// ---- Created with 3Dmigoto v1.2.35 on Tue Apr 26 22:30:25 2016

SamplerState fontSampler_s : register(s0);
Texture2DArray<float4> fontTexture : register(t0);


// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float4 v0 : SV_POSITION0,
  float3 v1 : TEXCOORD0,
  float4 v2 : COLOR0,
  out float4 o0 : SV_TARGET0)
{
  float4 r0;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = fontTexture.Sample(fontSampler_s, v1.xyz).xyzw;
  o0.xyzw = v2.xyzw * r0.xyzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// fontSampler                       sampler      NA          NA    0        1
// fontTexture                       texture  float4     2darray    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float       
// TEXCOORD                 0   xyz         1     NONE   float   xyz 
// COLOR                    0   xyzw        2     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_sampler s0, mode_default
dcl_resource_texture2darray (float,float,float,float) t0
dcl_input_ps linear v1.xyz
dcl_input_ps linear v2.xyzw
dcl_output o0.xyzw
dcl_temps 1
sample_indexable(texture2darray)(float,float,float,float) r0.xyzw, v1.xyzx, t0.xyzw, s0
mul o0.xyzw, r0.xyzw, v2.xyzw
ret 
// Approximately 3 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
