// ---- Created with 3Dmigoto v1.2.35 on Tue Apr 26 22:30:38 2016

cbuffer cbInstanceData : register(b4)
{

  struct
  {
    float4x3 mWorld;
    float4 atlasUvScaleOffset;
    float4 userClipPlane;
    uint4 matricesData;
    uint envData;
    bool dynamicLightDisable;
    uint2 envPad;
    float4 mulCol;
    float4 aSh[3];
    float4 ShLightMask;
    float4 vDominantRotateParam;
    float4 parallaxCorrectedCubemapOrigin_envMapInterpRatio;
    float4 parallaxCorrectedCubemapAabbMin_envMapColorScale0;
    float4 parallaxCorrectedCubemapAabbMax_envMapColorScale1;
    float ditherFadeAlpha;
  } VC_InstanceData[2] : packoffset(c0);

}

cbuffer cbObjMatrix : register(b5)
{
  float4x3 VC_aObjMatrix[2] : packoffset(c0);
}

cbuffer cbTexScroll : register(b11)
{
  float4 VC_TexScroll_0 : packoffset(c0);
  float4 VC_TexScroll_1 : packoffset(c1);
  float4 VC_TexScroll_2 : packoffset(c2);
  float4 VC_TexScroll_3 : packoffset(c3);
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float3 v0 : POSITION0,
  uint4 v1 : NORMAL0,
  uint4 v2 : BLENDINDICES0,
  float4 v3 : BLENDWEIGHT0,
  int4 v4 : TEXCOORD0,
  int4 v5 : TEXCOORD1,
  float3 v6 : TEXCOORD2,
  out float3 o0 : POSITION0,
  out float4 o1 : NORMAL0,
  out float2 o2 : TEXCOORD0,
  out float2 p2 : TEXCOORD2,
  out float4 o3 : COLOR1,
  out float3 o4 : TEXCOORD16)
{
  float4 r0,r1,r2,r3,r4,r5;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v0.xyz;
  r0.w = 1;
  r1.x = dot(float4(1,1,1,1), v3.xyzw);
  r1.x = max(0.00100000005, r1.x);
  r1.xyzw = v3.xyzw / r1.xxxx;
  r2.xyzw = (int4)v2.xyzw + (int4)VC_InstanceData[0].matricesData.xxxx;
  r2.xyzw = (int4)r2.xyzw * int4(3,3,3,3);
  r3.xyzw = VC_aObjMatrix[r2.y]._m00_m10_m20_m30 * r1.yyyy;
  r3.xyzw = VC_aObjMatrix[r2.x]._m00_m10_m20_m30 * r1.xxxx + r3.xyzw;
  r3.xyzw = VC_aObjMatrix[r2.z]._m00_m10_m20_m30 * r1.zzzz + r3.xyzw;
  r3.xyzw = VC_aObjMatrix[r2.w]._m00_m10_m20_m30 * r1.wwww + r3.xyzw;
  o0.x = dot(r0.xyzw, r3.xyzw);
  r4.xyzw = VC_aObjMatrix[r2.y]._m01_m11_m21_m31 * r1.yyyy;
  r4.xyzw = VC_aObjMatrix[r2.x]._m01_m11_m21_m31 * r1.xxxx + r4.xyzw;
  r4.xyzw = VC_aObjMatrix[r2.z]._m01_m11_m21_m31 * r1.zzzz + r4.xyzw;
  r4.xyzw = VC_aObjMatrix[r2.w]._m01_m11_m21_m31 * r1.wwww + r4.xyzw;
  o0.y = dot(r0.xyzw, r4.xyzw);
  r5.xyzw = VC_aObjMatrix[r2.y]._m02_m12_m22_m32 * r1.yyyy;
  r5.xyzw = VC_aObjMatrix[r2.x]._m02_m12_m22_m32 * r1.xxxx + r5.xyzw;
  r5.xyzw = VC_aObjMatrix[r2.z]._m02_m12_m22_m32 * r1.zzzz + r5.xyzw;
  r1.xyzw = VC_aObjMatrix[r2.w]._m02_m12_m22_m32 * r1.wwww + r5.xyzw;
  o0.z = dot(r0.xyzw, r1.xyzw);
  r0.xyz = (uint3)v1.xyz;
  r0.xyz = float3(-127,-127,-127) + r0.xyz;
  r0.xyz = float3(0.00787401572,0.00787401572,0.00787401572) * r0.xyz;
  o1.x = dot(r0.xyz, r3.xyz);
  o1.y = dot(r0.xyz, r4.xyz);
  o1.z = dot(r0.xyz, r1.xyz);
  o1.w = 0;
  r0.xy = (int2)v4.xy;
  r0.xy = VC_TexScroll_0.xy * r0.xy;
  o2.xy = r0.xy * float2(0.00048828125,0.00048828125) + VC_TexScroll_0.zw;
  p2.xy = float2(0,0);
  o3.xyzw = float4(0,0,0,1);
  o4.xyz = v6.xyz;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//
// Buffer Definitions: 
//
// cbuffer cbInstanceData
// {
//
//   struct PerInstanceData
//   {
//       
//       float4x3 mWorld;               // Offset:    0
//       float4 atlasUvScaleOffset;     // Offset:   48
//       float4 userClipPlane;          // Offset:   64
//       uint4 matricesData;            // Offset:   80
//       uint envData;                  // Offset:   96
//       bool dynamicLightDisable;      // Offset:  100
//       uint2 envPad;                  // Offset:  104
//       float4 mulCol;                 // Offset:  112
//       float4 aSh[3];                 // Offset:  128
//       float4 ShLightMask;            // Offset:  176
//       float4 vDominantRotateParam;   // Offset:  192
//       float4 parallaxCorrectedCubemapOrigin_envMapInterpRatio;// Offset:  208
//       float4 parallaxCorrectedCubemapAabbMin_envMapColorScale0;// Offset:  224
//       float4 parallaxCorrectedCubemapAabbMax_envMapColorScale1;// Offset:  240
//       float ditherFadeAlpha;         // Offset:  256
//
//   } VC_InstanceData[2];              // Offset:    0 Size:   532
//
// }
//
// cbuffer cbObjMatrix
// {
//
//   float4x3 VC_aObjMatrix[2];         // Offset:    0 Size:    96
//
// }
//
// cbuffer cbTexScroll
// {
//
//   float4 VC_TexScroll_0;             // Offset:    0 Size:    16
//   float4 VC_TexScroll_1;             // Offset:   16 Size:    16 [unused]
//   float4 VC_TexScroll_2;             // Offset:   32 Size:    16 [unused]
//   float4 VC_TexScroll_3;             // Offset:   48 Size:    16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// cbInstanceData                    cbuffer      NA          NA    4        1
// cbObjMatrix                       cbuffer      NA          NA    5        1
// cbTexScroll                       cbuffer      NA          NA   11        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz 
// NORMAL                   0   xyzw        1     NONE    uint   xyz 
// BLENDINDICES             0   xyzw        2     NONE    uint   xyzw
// BLENDWEIGHT              0   xyzw        3     NONE   float   xyzw
// TEXCOORD                 0   xy          4     NONE     int   xy  
// TEXCOORD                 1   xyzw        5     NONE     int       
// TEXCOORD                 2   xyz         6     NONE   float   xyz 
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz 
// NORMAL                   0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy  
// TEXCOORD                 2     zw        2     NONE   float     zw
// COLOR                    1   xyzw        3     NONE   float   xyzw
// TEXCOORD                16   xyz         4     NONE   float   xyz 
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb4[6], immediateIndexed
dcl_constantbuffer cb5[6], dynamicIndexed
dcl_constantbuffer cb11[1], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_input v3.xyzw
dcl_input v4.xy
dcl_input v6.xyz
dcl_output o0.xyz
dcl_output o1.xyzw
dcl_output o2.xy
dcl_output o2.zw
dcl_output o3.xyzw
dcl_output o4.xyz
dcl_temps 6
mov r0.xyz, v0.xyzx
mov r0.w, l(1.000000)
dp4 r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), v3.xyzw
max r1.x, r1.x, l(0.001000)
div r1.xyzw, v3.xyzw, r1.xxxx
iadd r2.xyzw, v2.xyzw, cb4[5].xxxx
imul null, r2.xyzw, r2.xyzw, l(3, 3, 3, 3)
mul r3.xyzw, r1.yyyy, cb5[r2.y + 0].xyzw
mad r3.xyzw, cb5[r2.x + 0].xyzw, r1.xxxx, r3.xyzw
mad r3.xyzw, cb5[r2.z + 0].xyzw, r1.zzzz, r3.xyzw
mad r3.xyzw, cb5[r2.w + 0].xyzw, r1.wwww, r3.xyzw
dp4 o0.x, r0.xyzw, r3.xyzw
mul r4.xyzw, r1.yyyy, cb5[r2.y + 1].xyzw
mad r4.xyzw, cb5[r2.x + 1].xyzw, r1.xxxx, r4.xyzw
mad r4.xyzw, cb5[r2.z + 1].xyzw, r1.zzzz, r4.xyzw
mad r4.xyzw, cb5[r2.w + 1].xyzw, r1.wwww, r4.xyzw
dp4 o0.y, r0.xyzw, r4.xyzw
mul r5.xyzw, r1.yyyy, cb5[r2.y + 2].xyzw
mad r5.xyzw, cb5[r2.x + 2].xyzw, r1.xxxx, r5.xyzw
mad r5.xyzw, cb5[r2.z + 2].xyzw, r1.zzzz, r5.xyzw
mad r1.xyzw, cb5[r2.w + 2].xyzw, r1.wwww, r5.xyzw
dp4 o0.z, r0.xyzw, r1.xyzw
utof r0.xyz, v1.xyzx
add r0.xyz, r0.xyzx, l(-127.000000, -127.000000, -127.000000, 0.000000)
mul r0.xyz, r0.xyzx, l(0.007874, 0.007874, 0.007874, 0.000000)
dp3 o1.x, r0.xyzx, r3.xyzx
dp3 o1.y, r0.xyzx, r4.xyzx
dp3 o1.z, r0.xyzx, r1.xyzx
mov o1.w, l(0)
itof r0.xy, v4.xyxx
mul r0.xy, r0.xyxx, cb11[0].xyxx
mad o2.xy, r0.xyxx, l(0.000488, 0.000488, 0.000000, 0.000000), cb11[0].zwzz
mov o2.zw, l(0,0,0,0)
mov o3.xyzw, l(0,0,0,1.000000)
mov o4.xyz, v6.xyzx
ret 
// Approximately 36 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
