menu are set to maximum, at the moment this will only have an effect on the height of the HUD.\r\n\r\nWhat Anti-cheat or cheat protection Defiance has at this time is unknown - thus you should consider use with caution, this game is not currently a VAC title.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="5c82ee615eeb53434ec54cfe546cdc5a"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="d2a35b12d1c34d7a9912dcf68d3a8610"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="4d742ad7d6394d29951e0452dd46a370"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="79f68a388c3b1b528e970589261894e9"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="ResidentEvil6">
			<SubVersion Release="1">
				<Changes>Resident Evil 6</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Resident Evil 6</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/resident-evil-6/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Resident Evil 6 has issues with the in-game HUD and the menus - this fix corrects the scaling of the HUD and Menus.\r\n\r\nMovies are cropped to 16:9 by default and stuck on the left most monitor, this fix disables letterboxing entirely and corrects the aspect ratio.\r\n\r\nWhile the FOV may seem low, it is correctly HOR+ - this is just the nature of the Resident Evil franchise and often implementing something to increase the FOV results in large graphical glitches due to the fact that it was never designed for higher FOVs.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="01b1992af5ce3764694ec7deec668e51"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="4df3a1a14f0be22287a9820ac47bd4dd"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="ec0a61301e49cf378ba110f6d8be1c61"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="9bc2968629916e0a1486412d173cb041"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="JetSetRadio">
			<SubVersion Release="1">
				<Changes>JetSetRadio</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Jet Set Radio</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/jet-set-radio/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Jet Set Radio has issues with ultra wide resolutions, it appears somewhat VERT- and has stretched menus, this fix corrects some of the 3D menus and corrects the FOV.\r\n\r\nHUD is already centered however the core game menus currently remain spanned.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="f4ac15a6c1739d8ed096462bb6a6bb29"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="540fca8746b49d1d917c160838bdc255"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="fa6eace7180a8eef3706da041eb2053b"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="432747937b329cde133ad3f9f09b055d"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="ZenoClash2">
			<SubVersion Release="1">
				<Changes>Zeno Clash 2</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Zeno Clash 2</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/zeno-clash-2/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Zeno Clash 2 has issues with the FOV being Vert- and the HUD and Menu&apos;s being spanned.\r\n\r\nThis fix rectifies the issues (where possible) with the FOV but the HUD and Menu&apos;s currently remain spanned.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="d3e0331ce7f3fa10cdaca3baad6ec6f2"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="d5aad8d3ddd42581c36ae5f95dee9dca"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="f424f9a449755a672770f0a4cf0b4687"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="089c221d3ef78aff9a3887b1c70d74ec"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="SonicASRTransformed">
			<SubVersion Release="1">
				<Changes>Sonic: ASR Transformed</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Sonic: ASR Transformed</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/sonic-sega-all-stars-racing-transformed/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>Sonic: ASR Transformed has very little multimonitor support, this fix enables psudo fullscreen mode by forcing the windowed game to the current desktop resolution and removing the border.\r\n\r\nHUD is fixed and centered.\r\n\r\nNOTE: You must configure the game to run in windowed mode at a supported resolution non-multimonitor resolution such as 1920x1080, upon launching the game, Flawless Widescreen will correct the window size.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="cd4bbd802a4c927ebaeea2cb65e7f5ed"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="7ca811449f4c988bdf02faf25e3ff030"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="eb7610b5582be5261c5f422ecf72d23e"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="1b2114eb6bb6c506af31a2c250c024a7"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="TombRaiderUnderworld">
			<SubVersion Release="1">
				<Changes>Tomb Raider: Underworld Changelog</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Tomb Raider: Underworld</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/tomb-raider-underworld"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>This fix corrects the Menu Aspect ratio and the in-game aspect ratio, cut-scenes appear to be scaling vertical rather than horizontal.\r\n\r\nAlso note that the resolution tops out at anything exceeding 4096 - unfortunately this may require you to play at a non-native resolution.\r\n\r\n</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="296904d3fe2c14fb11d2401bf3dc4df9"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="374a37540816803a45618b5bb77a197a"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="be9d475a4635db7df892dccd9f9eb1ca"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="7e398438eafafefa5bcceec97162484f"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="TheWalkingDead">
			<SubVersion Release="2">
				<Changes>Updated plugin for The Walking Dead, Season 2</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>The Walking Dead</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/the-walking-dead/en"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>This fix should disable all letterboxing performed by the engine.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="e0e16c2851bc33588eeaf2a9ad33ed13"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="e2f47effb118a728df26dadc4249f271"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="1a8c964094f7f98e89abfd2491fda268"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="a8f60c245acfe300e00158a550d0e579"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="Darksiders">
			<SubVersion Release="1">
				<Changes>Darksiders Changelog</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Darksiders</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/darksiders"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>This fix replaces the standard resolutions, either 1920x1080 by default, or if you tick &quot;Use 1680x1080&quot; the 1680x1080 resolution with a custom resolution, after launching the game this new resolution should be availible to select in the Advanced Options menu, select the new resolution and apply.\r\n\r\nHUD currently remains uncentered.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="b14b90843257c46e99533853a633b452"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="74f822df514d4dfcec958451fc27aa8e"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="eb0445181beebfeee422d7c610896b47"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="b41f893be4241e3d0e2f593b545baaee"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="TombRaiderLegend">
			<SubVersion Release="1">
				<Changes>Tomb Raider: Legend Changelog</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Tomb Raider: Legend</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/tomb-raider-legend"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>This fix corrects the Menu Aspect ratio and the in-game aspect ratio, it modifys the 16:9 aspect ratio, thus you should always choose 16:9 aspect ratio in the game settings regardless of your displays aspect ratio.\r\n\r\nAlso note that the resolution tops out at anything exceeding 4096 - unfortunately this may require you to play at a non-native resolution.\r\n\r\nNB: Widescreen mode must be enabled under Display, Widescreen=on</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="6befec93f054fbd66771e81b45f3993b"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="f149a9d6045394967fd8f66cfa756839"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="400b7d4514687c67769b56b45b2afa51"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="64e56dc65a8b63972c0f954b24c33445"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
		<Module NameSpace="TombRaiderAnniversary">
			<SubVersion Release="1">
				<Changes>Tomb Raider: Anniversary Changelog</Changes>
			</SubVersion>
			<FixRating>100</FixRating>
			<FriendlyName>Tomb Raider: Anniversary</FriendlyName>
			<Author>HaYDeN</Author>
			<TypeDesc>Memory Hack</TypeDesc>
			<Package src="$BASE/Modules/$MNS/$MNS.package" type="zip"/>
			<Links>
				<Link label="Link 1" desc="WSGF Detailed Report + Discussion" url="$WSGF/dr/tomb-raider-anniversary"/>
				<Link label="Link 2" desc="Flawless Widescreen" url="$FWS"/>
				<Link label="Link 3" desc="Paypal Link (Donations)" url="$PP"/>
			</Links>
			<Summary>This fix corrects the Menu Aspect ratio and the in-game aspect ratio, it modifys the 16:9 aspect ratio, thus you should always choose 16:9 aspect ratio in the game settings regardless of your displays aspect ratio.\r\n\r\nAlso note that the resolution tops out at anything exceeding 4096 - unfortunately this may require you to play at a non-native resolution.</Summary>
			<Dependencies>
				<Dependency name="LargeIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/LargeIcon.png" type="Icon" Description="48x48 Icon" Hash="6d077e9eb215f837d92a53dd3505eb8e"/>
				<Dependency name="SmallIcon" src="$BASE/Modules/$MNS/Dependencies/Icons/SmallIcon.png" type="Icon" Description="16x16 Icon" Hash="09ab11fd5f3c5fa45aa98f6927c3c76a"/>
				<Dependency name="Main" src="$BASE/Modules/$MNS/Dependencies/Scripts/$MNS.lua" type="LUAScript" Description="Script" Hash="b288a45232f04eb481ceecc7ae2375e6"/>
				<Dependency name="UI Background" src="$BASE/Modules/$MNS/Dependencies/Images/Background.jpg" type="Image" Description="Background Image" Hash="f9a969d23da62b5b6b9279272c0004ee"/>
			</Dependencies>
			<Steps>
				<Step StepNumber="1">
					<TypeDesc>Memory Hack</TypeDesc>
					<Summary>This is the step summary</Summary>
					<InitFunction Dependency="Main" Function="Init"/>
					<DeInitFunction Dependency="Main" Function="DeInit"/>
				</Step>
			</Steps>
		</Module>
	</Modules>
</Plugin>

