// ---- Created with 3Dmigoto v1.2.35 on Tue Apr 26 22:30:45 2016

cbuffer cbInstanceData : register(b4)
{

  struct
  {
    float4x3 mWorld;
    float4 atlasUvScaleOffset;
    float4 userClipPlane;
    uint4 matricesData;
    uint envData;
    bool dynamicLightDisable;
    uint2 envPad;
    float4 mulCol;
    float4 aSh[3];
    float4 ShLightMask;
    float4 vDominantRotateParam;
    float4 parallaxCorrectedCubemapOrigin_envMapInterpRatio;
    float4 parallaxCorrectedCubemapAabbMin_envMapColorScale0;
    float4 parallaxCorrectedCubemapAabbMax_envMapColorScale1;
    float ditherFadeAlpha;
  } VC_InstanceData[2] : packoffset(c0);

}

cbuffer cbObjMatrix : register(b5)
{
  float4x3 VC_aObjMatrix[2] : packoffset(c0);
}

cbuffer cbTexScroll : register(b11)
{
  float4 VC_TexScroll_0 : packoffset(c0);
  float4 VC_TexScroll_1 : packoffset(c1);
  float4 VC_TexScroll_2 : packoffset(c2);
  float4 VC_TexScroll_3 : packoffset(c3);
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float3 v0 : POSITION0,
  uint4 v1 : NORMAL0,
  int4 v2 : TEXCOORD0,
  int4 v3 : TEXCOORD1,
  out float3 o0 : POSITION0,
  out float4 o1 : NORMAL0,
  out float4 o2 : TANGENT0,
  out float3 o3 : NORMAL1,
  out float4 o4 : TEXCOORD0,
  out int4 o5 : TEXCOORD1,
  out float4 o6 : COLOR1)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v0.xyz;
  r0.w = 1;
  r1.x = (int)v1.w + (int)VC_InstanceData[0].matricesData.x;
  r1.x = (int)r1.x * 3;
  o0.x = dot(r0.xyzw, VC_aObjMatrix[r1.x]._m00_m10_m20_m30);
  o0.y = dot(r0.xyzw, VC_aObjMatrix[r1.x]._m01_m11_m21_m31);
  o0.z = dot(r0.xyzw, VC_aObjMatrix[r1.x]._m02_m12_m22_m32);
  o1.w = 0;
  r0.xyz = (uint3)v1.xyz;
  r0.xyz = float3(-127,-127,-127) + r0.xyz;
  r0.xyz = float3(0.00787401572,0.00787401572,0.00787401572) * r0.xyz;
  o1.x = dot(r0.xyz, VC_aObjMatrix[r1.x]._m00_m10_m20);
  o1.y = dot(r0.xyz, VC_aObjMatrix[r1.x]._m01_m11_m21);
  o1.z = dot(r0.xyz, VC_aObjMatrix[r1.x]._m02_m12_m22);
  o2.xyzw = float4(0,0,0,0);
  r0.xyz = (int3)v3.xyz;
  r0.xyz = float3(0.00787401572,0.00787401572,0.00787401572) * r0.xyz;
  o3.x = dot(r0.xyz, VC_aObjMatrix[r1.x]._m00_m10_m20);
  o3.y = dot(r0.xyz, VC_aObjMatrix[r1.x]._m01_m11_m21);
  o3.z = dot(r0.xyz, VC_aObjMatrix[r1.x]._m02_m12_m22);
  r0.xy = (int2)v2.xy;
  r0.xy = VC_TexScroll_0.xy * r0.xy;
  o4.xy = r0.xy * float2(0.00048828125,0.00048828125) + VC_TexScroll_0.zw;
  o5.xyzw = v3.wwww;
  o6.xyzw = float4(0,0,0,0);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//
// Buffer Definitions: 
//
// cbuffer cbInstanceData
// {
//
//   struct PerInstanceData
//   {
//       
//       float4x3 mWorld;               // Offset:    0
//       float4 atlasUvScaleOffset;     // Offset:   48
//       float4 userClipPlane;          // Offset:   64
//       uint4 matricesData;            // Offset:   80
//       uint envData;                  // Offset:   96
//       bool dynamicLightDisable;      // Offset:  100
//       uint2 envPad;                  // Offset:  104
//       float4 mulCol;                 // Offset:  112
//       float4 aSh[3];                 // Offset:  128
//       float4 ShLightMask;            // Offset:  176
//       float4 vDominantRotateParam;   // Offset:  192
//       float4 parallaxCorrectedCubemapOrigin_envMapInterpRatio;// Offset:  208
//       float4 parallaxCorrectedCubemapAabbMin_envMapColorScale0;// Offset:  224
//       float4 parallaxCorrectedCubemapAabbMax_envMapColorScale1;// Offset:  240
//       float ditherFadeAlpha;         // Offset:  256
//
//   } VC_InstanceData[2];              // Offset:    0 Size:   532
//
// }
//
// cbuffer cbObjMatrix
// {
//
//   float4x3 VC_aObjMatrix[2];         // Offset:    0 Size:    96
//
// }
//
// cbuffer cbTexScroll
// {
//
//   float4 VC_TexScroll_0;             // Offset:    0 Size:    16
//   float4 VC_TexScroll_1;             // Offset:   16 Size:    16 [unused]
//   float4 VC_TexScroll_2;             // Offset:   32 Size:    16 [unused]
//   float4 VC_TexScroll_3;             // Offset:   48 Size:    16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// cbInstanceData                    cbuffer      NA          NA    4        1
// cbObjMatrix                       cbuffer      NA          NA    5        1
// cbTexScroll                       cbuffer      NA          NA   11        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz 
// NORMAL                   0   xyzw        1     NONE    uint   xyzw
// TEXCOORD                 0   xy          2     NONE     int   xy  
// TEXCOORD                 1   xyzw        3     NONE     int   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz 
// NORMAL                   0   xyzw        1     NONE   float   xyzw
// TANGENT                  0   xyzw        2     NONE   float   xyzw
// NORMAL                   1   xyz         3     NONE   float   xyz 
// TEXCOORD                 0   xy          4     NONE   float   xy  
// TEXCOORD                 1   xyzw        5     NONE     int   xyzw
// COLOR                    1   xyzw        6     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb4[6], immediateIndexed
dcl_constantbuffer cb5[6], dynamicIndexed
dcl_constantbuffer cb11[1], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xyzw
dcl_input v2.xy
dcl_input v3.xyzw
dcl_output o0.xyz
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyz
dcl_output o4.xy
dcl_output o5.xyzw
dcl_output o6.xyzw
dcl_temps 2
mov r0.xyz, v0.xyzx
mov r0.w, l(1.000000)
iadd r1.x, v1.w, cb4[5].x
imul null, r1.x, r1.x, l(3)
dp4 o0.x, r0.xyzw, cb5[r1.x + 0].xyzw
dp4 o0.y, r0.xyzw, cb5[r1.x + 1].xyzw
dp4 o0.z, r0.xyzw, cb5[r1.x + 2].xyzw
mov o1.w, l(0)
utof r0.xyz, v1.xyzx
add r0.xyz, r0.xyzx, l(-127.000000, -127.000000, -127.000000, 0.000000)
mul r0.xyz, r0.xyzx, l(0.007874, 0.007874, 0.007874, 0.000000)
dp3 o1.x, r0.xyzx, cb5[r1.x + 0].xyzx
dp3 o1.y, r0.xyzx, cb5[r1.x + 1].xyzx
dp3 o1.z, r0.xyzx, cb5[r1.x + 2].xyzx
mov o2.xyzw, l(0,0,0,0)
itof r0.xyz, v3.xyzx
mul r0.xyz, r0.xyzx, l(0.007874, 0.007874, 0.007874, 0.000000)
dp3 o3.x, r0.xyzx, cb5[r1.x + 0].xyzx
dp3 o3.y, r0.xyzx, cb5[r1.x + 1].xyzx
dp3 o3.z, r0.xyzx, cb5[r1.x + 2].xyzx
itof r0.xy, v2.xyxx
mul r0.xy, r0.xyxx, cb11[0].xyxx
mad o4.xy, r0.xyxx, l(0.000488, 0.000488, 0.000000, 0.000000), cb11[0].zwzz
mov o5.xyzw, v3.wwww
mov o6.xyzw, l(0,0,0,0)
ret 
// Approximately 26 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
