// ---- Created with 3Dmigoto v1.2.35 on Tue Apr 26 22:30:56 2016



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float4 v0 : POSITION0,
  float4 v1 : COLOR0,
  float4 v2 : COLOR1,
  float4 v3 : TEXCOORD0,
  float4 v4 : TEXCOORD3,
  float4 v5 : TEXCOORD4,
  out float4 o0 : POSITION0,
  out float4 o1 : COLOR0,
  out float4 o2 : COLOR1,
  out float4 o3 : TEXCOORD0,
  out float4 o4 : TEXCOORD3,
  out float4 o5 : TEXCOORD4)
{
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//
//
// Patch Constant signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TESSFACTOR            0   x           0 QUADEDGE   float   x   
// SV_TESSFACTOR            1   x           1 QUADEDGE   float   x   
// SV_TESSFACTOR            2   x           2 QUADEDGE   float   x   
// SV_TESSFACTOR            3   x           3 QUADEDGE   float   x   
// SV_INSIDETESSFACTOR      0   x           4  QUADINT   float   x   
// SV_INSIDETESSFACTOR      1   x           5  QUADINT   float   x   
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// COLOR                    1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   x           4     NONE   float   x   
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// COLOR                    1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   x           4     NONE   float   x   
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
//
// Tessellation Domain   # of control points
// -------------------- --------------------
// Quadrilateral                           2
//
// Tessellation Output Primitive  Partitioning Type 
// ------------------------------ ------------------
// Clockwise Triangles            Integer           
//
hs_5_0
hs_decls 
dcl_input_control_point_count 2
dcl_output_control_point_count 2
dcl_tessellator_domain domain_quad
dcl_tessellator_partitioning partitioning_integer
dcl_tessellator_output_primitive output_triangle_cw
dcl_hs_max_tessfactor l(1.000000)
dcl_globalFlags refactoringAllowed
hs_fork_phase 
dcl_hs_fork_phase_instance_count 4
dcl_input vForkInstanceID
dcl_output_siv o0.x, finalQuadUeq0EdgeTessFactor
dcl_output_siv o1.x, finalQuadVeq0EdgeTessFactor
dcl_output_siv o2.x, finalQuadUeq1EdgeTessFactor
dcl_output_siv o3.x, finalQuadVeq1EdgeTessFactor
dcl_temps 1
dcl_indexrange o0.x 4
mov r0.x, vForkInstanceID.x
mov o[r0.x + 0].x, l(1.000000)
ret 
hs_fork_phase 
dcl_hs_fork_phase_instance_count 2
dcl_input vForkInstanceID
dcl_output_siv o4.x, finalQuadUInsideTessFactor
dcl_output_siv o5.x, finalQuadVInsideTessFactor
dcl_temps 1
dcl_indexrange o4.x 2
mov r0.x, vForkInstanceID.x
mov o[r0.x + 4].x, l(1.000000)
ret 
// Approximately 6 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
