// ---- Created with 3Dmigoto v1.2.35 on Tue Apr 26 22:30:55 2016

cbuffer cbInstanceData : register(b4)
{

  struct
  {
    float4x3 mWorld;
    float4 atlasUvScaleOffset;
    float4 userClipPlane;
    uint4 matricesData;
    uint envData;
    bool dynamicLightDisable;
    uint2 envPad;
    float4 mulCol;
    float4 aSh[3];
    float4 ShLightMask;
    float4 vDominantRotateParam;
    float4 parallaxCorrectedCubemapOrigin_envMapInterpRatio;
    float4 parallaxCorrectedCubemapAabbMin_envMapColorScale0;
    float4 parallaxCorrectedCubemapAabbMax_envMapColorScale1;
    float ditherFadeAlpha;
  } VC_InstanceData[2] : packoffset(c0);

}

cbuffer cbObjMatrix : register(b5)
{
  float4x3 VC_aObjMatrix[2] : packoffset(c0);
}

cbuffer cbTexScroll : register(b11)
{
  float4 VC_TexScroll_0 : packoffset(c0);
  float4 VC_TexScroll_1 : packoffset(c1);
  float4 VC_TexScroll_2 : packoffset(c2);
  float4 VC_TexScroll_3 : packoffset(c3);
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float3 v0 : POSITION0,
  uint4 v1 : NORMAL0,
  uint4 v2 : TANGENT0,
  uint4 v3 : TANGENT1,
  uint4 v4 : BLENDINDICES0,
  float4 v5 : BLENDWEIGHT0,
  float4 v6 : COLOR1,
  int4 v7 : TEXCOORD0,
  int4 v8 : TEXCOORD1,
  out float3 o0 : POSITION0,
  out float4 o1 : NORMAL0,
  out float4 o2 : TANGENT0,
  out float4 o3 : TANGENT1,
  out float3 o4 : NORMAL1,
  out float2 o5 : TEXCOORD0,
  out float2 p5 : TEXCOORD1,
  out int4 o6 : TEXCOORD2,
  out float4 o7 : COLOR1)
{
  float4 r0,r1,r2,r3,r4,r5;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v0.xyz;
  r0.w = 1;
  r1.x = dot(float4(1,1,1,1), v5.xyzw);
  r1.x = max(0.00100000005, r1.x);
  r1.xyzw = v5.xyzw / r1.xxxx;
  r2.xyzw = (int4)v4.xyzw + (int4)VC_InstanceData[0].matricesData.xxxx;
  r2.xyzw = (int4)r2.xyzw * int4(3,3,3,3);
  r3.xyzw = VC_aObjMatrix[r2.y]._m00_m10_m20_m30 * r1.yyyy;
  r3.xyzw = VC_aObjMatrix[r2.x]._m00_m10_m20_m30 * r1.xxxx + r3.xyzw;
  r3.xyzw = VC_aObjMatrix[r2.z]._m00_m10_m20_m30 * r1.zzzz + r3.xyzw;
  r3.xyzw = VC_aObjMatrix[r2.w]._m00_m10_m20_m30 * r1.wwww + r3.xyzw;
  o0.x = dot(r0.xyzw, r3.xyzw);
  r4.xyzw = VC_aObjMatrix[r2.y]._m01_m11_m21_m31 * r1.yyyy;
  r4.xyzw = VC_aObjMatrix[r2.x]._m01_m11_m21_m31 * r1.xxxx + r4.xyzw;
  r4.xyzw = VC_aObjMatrix[r2.z]._m01_m11_m21_m31 * r1.zzzz + r4.xyzw;
  r4.xyzw = VC_aObjMatrix[r2.w]._m01_m11_m21_m31 * r1.wwww + r4.xyzw;
  o0.y = dot(r0.xyzw, r4.xyzw);
  r5.xyzw = VC_aObjMatrix[r2.y]._m02_m12_m22_m32 * r1.yyyy;
  r5.xyzw = VC_aObjMatrix[r2.x]._m02_m12_m22_m32 * r1.xxxx + r5.xyzw;
  r5.xyzw = VC_aObjMatrix[r2.z]._m02_m12_m22_m32 * r1.zzzz + r5.xyzw;
  r1.xyzw = VC_aObjMatrix[r2.w]._m02_m12_m22_m32 * r1.wwww + r5.xyzw;
  o0.z = dot(r0.xyzw, r1.xyzw);
  r0.xyz = (uint3)v1.xyz;
  r0.xyz = float3(-127,-127,-127) + r0.xyz;
  r0.xyz = float3(0.00787401572,0.00787401572,0.00787401572) * r0.xyz;
  o1.x = dot(r0.xyz, r3.xyz);
  o1.y = dot(r0.xyz, r4.xyz);
  o1.z = dot(r0.xyz, r1.xyz);
  o1.w = 0;
  r0.xyzw = (uint4)v2.xyzw;
  r0.xyzw = float4(-127,-127,-127,-127) + r0.xyzw;
  r0.xyzw = float4(0.00787401572,0.00787401572,0.00787401572,0.00787401572) * r0.xyzw;
  o2.x = dot(r0.xyz, r3.xyz);
  o2.y = dot(r0.xyz, r4.xyz);
  o2.z = dot(r0.xyz, r1.xyz);
  o2.w = r0.w;
  r0.xyzw = (uint4)v3.xyzw;
  r0.xyzw = float4(-127,-127,-127,-127) + r0.xyzw;
  r0.xyzw = float4(0.00787401572,0.00787401572,0.00787401572,0.00787401572) * r0.xyzw;
  o3.x = dot(r0.xyz, r3.xyz);
  o3.y = dot(r0.xyz, r4.xyz);
  o3.z = dot(r0.xyz, r1.xyz);
  o3.w = r0.w;
  r0.xyz = (int3)v8.xyz;
  r0.xyz = float3(0.00787401572,0.00787401572,0.00787401572) * r0.xyz;
  o4.x = dot(r0.xyz, r3.xyz);
  o4.y = dot(r0.xyz, r4.xyz);
  o4.z = dot(r0.xyz, r1.xyz);
  r0.xyzw = (int4)v7.xyzw;
  r0.xy = VC_TexScroll_0.xy * r0.xy;
  r0.zw = VC_TexScroll_1.xy * r0.zw;
  p5.xy = r0.zw * float2(0.00048828125,0.00048828125) + VC_TexScroll_1.zw;
  o5.xy = r0.xy * float2(0.00048828125,0.00048828125) + VC_TexScroll_0.zw;
  o6.xyzw = float4(0,0,0,0);
  o7.xyzw = v6.xyzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//
// Buffer Definitions: 
//
// cbuffer cbInstanceData
// {
//
//   struct PerInstanceData
//   {
//       
//       float4x3 mWorld;               // Offset:    0
//       float4 atlasUvScaleOffset;     // Offset:   48
//       float4 userClipPlane;          // Offset:   64
//       uint4 matricesData;            // Offset:   80
//       uint envData;                  // Offset:   96
//       bool dynamicLightDisable;      // Offset:  100
//       uint2 envPad;                  // Offset:  104
//       float4 mulCol;                 // Offset:  112
//       float4 aSh[3];                 // Offset:  128
//       float4 ShLightMask;            // Offset:  176
//       float4 vDominantRotateParam;   // Offset:  192
//       float4 parallaxCorrectedCubemapOrigin_envMapInterpRatio;// Offset:  208
//       float4 parallaxCorrectedCubemapAabbMin_envMapColorScale0;// Offset:  224
//       float4 parallaxCorrectedCubemapAabbMax_envMapColorScale1;// Offset:  240
//       float ditherFadeAlpha;         // Offset:  256
//
//   } VC_InstanceData[2];              // Offset:    0 Size:   532
//
// }
//
// cbuffer cbObjMatrix
// {
//
//   float4x3 VC_aObjMatrix[2];         // Offset:    0 Size:    96
//
// }
//
// cbuffer cbTexScroll
// {
//
//   float4 VC_TexScroll_0;             // Offset:    0 Size:    16
//   float4 VC_TexScroll_1;             // Offset:   16 Size:    16
//   float4 VC_TexScroll_2;             // Offset:   32 Size:    16 [unused]
//   float4 VC_TexScroll_3;             // Offset:   48 Size:    16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// cbInstanceData                    cbuffer      NA          NA    4        1
// cbObjMatrix                       cbuffer      NA          NA    5        1
// cbTexScroll                       cbuffer      NA          NA   11        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz 
// NORMAL                   0   xyzw        1     NONE    uint   xyz 
// TANGENT                  0   xyzw        2     NONE    uint   xyzw
// TANGENT                  1   xyzw        3     NONE    uint   xyzw
// BLENDINDICES             0   xyzw        4     NONE    uint   xyzw
// BLENDWEIGHT              0   xyzw        5     NONE   float   xyzw
// COLOR                    1   xyzw        6     NONE   float   xyzw
// TEXCOORD                 0   xyzw        7     NONE     int   xyzw
// TEXCOORD                 1   xyzw        8     NONE     int   xyz 
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz 
// NORMAL                   0   xyzw        1     NONE   float   xyzw
// TANGENT                  0   xyzw        2     NONE   float   xyzw
// TANGENT                  1   xyzw        3     NONE   float   xyzw
// NORMAL                   1   xyz         4     NONE   float   xyz 
// TEXCOORD                 0   xy          5     NONE   float   xy  
// TEXCOORD                 1     zw        5     NONE   float     zw
// TEXCOORD                 2   xyzw        6     NONE     int   xyzw
// COLOR                    1   xyzw        7     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb4[6], immediateIndexed
dcl_constantbuffer cb5[6], dynamicIndexed
dcl_constantbuffer cb11[2], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_input v3.xyzw
dcl_input v4.xyzw
dcl_input v5.xyzw
dcl_input v6.xyzw
dcl_input v7.xyzw
dcl_input v8.xyz
dcl_output o0.xyz
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyz
dcl_output o5.xy
dcl_output o5.zw
dcl_output o6.xyzw
dcl_output o7.xyzw
dcl_temps 6
mov r0.xyz, v0.xyzx
mov r0.w, l(1.000000)
dp4 r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), v5.xyzw
max r1.x, r1.x, l(0.001000)
div r1.xyzw, v5.xyzw, r1.xxxx
iadd r2.xyzw, v4.xyzw, cb4[5].xxxx
imul null, r2.xyzw, r2.xyzw, l(3, 3, 3, 3)
mul r3.xyzw, r1.yyyy, cb5[r2.y + 0].xyzw
mad r3.xyzw, cb5[r2.x + 0].xyzw, r1.xxxx, r3.xyzw
mad r3.xyzw, cb5[r2.z + 0].xyzw, r1.zzzz, r3.xyzw
mad r3.xyzw, cb5[r2.w + 0].xyzw, r1.wwww, r3.xyzw
dp4 o0.x, r0.xyzw, r3.xyzw
mul r4.xyzw, r1.yyyy, cb5[r2.y + 1].xyzw
mad r4.xyzw, cb5[r2.x + 1].xyzw, r1.xxxx, r4.xyzw
mad r4.xyzw, cb5[r2.z + 1].xyzw, r1.zzzz, r4.xyzw
mad r4.xyzw, cb5[r2.w + 1].xyzw, r1.wwww, r4.xyzw
dp4 o0.y, r0.xyzw, r4.xyzw
mul r5.xyzw, r1.yyyy, cb5[r2.y + 2].xyzw
mad r5.xyzw, cb5[r2.x + 2].xyzw, r1.xxxx, r5.xyzw
mad r5.xyzw, cb5[r2.z + 2].xyzw, r1.zzzz, r5.xyzw
mad r1.xyzw, cb5[r2.w + 2].xyzw, r1.wwww, r5.xyzw
dp4 o0.z, r0.xyzw, r1.xyzw
utof r0.xyz, v1.xyzx
add r0.xyz, r0.xyzx, l(-127.000000, -127.000000, -127.000000, 0.000000)
mul r0.xyz, r0.xyzx, l(0.007874, 0.007874, 0.007874, 0.000000)
dp3 o1.x, r0.xyzx, r3.xyzx
dp3 o1.y, r0.xyzx, r4.xyzx
dp3 o1.z, r0.xyzx, r1.xyzx
mov o1.w, l(0)
utof r0.xyzw, v2.xyzw
add r0.xyzw, r0.xyzw, l(-127.000000, -127.000000, -127.000000, -127.000000)
mul r0.xyzw, r0.xyzw, l(0.007874, 0.007874, 0.007874, 0.007874)
dp3 o2.x, r0.xyzx, r3.xyzx
dp3 o2.y, r0.xyzx, r4.xyzx
dp3 o2.z, r0.xyzx, r1.xyzx
mov o2.w, r0.w
utof r0.xyzw, v3.xyzw
add r0.xyzw, r0.xyzw, l(-127.000000, -127.000000, -127.000000, -127.000000)
mul r0.xyzw, r0.xyzw, l(0.007874, 0.007874, 0.007874, 0.007874)
dp3 o3.x, r0.xyzx, r3.xyzx
dp3 o3.y, r0.xyzx, r4.xyzx
dp3 o3.z, r0.xyzx, r1.xyzx
mov o3.w, r0.w
itof r0.xyz, v8.xyzx
mul r0.xyz, r0.xyzx, l(0.007874, 0.007874, 0.007874, 0.000000)
dp3 o4.x, r0.xyzx, r3.xyzx
dp3 o4.y, r0.xyzx, r4.xyzx
dp3 o4.z, r0.xyzx, r1.xyzx
itof r0.xyzw, v7.xyzw
mul r0.xy, r0.xyxx, cb11[0].xyxx
mul r0.zw, r0.zzzw, cb11[1].xxxy
mad o5.zw, r0.zzzw, l(0.000000, 0.000000, 0.000488, 0.000488), cb11[1].zzzw
mad o5.xy, r0.xyxx, l(0.000488, 0.000488, 0.000000, 0.000000), cb11[0].zwzz
mov o6.xyzw, l(0,0,0,0)
mov o7.xyzw, v6.xyzw
ret 
// Approximately 56 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
