// ---- Created with 3Dmigoto v1.2.35 on Tue Apr 26 22:31:29 2016

cbuffer cbMatDynParam : register(b2)
{
  bool FC_isDitherAlpha : packoffset(c0);
  float FC_TranslucencyScale : packoffset(c1);
  float4 FC_EmissiveColor : packoffset(c2);
  float4 FC_BlendMaskParam : packoffset(c3);
  float FC_PomHeightScale : packoffset(c4);
  float FC_PomHeightBias : packoffset(c4.y);
  float FC_PomMinSamples : packoffset(c4.z);
  float FC_PomMaxSamples : packoffset(c4.w);
  float FC_PomShadowSoftening : packoffset(c5);
  bool FC_bPomDisplayShadows : packoffset(c5.y);
  float4 FC_ParallaxParam : packoffset(c6);
  float FC_Pom2HeightScale : packoffset(c7);
  float FC_Pom2HeightBias : packoffset(c7.y);
  float FC_Pom2MinSamples : packoffset(c7.z);
  float FC_Pom2MaxSamples : packoffset(c7.w);
  bool VC_isEnableCloth : packoffset(c8);
  float FC_EnvMapDolBlendRate : packoffset(c9);
  float4 FC_SnowMaskParam : packoffset(c10);
  float FC_FROZEN_THRESHOLD : packoffset(c11);
  float FC_FROZEN_POW : packoffset(c11.y);
  float FC_BlendRate : packoffset(c12);
  float4 FC_FlowMapUvTiling : packoffset(c13);
  float4 FC_FlowMapIntencity : packoffset(c14);
  float FC_SoftVolume : packoffset(c15);
  float FC_PointCloudRate : packoffset(c16);
  float4 FC_WaterNormalUvScrollSpeed : packoffset(c17);
  float4 FC_WaterDiffuseUvScrollSpeed : packoffset(c18);
  float4 FC_WaterMiddleUvScrollSpeed : packoffset(c19);
  float4 FC_WaterFogParam0 : packoffset(c20);
  float4 FC_WaterFogParam1 : packoffset(c21);
  float4 FC_WaterFresnel : packoffset(c22);
  float4 FC_WaterFadeParam : packoffset(c23);
  float4 FC_DynamicDiffuseColor : packoffset(c24);
  float FC_SSS_ID : packoffset(c25);
  float4 FC_PhantomEdgeColor : packoffset(c26);
  float4 FC_PhantomFrontColor : packoffset(c27);
  float4 FC_PhantomDiffColor : packoffset(c28);
  float4 FC_PhantomSpecColor : packoffset(c29);
  float4 FC_PhantomLightColor : packoffset(c30);
  float VC_VelocityOffset : packoffset(c31);
  float4 FC_DamagedNormalParam : packoffset(c32);
  float4 FC_DamagedNormalUvTiling : packoffset(c33);
  float4 FC_DamagedNormal2UvTiling : packoffset(c34);
  float4 FC_WetDiffuseColor : packoffset(c35);
  float4 FC_WetParam1 : packoffset(c36);
  float4 FC_WetRefrectanceColor : packoffset(c37);
  float4 FC_WetParam2 : packoffset(c38);
  float MultiBlend3_et1_p_snp_0_float_0_0 : packoffset(c39);
  float MultiBlend3_et1_p_snp_0_float_1_0 : packoffset(c39.y);
  float MultiBlend3_et1_p_snp_0_float_2_0 : packoffset(c39.z);
  float MultiBlend3_et1_p_snp_0_float_3_0 : packoffset(c39.w);
  float MultiBlend3_et1_p_snp_0_float_4_0 : packoffset(c40);
  float MultiBlend3_et1_p_snp_0_float_5_0 : packoffset(c40.y);
  float MultiBlend3_et1_p_snp_0_float_6_0 : packoffset(c40.z);
  float MultiBlend3_et1_p_snp_0_float_7_0 : packoffset(c40.w);
}

cbuffer cbMtdParam : register(b3)
{
  float4 FC_DifMapMulCol : packoffset(c0);
  float4 FC_SpcMapMulCol : packoffset(c1);
  float4 FC_SpcParam : packoffset(c2);
  float4 FC_SSAOParam : packoffset(c3);
  float3 FC_CDRFParam : packoffset(c4);
  float4 FC_AlphaRef : packoffset(c5);
  float FC_BloodAmount : packoffset(c6);
  float4 old_FC_ParallaxParam : packoffset(c7);
  float FC_IOR : packoffset(c8);
  float4 FC_GlowScale : packoffset(c9);
  float4 FC_GhostEdgeColor : packoffset(c10);
  float4 FC_GhostEdgeParam : packoffset(c11);
  float4 FC_BmpBlendParam0 : packoffset(c12);
  float4 FC_BmpBlendParam1 : packoffset(c13);
  float FC_UNUSED_SSS_ID : packoffset(c14);
  float4 FC_Falloff_InsideColor : packoffset(c15);
  float4 FC_Falloff_OutsideColor : packoffset(c16);
  float4 FC_Falloff_Offset : packoffset(c17);
  float4 FC_Falloff_EdgePower : packoffset(c18);
  float4 FC_Falloff_HeightFade : packoffset(c19);
  float4 FC_HairSpecularParam0 : packoffset(c20);
  float4 FC_HairSpecularParam1 : packoffset(c21);
  float4 FC_HairSpecularParam2 : packoffset(c22);
  float4 FC_RimLightingParam : packoffset(c23);
  float4 FC_SAT_DUMMMY_P7_8 : packoffset(c24);
  float4 FC_SAT_DUMMMY_P7_9 : packoffset(c25);
  float4 FC_SAT_DUMMMY_P7_10 : packoffset(c26);
}

cbuffer cbInstanceData : register(b4)
{

  struct
  {
    float4x3 mWorld;
    float4 atlasUvScaleOffset;
    float4 userClipPlane;
    uint4 matricesData;
    uint envData;
    bool dynamicLightDisable;
    uint2 envPad;
    float4 mulCol;
    float4 aSh[3];
    float4 ShLightMask;
    float4 vDominantRotateParam;
    float4 parallaxCorrectedCubemapOrigin_envMapInterpRatio;
    float4 parallaxCorrectedCubemapAabbMin_envMapColorScale0;
    float4 parallaxCorrectedCubemapAabbMax_envMapColorScale1;
    float ditherFadeAlpha;
  } VC_InstanceData[2] : packoffset(c0);

}

cbuffer cbModelParam : register(b7)
{
  float4 FC_DifColMul : packoffset(c0);
  float FC_EnvMapInterpRatio : packoffset(c1);
  float FC_EnvMapColorScale0 : packoffset(c1.y);
  float FC_EnvMapColorScale1 : packoffset(c1.z);
  float FC_DitherEnable : packoffset(c2);
  float FC_FROZEN_RATE : packoffset(c2.w);
  float FC_Perlin_Freq : packoffset(c3);
  float FC_Perlin_Amp : packoffset(c3.y);
  float FC_Perlin_Lacunarity : packoffset(c3.z);
  float FC_Perlin_Gain : packoffset(c3.w);
  float FC_SnowRate : packoffset(c4);
  float FC_SnowMinDot : packoffset(c4.y);
  float FC_SnowMaxDot : packoffset(c4.z);
  float FC_SparkleExponent : packoffset(c5);
  float FC_SparkleThreshold : packoffset(c5.y);
  float FC_SparkleMul : packoffset(c5.z);
  float FC_SparkleMaskExponent : packoffset(c5.w);
  float4 FC_SkinMatchColor : packoffset(c6);
  int FC_EnvId : packoffset(c7);
  float4 FC_ParallaxCorrectedCubemapOriginA : packoffset(c8);
  float4 FC_ParallaxCorrectedCubemapOriginB : packoffset(c9);
  float4x4 FC_ParallaxCorrectedCubemapObbA : packoffset(c10);
  float4x4 FC_ParallaxCorrectedCubemapInvObbA : packoffset(c14);
  float4x4 FC_ParallaxCorrectedCubemapObbB : packoffset(c18);
  float4x4 FC_ParallaxCorrectedCubemapInvObbB : packoffset(c22);
  float FC_ParallaxCorrectedCubemapObbAEnable : packoffset(c26);
  float FC_ParallaxCorrectedCubemapObbBEnable : packoffset(c26.y);
}

SamplerState SS_WrapLinear_s : register(s8);
Texture2D<float4> g_DitherTexture : register(t38);


// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float4 v0 : SV_POSITION0,
  float4 v1 : NORMAL0,
  float4 v2 : TANGENT0,
  float4 v3 : COLOR0,
  float4 v4 : TEXCOORD0,
  float4 v5 : TEXCOORD2,
  float2 v6 : TEXCOORD3,
  uint v7 : SV_ISFRONTFACE0)
{
  float4 r0;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.x = cmp(0 < FC_DitherEnable);
  r0.y = cmp(0 != FC_isDitherAlpha);
  r0.x = r0.y ? r0.x : 0;
  r0.y = round(v1.w);
  r0.y = (uint)r0.y;
  r0.y = (int)r0.y * 17;
  r0.zw = float2(0.25,0.25) * v0.xy;
  r0.z = g_DitherTexture.Sample(SS_WrapLinear_s, r0.zw).w;
  r0.z = -0.5 + r0.z;
  r0.w = r0.z * 0.999000013 + VC_InstanceData[r0.y].ditherFadeAlpha;
  r0.y = cmp(0.000000 == VC_InstanceData[r0.y].mulCol.w);
  r0.z = r0.z * FC_AlphaRef.y + 1;
  r0.z = cmp(r0.z < FC_AlphaRef.x);
  r0.w = cmp(r0.w < 0.5);
  r0.x = r0.w ? r0.x : 0;
  r0.w = cmp(0 < FC_AlphaRef.x);
  r0.y = r0.y ? r0.w : 0;
  r0.y = (int)r0.z | (int)r0.y;
  r0.x = (int)r0.x | (int)r0.y;
  if (r0.x != 0) discard;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//
// Buffer Definitions: 
//
// cbuffer cbMatDynParam
// {
//
//   bool FC_isDitherAlpha;             // Offset:    0 Size:     4
//   float FC_TranslucencyScale;        // Offset:   16 Size:     4 [unused]
//   float4 FC_EmissiveColor;           // Offset:   32 Size:    16 [unused]
//   float4 FC_BlendMaskParam;          // Offset:   48 Size:    16 [unused]
//   float FC_PomHeightScale;           // Offset:   64 Size:     4 [unused]
//   float FC_PomHeightBias;            // Offset:   68 Size:     4 [unused]
//   float FC_PomMinSamples;            // Offset:   72 Size:     4 [unused]
//   float FC_PomMaxSamples;            // Offset:   76 Size:     4 [unused]
//   float FC_PomShadowSoftening;       // Offset:   80 Size:     4 [unused]
//   bool FC_bPomDisplayShadows;        // Offset:   84 Size:     4 [unused]
//   float4 FC_ParallaxParam;           // Offset:   96 Size:    16 [unused]
//   float FC_Pom2HeightScale;          // Offset:  112 Size:     4 [unused]
//   float FC_Pom2HeightBias;           // Offset:  116 Size:     4 [unused]
//   float FC_Pom2MinSamples;           // Offset:  120 Size:     4 [unused]
//   float FC_Pom2MaxSamples;           // Offset:  124 Size:     4 [unused]
//   bool VC_isEnableCloth;             // Offset:  128 Size:     4 [unused]
//   float FC_EnvMapDolBlendRate;       // Offset:  144 Size:     4 [unused]
//   float4 FC_SnowMaskParam;           // Offset:  160 Size:    16 [unused]
//   float FC_FROZEN_THRESHOLD;         // Offset:  176 Size:     4 [unused]
//   float FC_FROZEN_POW;               // Offset:  180 Size:     4 [unused]
//   float FC_BlendRate;                // Offset:  192 Size:     4 [unused]
//   float4 FC_FlowMapUvTiling;         // Offset:  208 Size:    16 [unused]
//   float4 FC_FlowMapIntencity;        // Offset:  224 Size:    16 [unused]
//   float FC_SoftVolume;               // Offset:  240 Size:     4 [unused]
//   float FC_PointCloudRate;           // Offset:  256 Size:     4 [unused]
//   float4 FC_WaterNormalUvScrollSpeed;// Offset:  272 Size:    16 [unused]
//   float4 FC_WaterDiffuseUvScrollSpeed;// Offset:  288 Size:    16 [unused]
//   float4 FC_WaterMiddleUvScrollSpeed;// Offset:  304 Size:    16 [unused]
//   float4 FC_WaterFogParam0;          // Offset:  320 Size:    16 [unused]
//   float4 FC_WaterFogParam1;          // Offset:  336 Size:    16 [unused]
//   float4 FC_WaterFresnel;            // Offset:  352 Size:    16 [unused]
//   float4 FC_WaterFadeParam;          // Offset:  368 Size:    16 [unused]
//   float4 FC_DynamicDiffuseColor;     // Offset:  384 Size:    16 [unused]
//   float FC_SSS_ID;                   // Offset:  400 Size:     4 [unused]
//   float4 FC_PhantomEdgeColor;        // Offset:  416 Size:    16 [unused]
//   float4 FC_PhantomFrontColor;       // Offset:  432 Size:    16 [unused]
//   float4 FC_PhantomDiffColor;        // Offset:  448 Size:    16 [unused]
//   float4 FC_PhantomSpecColor;        // Offset:  464 Size:    16 [unused]
//   float4 FC_PhantomLightColor;       // Offset:  480 Size:    16 [unused]
//   float VC_VelocityOffset;           // Offset:  496 Size:     4 [unused]
//   float4 FC_DamagedNormalParam;      // Offset:  512 Size:    16 [unused]
//   float4 FC_DamagedNormalUvTiling;   // Offset:  528 Size:    16 [unused]
//   float4 FC_DamagedNormal2UvTiling;  // Offset:  544 Size:    16 [unused]
//   float4 FC_WetDiffuseColor;         // Offset:  560 Size:    16 [unused]
//   float4 FC_WetParam1;               // Offset:  576 Size:    16 [unused]
//   float4 FC_WetRefrectanceColor;     // Offset:  592 Size:    16 [unused]
//   float4 FC_WetParam2;               // Offset:  608 Size:    16 [unused]
//   float MultiBlend3_et1_p_snp_0_float_0_0;// Offset:  624 Size:     4 [unused]
//   float MultiBlend3_et1_p_snp_0_float_1_0;// Offset:  628 Size:     4 [unused]
//   float MultiBlend3_et1_p_snp_0_float_2_0;// Offset:  632 Size:     4 [unused]
//   float MultiBlend3_et1_p_snp_0_float_3_0;// Offset:  636 Size:     4 [unused]
//   float MultiBlend3_et1_p_snp_0_float_4_0;// Offset:  640 Size:     4 [unused]
//   float MultiBlend3_et1_p_snp_0_float_5_0;// Offset:  644 Size:     4 [unused]
//   float MultiBlend3_et1_p_snp_0_float_6_0;// Offset:  648 Size:     4 [unused]
//   float MultiBlend3_et1_p_snp_0_float_7_0;// Offset:  652 Size:     4 [unused]
//
// }
//
// cbuffer cbMtdParam
// {
//
//   float4 FC_DifMapMulCol;            // Offset:    0 Size:    16 [unused]
//   float4 FC_SpcMapMulCol;            // Offset:   16 Size:    16 [unused]
//   float4 FC_SpcParam;                // Offset:   32 Size:    16 [unused]
//   float4 FC_SSAOParam;               // Offset:   48 Size:    16 [unused]
//   float3 FC_CDRFParam;               // Offset:   64 Size:    12 [unused]
//   float4 FC_AlphaRef;                // Offset:   80 Size:    16
//   float FC_BloodAmount;              // Offset:   96 Size:     4 [unused]
//   float4 old_FC_ParallaxParam;       // Offset:  112 Size:    16 [unused]
//   float FC_IOR;                      // Offset:  128 Size:     4 [unused]
//   float4 FC_GlowScale;               // Offset:  144 Size:    16 [unused]
//   float4 FC_GhostEdgeColor;          // Offset:  160 Size:    16 [unused]
//   float4 FC_GhostEdgeParam;          // Offset:  176 Size:    16 [unused]
//   float4 FC_BmpBlendParam0;          // Offset:  192 Size:    16 [unused]
//   float4 FC_BmpBlendParam1;          // Offset:  208 Size:    16 [unused]
//   float FC_UNUSED_SSS_ID;            // Offset:  224 Size:     4 [unused]
//   float4 FC_Falloff_InsideColor;     // Offset:  240 Size:    16 [unused]
//   float4 FC_Falloff_OutsideColor;    // Offset:  256 Size:    16 [unused]
//   float4 FC_Falloff_Offset;          // Offset:  272 Size:    16 [unused]
//   float4 FC_Falloff_EdgePower;       // Offset:  288 Size:    16 [unused]
//   float4 FC_Falloff_HeightFade;      // Offset:  304 Size:    16 [unused]
//   float4 FC_HairSpecularParam0;      // Offset:  320 Size:    16 [unused]
//   float4 FC_HairSpecularParam1;      // Offset:  336 Size:    16 [unused]
//   float4 FC_HairSpecularParam2;      // Offset:  352 Size:    16 [unused]
//   float4 FC_RimLightingParam;        // Offset:  368 Size:    16 [unused]
//   float4 FC_SAT_DUMMMY_P7_8;         // Offset:  384 Size:    16 [unused]
//   float4 FC_SAT_DUMMMY_P7_9;         // Offset:  400 Size:    16 [unused]
//   float4 FC_SAT_DUMMMY_P7_10;        // Offset:  416 Size:    16 [unused]
//
// }
//
// cbuffer cbInstanceData
// {
//
//   struct PerInstanceData
//   {
//       
//       float4x3 mWorld;               // Offset:    0
//       float4 atlasUvScaleOffset;     // Offset:   48
//       float4 userClipPlane;          // Offset:   64
//       uint4 matricesData;            // Offset:   80
//       uint envData;                  // Offset:   96
//       bool dynamicLightDisable;      // Offset:  100
//       uint2 envPad;                  // Offset:  104
//       float4 mulCol;                 // Offset:  112
//       float4 aSh[3];                 // Offset:  128
//       float4 ShLightMask;            // Offset:  176
//       float4 vDominantRotateParam;   // Offset:  192
//       float4 parallaxCorrectedCubemapOrigin_envMapInterpRatio;// Offset:  208
//       float4 parallaxCorrectedCubemapAabbMin_envMapColorScale0;// Offset:  224
//       float4 parallaxCorrectedCubemapAabbMax_envMapColorScale1;// Offset:  240
//       float ditherFadeAlpha;         // Offset:  256
//
//   } VC_InstanceData[2];              // Offset:    0 Size:   532
//
// }
//
// cbuffer cbModelParam
// {
//
//   float4 FC_DifColMul;               // Offset:    0 Size:    16 [unused]
//   float FC_EnvMapInterpRatio;        // Offset:   16 Size:     4 [unused]
//   float FC_EnvMapColorScale0;        // Offset:   20 Size:     4 [unused]
//   float FC_EnvMapColorScale1;        // Offset:   24 Size:     4 [unused]
//   float FC_DitherEnable;             // Offset:   32 Size:     4
//   float FC_FROZEN_RATE;              // Offset:   44 Size:     4 [unused]
//   float FC_Perlin_Freq;              // Offset:   48 Size:     4 [unused]
//   float FC_Perlin_Amp;               // Offset:   52 Size:     4 [unused]
//   float FC_Perlin_Lacunarity;        // Offset:   56 Size:     4 [unused]
//   float FC_Perlin_Gain;              // Offset:   60 Size:     4 [unused]
//   float FC_SnowRate;                 // Offset:   64 Size:     4 [unused]
//   float FC_SnowMinDot;               // Offset:   68 Size:     4 [unused]
//   float FC_SnowMaxDot;               // Offset:   72 Size:     4 [unused]
//   float FC_SparkleExponent;          // Offset:   80 Size:     4 [unused]
//   float FC_SparkleThreshold;         // Offset:   84 Size:     4 [unused]
//   float FC_SparkleMul;               // Offset:   88 Size:     4 [unused]
//   float FC_SparkleMaskExponent;      // Offset:   92 Size:     4 [unused]
//   float4 FC_SkinMatchColor;          // Offset:   96 Size:    16 [unused]
//   int FC_EnvId;                      // Offset:  112 Size:     4 [unused]
//   float4 FC_ParallaxCorrectedCubemapOriginA;// Offset:  128 Size:    16 [unused]
//   float4 FC_ParallaxCorrectedCubemapOriginB;// Offset:  144 Size:    16 [unused]
//   float4x4 FC_ParallaxCorrectedCubemapObbA;// Offset:  160 Size:    64 [unused]
//   float4x4 FC_ParallaxCorrectedCubemapInvObbA;// Offset:  224 Size:    64 [unused]
//   float4x4 FC_ParallaxCorrectedCubemapObbB;// Offset:  288 Size:    64 [unused]
//   float4x4 FC_ParallaxCorrectedCubemapInvObbB;// Offset:  352 Size:    64 [unused]
//   float FC_ParallaxCorrectedCubemapObbAEnable;// Offset:  416 Size:     4 [unused]
//   float FC_ParallaxCorrectedCubemapObbBEnable;// Offset:  420 Size:     4 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SS_WrapLinear                     sampler      NA          NA    8        1
// g_DitherTexture                   texture  float4          2d   38        1
// cbMatDynParam                     cbuffer      NA          NA    2        1
// cbMtdParam                        cbuffer      NA          NA    3        1
// cbInstanceData                    cbuffer      NA          NA    4        1
// cbModelParam                      cbuffer      NA          NA    7        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy  
// NORMAL                   0   xyzw        1     NONE   float      w
// TANGENT                  0   xyzw        2     NONE   float       
// COLOR                    0   xyzw        3     NONE   float       
// TEXCOORD                 0   xyzw        4     NONE   float       
// TEXCOORD                 2   xyzw        5     NONE   float       
// TEXCOORD                 3   xy          6     NONE   float       
// SV_ISFRONTFACE           0   x           7    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb2[1], immediateIndexed
dcl_constantbuffer cb3[6], immediateIndexed
dcl_constantbuffer cb4[34], dynamicIndexed
dcl_constantbuffer cb7[3], immediateIndexed
dcl_sampler s8, mode_default
dcl_resource_texture2d (float,float,float,float) t38
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.w
dcl_temps 1
lt r0.x, l(0.000000), cb7[2].x
ine r0.y, l(0), cb2[0].x
and r0.x, r0.y, r0.x
round_ne r0.y, v1.w
ftou r0.y, r0.y
imul null, r0.y, r0.y, l(17)
mul r0.zw, v0.xxxy, l(0.000000, 0.000000, 0.250000, 0.250000)
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t38.xywz, s8
add r0.z, r0.z, l(-0.500000)
mad r0.w, r0.z, l(0.999000), cb4[r0.y + 16].x
eq r0.y, l(0.000000), cb4[r0.y + 7].w
mad r0.z, r0.z, cb3[5].y, l(1.000000)
lt r0.z, r0.z, cb3[5].x
lt r0.w, r0.w, l(0.500000)
and r0.x, r0.w, r0.x
lt r0.w, l(0.000000), cb3[5].x
and r0.y, r0.y, r0.w
or r0.y, r0.z, r0.y
or r0.x, r0.x, r0.y
discard_nz r0.x
ret 
// Approximately 21 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
