// ---- Created with 3Dmigoto v1.2.35 on Tue Apr 26 22:31:14 2016



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float3 v0 : POSITION0,
  uint4 v1 : NORMAL0,
  uint4 v2 : TANGENT0,
  uint v3 : BINORMAL0,
  int4 v4 : TEXCOORD0,
  float4 v5 : TEXCOORD1,
  out float4 o0 : SV_POSITION0,
  out float4 o1 : COLOR0)
{
  float4 r0;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xy = (int2)v4.zw;
  o0.xy = r0.xy * float2(0.0009765625,-0.0009765625) + float2(-1,1);
  o0.zw = float2(0,1);
  o1.xyzw = float4(0,0,0,0);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float       
// NORMAL                   0   xyzw        1     NONE    uint       
// TANGENT                  0   xyzw        2     NONE    uint       
// BINORMAL                 0   x           3     NONE    uint       
// TEXCOORD                 0   xyzw        4     NONE     int     zw
// TEXCOORD                 1   xyzw        5     NONE   float       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_input v4.zw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_temps 1
itof r0.xy, v4.zwzz
mad o0.xy, r0.xyxx, l(0.000977, -0.000977, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mov o0.zw, l(0,0,0,1.000000)
mov o1.xyzw, l(0,0,0,0)
ret 
// Approximately 5 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
