// ---- Created with 3Dmigoto v1.2.35 on Tue Apr 26 22:30:56 2016



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float3 v0 : POSITION0,
  float4 v1 : COLOR0,
  float4 v2 : COLOR1,
  float4 v3 : TEXCOORD0,
  float4 v4 : TEXCOORD1,
  float4 v5 : TEXCOORD2,
  float4 v6 : TEXCOORD3,
  float4 v7 : TEXCOORD4,
  out float4 o0 : POSITION0,
  out float4 o1 : COLOR0,
  out float4 o2 : COLOR1,
  out float4 o3 : TEXCOORD0,
  out float4 o4 : TEXCOORD3,
  out float4 o5 : TEXCOORD4)
{
  o0.xyz = v0.xyz;
  o0.w = 1;
  o1.xyzw = v1.xyzw;
  o2.xyzw = v2.xyzw;
  o3.xyzw = v3.xyzw;
  o4.x = v6.x;
  o5.xyzw = v7.xyzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz 
// COLOR                    0   xyzw        1     NONE   float   xyzw
// COLOR                    1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xyzw        3     NONE   float   xyzw
// TEXCOORD                 1   xyz         4     NONE   float       
// TEXCOORD                 2   xyz         5     NONE   float       
// TEXCOORD                 3   x           6     NONE   float   x   
// TEXCOORD                 4   xyzw        7     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// COLOR                    1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   x           4     NONE   float   x   
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_input v0.xyz
dcl_input v1.xyzw
dcl_input v2.xyzw
dcl_input v3.xyzw
dcl_input v6.x
dcl_input v7.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.x
dcl_output o5.xyzw
mov o0.xyz, v0.xyzx
mov o0.w, l(1.000000)
mov o1.xyzw, v1.xyzw
mov o2.xyzw, v2.xyzw
mov o3.xyzw, v3.xyzw
mov o4.x, v6.x
mov o5.xyzw, v7.xyzw
ret 
// Approximately 8 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
