// ---- Created with 3Dmigoto v1.2.35 on Tue Apr 26 22:31:21 2016

cbuffer buffer2 : register(b2)
{
  bool FC_isDitherAlpha : packoffset(c0);
  float FC_TranslucencyScale : packoffset(c1);
  float4 FC_EmissiveColor : packoffset(c2);
  float4 FC_BlendMaskParam : packoffset(c3);
  float FC_PomHeightScale : packoffset(c4);
  float FC_PomHeightBias : packoffset(c4.y);
  float FC_PomMinSamples : packoffset(c4.z);
  float FC_PomMaxSamples : packoffset(c4.w);
  float FC_PomShadowSoftening : packoffset(c5);
  bool FC_bPomDisplayShadows : packoffset(c5.y);
  float4 FC_ParallaxParam : packoffset(c6);
  float FC_Pom2HeightScale : packoffset(c7);
  float FC_Pom2HeightBias : packoffset(c7.y);
  float FC_Pom2MinSamples : packoffset(c7.z);
  float FC_Pom2MaxSamples : packoffset(c7.w);
  bool VC_isEnableCloth : packoffset(c8);
  float FC_EnvMapDolBlendRate : packoffset(c9);
  float4 FC_SnowMaskParam : packoffset(c10);
  float FC_FROZEN_THRESHOLD : packoffset(c11);
  float FC_FROZEN_POW : packoffset(c11.y);
  float FC_BlendRate : packoffset(c12);
  float4 FC_FlowMapUvTiling : packoffset(c13);
  float4 FC_FlowMapIntencity : packoffset(c14);
  float4 FC_WaterNormalUvScrollSpeed : packoffset(c15);
  float4 FC_WaterDiffuseUvScrollSpeed : packoffset(c16);
  float4 FC_WaterMiddleUvScrollSpeed : packoffset(c17);
  float4 FC_WaterFogParam0 : packoffset(c18);
  float4 FC_WaterFogParam1 : packoffset(c19);
  float4 FC_WaterFresnel : packoffset(c20);
  float4 FC_WaterFadeParam : packoffset(c21);
  float4 FC_SAT_DUMMMY_P3_2 : packoffset(c22);
  float4 FC_SAT_DUMMMY_P3_3 : packoffset(c23);
  float4 FC_SAT_DUMMMY_P3_4 : packoffset(c24);
  float4 FC_SAT_DUMMMY_P3_5 : packoffset(c25);
  float4 FC_SAT_DUMMMY_P3_6 : packoffset(c26);
  float4 FC_SAT_DUMMMY_P3_7 : packoffset(c27);
  float4 FC_SAT_DUMMMY_P3_8 : packoffset(c28);
  float MultiBlend4_et1_p_snp_0_float_0_0 : packoffset(c29);
  float MultiBlend4_et1_p_snp_0_float_1_0 : packoffset(c29.y);
  float MultiBlend4_et1_p_snp_0_float_2_0 : packoffset(c29.z);
  float MultiBlend4_et1_p_snp_0_float_3_0 : packoffset(c29.w);
}

cbuffer buffer3 : register(b3)
{
  float4 FC_DifMapMulCol : packoffset(c0);
  float4 FC_SpcMapMulCol : packoffset(c1);
  float4 FC_SpcParam : packoffset(c2);
  float4 FC_SSAOParam : packoffset(c3);
  float3 FC_CDRFParam : packoffset(c4);
  float3 FC_AlphaRef : packoffset(c5);
  float FC_BloodAmount : packoffset(c6);
  float4 old_FC_ParallaxParam : packoffset(c7);
  float FC_IOR : packoffset(c8);
  float4 FC_GlowScale : packoffset(c9);
  float4 FC_GhostEdgeColor : packoffset(c10);
  float4 FC_GhostEdgeParam : packoffset(c11);
  float4 FC_BmpBlendParam0 : packoffset(c12);
  float4 FC_BmpBlendParam1 : packoffset(c13);
  float FC_SSS_ID : packoffset(c14);
  float4 FC_SAT_DUMMMY_P7_2 : packoffset(c15);
  float4 FC_SAT_DUMMMY_P7_3 : packoffset(c16);
  float4 FC_SAT_DUMMMY_P7_4 : packoffset(c17);
  float4 FC_SAT_DUMMMY_P7_5 : packoffset(c18);
  float4 FC_SAT_DUMMMY_P7_6 : packoffset(c19);
  float4 FC_SAT_DUMMMY_P7_6_1 : packoffset(c20);
  float4 FC_SAT_DUMMMY_P7_6_2 : packoffset(c21);
  float4 FC_SAT_DUMMMY_P7_6_3 : packoffset(c22);
  float4 FC_SAT_DUMMMY_P7_7 : packoffset(c23);
  float4 FC_SAT_DUMMMY_P7_8 : packoffset(c24);
  float4 FC_SAT_DUMMMY_P7_9 : packoffset(c25);
  float4 FC_SAT_DUMMMY_P7_10 : packoffset(c26);
}

cbuffer cbSceneParam : register(b8)
{
  float4 FC_FarClipInfo : packoffset(c0);
  float4 FC_ScreenSize : packoffset(c1);
  float4x3 FC_MatrixView : packoffset(c2);
  float4x4 FC_MatrixInvViewProj : packoffset(c5);
  float4x4 FC_MatrixInvProj : packoffset(c9);
  float4x4 FC_MatrixProj : packoffset(c13);
  float4 FC_DepthComputeParam : packoffset(c17);
  float4 FC_ShadowMapParam : packoffset(c18);
  float4 FC_ShadowColor : packoffset(c19);
  float4 FC_ShadowDir : packoffset(c20);
  float4x4 VC_ShadowMapMatrix : packoffset(c21);
  float FC_ShadowDepthRate : packoffset(c25);
  float FC_ShadowDepthScale : packoffset(c25.y);
  float FC_ShadowKernelScale : packoffset(c25.z);
  float FC_ShadowRandTexInvScale : packoffset(c25.w);
  float FC_ShadowTexInvScaleX : packoffset(c26);
  float FC_ShadowTexInvScaleY : packoffset(c26.y);
  float FC_ShadowDepthOffsetScale : packoffset(c26.z);
  float4 FC_ShadowViewKernelScale : packoffset(c27);
  float4x4 FC_ProjSpaceToShadowMatrix[4] : packoffset(c28);
  float4 FC_CascadeSelectDist : packoffset(c44);
  float4x4 FC_MatrixInvView : packoffset(c45);
  float4 VC_ClipPlane : packoffset(c49);
  float4x4 VC_MatrixViewProj : packoffset(c50);
}

cbuffer cbPerFrame : register(b9)
{
  float4 FC_DebugParam : packoffset(c0);
  float4 FC_DebugOutputMode : packoffset(c1);
  float4 FC_DebugParam2 : packoffset(c2);
  float FC_GlobalSpecularMask : packoffset(c3);
  float FC_GlobalReflectanceScale : packoffset(c3.y);
  float FC_GlobalShininessScale : packoffset(c3.z);
  float4 FC_SnowDir : packoffset(c4);
  float4 FC_SnowTilingScale : packoffset(c5);
  float4 FC_SnowAlbedo : packoffset(c6);
  float FC_SnowReflectance : packoffset(c7);
  float FC_GroundPlaneHeight : packoffset(c7.y);
  float FC_RcpSnowHeightRange : packoffset(c7.z);
  float FC_SnowNormalScale : packoffset(c7.w);
  float4 FC_SnowSpakleTinlingScale : packoffset(c8);
  float FC_GlobalTime : packoffset(c9);
  float FC_DominantSharpnesMinValue : packoffset(c10);
  float FC_DominantSharpnesOffset : packoffset(c10.y);
  float FC_DominantSharpnesExponent : packoffset(c10.z);
  float FC_DominantColorScale : packoffset(c10.w);
}

cbuffer cbInstanceData : register(b4)
{

  struct
  {
    float4x3 mWorld;
    float4 atlasUvScaleOffset;
    float4 userClipPlane;
    uint4 matricesData;
    uint4 envData;
    float4 mulCol;
    float envMapInterpRatio;
    float envMapColorScale0;
    float envMapColorScale1;
    float giOcclusionMask;
    float4 aSh[3];
  } VC_InstanceData[2] : packoffset(c0);

}

cbuffer cbLight : register(b5)
{
  float4 FC_DirLightVec_0 : packoffset(c0);
  float4 FC_DirLightVec_1 : packoffset(c1);
  float4 FC_DirLightVec_2 : packoffset(c2);
  float4 FC_DirLightVec_3 : packoffset(c3);
  float4 FC_DirLightCol_0 : packoffset(c4);
  float4 FC_DirLightCol_1 : packoffset(c5);
  float4 FC_DirLightCol_2 : packoffset(c6);
  float4 FC_DirLightCol_3 : packoffset(c7);
  float4 FC_DirLightSpc_0 : packoffset(c8);
  float4 FC_DirLightSpc_1 : packoffset(c9);
  float4 FC_DirLightSpc_2 : packoffset(c10);
  float4 FC_DirLightSpc_3 : packoffset(c11);
  float4 FC_AmbientSH[3] : packoffset(c12);
  float4 FC_AmbientReflection : packoffset(c15);
  uint4 FC_bLocalLight : packoffset(c16);
  float4 FC_SsaoWeight : packoffset(c17);
}

cbuffer cbFog : register(b6)
{
  float4 FC_FogParam : packoffset(c0);
  float4 FC_FogCol : packoffset(c1);
  float4 FC_ExtFogParam : packoffset(c2);
  float4 FC_HeightFogParam : packoffset(c3);
  float4 FC_HeightFogCol : packoffset(c4);
  bool FC_FogType : packoffset(c5);
  float4 FC_LsBeta1PlusBeta2 : packoffset(c6);
  float4 FC_LsTerrainReflectance : packoffset(c7);
  float4 FC_LsOneOverBeta1PlusBeta2 : packoffset(c8);
  float4 FC_LsHGg : packoffset(c9);
  float4 FC_LsBetaDash1 : packoffset(c10);
  float4 FC_LsBetaDash2 : packoffset(c11);
  float4 FC_LsSunColor : packoffset(c12);
  float4 FC_LsLightDir : packoffset(c13);
}

cbuffer cbModelParam : register(b7)
{
  float4 FC_DifColMul : packoffset(c0);
  float FC_EnvMapInterpRatio : packoffset(c1);
  float FC_EnvMapColorScale0 : packoffset(c1.y);
  float FC_EnvMapColorScale1 : packoffset(c1.z);
  float FC_DitherEnable : packoffset(c2);
  float FC_FROZEN_RATE : packoffset(c2.w);
  float FC_Perlin_Freq : packoffset(c3);
  float FC_Perlin_Amp : packoffset(c3.y);
  float FC_Perlin_Lacunarity : packoffset(c3.z);
  float FC_Perlin_Gain : packoffset(c3.w);
  float FC_SnowRate : packoffset(c4);
  float FC_SnowMinDot : packoffset(c4.y);
  float FC_SnowMaxDot : packoffset(c4.z);
  float FC_SparkleExponent : packoffset(c5);
  float FC_SparkleThreshold : packoffset(c5.y);
  float FC_SparkleMul : packoffset(c5.z);
  float FC_SparkleMaskExponent : packoffset(c5.w);
  float4 FC_SkinMatchColor : packoffset(c6);
  int FC_EnvId : packoffset(c7);
  float4 FC_ParallaxCorrectedCubemapOrigin : packoffset(c8);
  float4 FC_ParallaxCorrectedCubemapAabbMin : packoffset(c9);
  float4 FC_ParallaxCorrectedCubemapAabbMax : packoffset(c10);
}

cbuffer cbTexHdrScaleParam : register(b0)
{
  float4 FC_TexHdrScaleParam : packoffset(c0);
}

cbuffer cbTextureTilingScale : register(b1)
{
  float4 FC_TextureTilingScale[25] : packoffset(c0);
}

SamplerState SS_DiffuseMap_s : register(s0);
SamplerState SS_GIMap_s : register(s5);
SamplerState SS_WrapLinear_s : register(s8);
SamplerState SS_ClampLinear_s : register(s9);
Texture2D<float4> MultiBlend4_et1_p_snp_0_Texture2D_16 : register(t1);
Texture2D<float4> MultiBlend4_et1_p_snp_0_Texture2D_15 : register(t2);
Texture2D<float4> MultiBlend4_et1_p_snp_0_Texture2D_14 : register(t3);
Texture2D<float4> MultiBlend4_et1_p_snp_0_Texture2D_13 : register(t4);
Texture2D<float4> MultiBlend4_et1_p_snp_0_Texture2D_4 : register(t5);
Texture2D<float4> MultiBlend4_et1_p_snp_0_Texture2D_3 : register(t6);
Texture2D<float4> MultiBlend4_et1_p_snp_0_Texture2D_1 : register(t7);
Texture2D<float4> MultiBlend4_et1_p_snp_0_Texture2D_2 : register(t8);
Texture2D<float4> MultiBlend4_et1_p_snp_0_Texture2D_0 : register(t9);
Texture2D<float4> MultiBlend4_et1_p_snp_0_Texture2D_6 : register(t10);
Texture2D<float4> MultiBlend4_et1_p_snp_0_Texture2D_5 : register(t11);
Texture2D<float4> MultiBlend4_et1_p_snp_0_Texture2D_9 : register(t12);
Texture2D<float4> MultiBlend4_et1_p_snp_0_Texture2D_10 : register(t13);
Texture2D<float4> MultiBlend4_et1_p_snp_0_Texture2D_11 : register(t14);
Texture2D<float4> MultiBlend4_et1_p_snp_0_Texture2D_12 : register(t15);
Texture2D<float4> MultiBlend4_et1_p_snp_0_Texture2D_8 : register(t16);
Texture2D<float4> MultiBlend4_et1_p_snp_0_Texture2D_7 : register(t17);
Texture2D<float4> g_DOLTexture : register(t26);
Texture2D<float4> g_DOLTexture2 : register(t27);
TextureCube<float4> g_IBLTexture : register(t30);
TextureCube<float4> g_IBLTexture2 : register(t31);
Texture2D<float4> g_SSAOTexture : register(t33);
Texture2D<float4> g_DitherTexture : register(t38);
Texture2D<float4> g_RLRTexture : register(t44);


// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float4 v0 : SV_Position0,
  float4 v1 : COLOR0,
  float3 v2 : NORMAL0,
  float3 v3 : TANGENT0,
  float3 v4 : BINORMAL0,
  float4 v5 : POSITION1,
  float4 v6 : POSITION2,
  float4 v7 : TEXCOORD29,
  float2 v8 : TEXCOORD0,
  float2 w8 : TEXCOORD2,
  float3 v9 : TEXCOORD17,
  uint v10 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r13;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xy = MultiBlend4_et1_p_snp_0_float_2_0 * v8.xy;
  r0.xy = r0.xy * FC_TextureTilingScale[0].xy + FC_TextureTilingScale[0].zw;
  r0.x = MultiBlend4_et1_p_snp_0_Texture2D_0.Sample(SS_DiffuseMap_s, r0.xy).x;
  r1.x = dot(v7.xyz, v4.xyz);
  r1.y = dot(v7.xyz, v3.xyz);
  r1.z = dot(v7.xyz, v2.xyz);
  r0.yz = v8.xy * FC_TextureTilingScale[14].xy + FC_TextureTilingScale[14].zw;
  r0.w = dot(-r1.xy, -r1.xy);
  r0.w = rsqrt(r0.w);
  r2.xy = -r1.xy * r0.ww;
  r0.w = dot(-r1.xyz, -r1.xyz);
  r0.w = -r1.z * r1.z + r0.w;
  r0.w = sqrt(r0.w);
  r0.w = r0.w / -r1.z;
  r1.xy = r2.xy * r0.ww;
  r1.xy = MultiBlend4_et1_p_snp_0_float_3_0 * r1.xy;
  r0.w = dot(-v7.xyz, -v7.xyz);
  r0.w = rsqrt(r0.w);
  r2.xyz = -v7.xyz * r0.www;
  r0.w = dot(v2.xyz, v2.xyz);
  r0.w = rsqrt(r0.w);
  r3.xyz = v2.xyz * r0.www;
  r1.zw = ddx_coarse(r0.yz);
  r4.xy = ddy_coarse(r0.yz);
  r4.zw = abs(r4.xy) + abs(r1.zw);
  MultiBlend4_et1_p_snp_0_Texture2D_14.GetDimensions(0, uiDest.x, uiDest.y, uiDest.z);
  r5.xy = uiDest.xy;
  r5.xy = (uint2)r5.xy;
  r4.zw = r5.xy * r4.zw;
  r0.w = max(r4.z, r4.w);
  r0.w = log2(r0.w);
  r0.w = max(0, r0.w);
  r2.w = cmp(4 >= r0.w);
  if (r2.w != 0) {
    r2.w = dot(r2.xyz, r3.xyz);
    r2.w = abs(r2.w) * -12 + 16;
    r3.w = (int)r2.w;
    r2.w = trunc(r2.w);
    r2.w = 1 / r2.w;
    r4.zw = r0.yz;
    r6.x = 0;
    r5.zw = float2(1,1);
    r7.xyzw = float4(0,0,0,0);
    while (true) {
      r6.y = cmp((int)r6.x >= (int)r3.w);
      if (r6.y != 0) break;
      r4.zw = -r2.ww * r1.xy + r4.zw;
      r6.y = MultiBlend4_et1_p_snp_0_Texture2D_14.SampleGrad(SS_DiffuseMap_s, r4.zw, r1.w, r4.y).w;
      r5.x = r5.z + -r2.w;
      r6.z = cmp(r5.x < r6.y);
      r6.w = r6.z ? r3.w : r6.x;
      r5.y = r6.y;
      r7.xyzw = r6.zzzz ? r5.xyzw : r7.xyzw;
      r6.x = (int)r6.w + 1;
      r5.w = r6.y;
      r5.z = r5.x;
    }
    r1.zw = r7.zx + -r7.wy;
    r2.w = r1.z + -r1.w;
    r1.w = r7.z * r1.w;
    r1.z = r7.x * r1.z + -r1.w;
    r1.z = r1.z / r2.w;
    r1.z = 1 + -r1.z;
    r1.zw = -r1.xy * r1.zz + r0.yz;
    r2.w = cmp(3 < r0.w);
    r3.w = trunc(r0.w);
    r0.w = -r3.w + r0.w;
    r4.xy = -r1.zw + r0.yz;
    r4.xy = r0.ww * r4.xy + r1.zw;
    r1.zw = r2.ww ? r4.xy : r1.zw;
  } else {
    r1.zw = r0.yz;
  }
  r0.yz = r1.zw + -r0.yz;
  r0.yz = v8.xy + r0.yz;
  r1.zw = r0.yz * FC_TextureTilingScale[2].xy + FC_TextureTilingScale[2].zw;
  r4.xyz = MultiBlend4_et1_p_snp_0_Texture2D_2.Sample(SS_DiffuseMap_s, r1.zw).xyz;
  r1.zw = v8.xy * FC_TextureTilingScale[13].xy + FC_TextureTilingScale[13].zw;
  r5.xy = ddx_coarse(r1.zw);
  r5.zw = ddy_coarse(r1.zw);
  r6.xy = abs(r5.xy) + abs(r5.zw);
  MultiBlend4_et1_p_snp_0_Texture2D_13.GetDimensions(0, uiDest.x, uiDest.y, uiDest.z);
  r6.zw = uiDest.xy;
  r6.zw = (uint2)r6.zw;
  r6.xy = r6.xy * r6.zw;
  r0.w = max(r6.x, r6.y);
  r0.w = log2(r0.w);
  r0.w = max(0, r0.w);
  r2.w = cmp(4 >= r0.w);
  if (r2.w != 0) {
    r2.w = dot(r2.xyz, r3.xyz);
    r2.w = abs(r2.w) * -12 + 16;
    r3.w = (int)r2.w;
    r2.w = trunc(r2.w);
    r2.w = 1 / r2.w;
    r6.xy = r1.zw;
    r4.w = 0;
    r7.zw = float2(1,1);
    r8.xyzw = float4(0,0,0,0);
    while (true) {
      r6.z = cmp((int)r4.w >= (int)r3.w);
      if (r6.z != 0) break;
      r6.xy = -r2.ww * r1.xy + r6.xy;
      r6.z = MultiBlend4_et1_p_snp_0_Texture2D_13.SampleGrad(SS_DiffuseMap_s, r6.xy, r5.x, r5.z).w;
      r7.x = r7.z + -r2.w;
      r6.w = cmp(r7.x < r6.z);
      r9.x = r6.w ? r3.w : r4.w;
      r7.y = r6.z;
      r8.xyzw = r6.wwww ? r7.xyzw : r8.xyzw;
      r4.w = (int)r9.x + 1;
      r7.w = r6.z;
      r7.z = r7.x;
    }
    r2.w = r8.z + -r8.w;
    r3.w = r8.x + -r8.y;
    r4.w = -r3.w + r2.w;
    r3.w = r8.z * r3.w;
    r2.w = r8.x * r2.w + -r3.w;
    r2.w = r2.w / r4.w;
    r2.w = 1 + -r2.w;
    r5.xy = -r1.xy * r2.ww + r1.zw;
    r2.w = cmp(3 < r0.w);
    r3.w = trunc(r0.w);
    r0.w = -r3.w + r0.w;
    r5.zw = -r5.xy + r1.zw;
    r5.zw = r0.ww * r5.zw + r5.xy;
    r5.xy = r2.ww ? r5.zw : r5.xy;
  } else {
    r5.xy = r1.zw;
  }
  r1.zw = r5.xy + -r1.zw;
  r1.zw = v8.xy + r1.zw;
  r5.xy = r1.zw * FC_TextureTilingScale[1].xy + FC_TextureTilingScale[1].zw;
  r5.xyz = MultiBlend4_et1_p_snp_0_Texture2D_1.Sample(SS_DiffuseMap_s, r5.xy).xyz;
  r6.xy = v8.xy * FC_TextureTilingScale[16].xy + FC_TextureTilingScale[16].zw;
  r6.zw = ddx_coarse(r6.xy);
  r7.xy = ddy_coarse(r6.xy);
  r7.zw = abs(r7.xy) + abs(r6.zw);
  MultiBlend4_et1_p_snp_0_Texture2D_16.GetDimensions(0, uiDest.x, uiDest.y, uiDest.z);
  r8.xy = uiDest.xy;
  r8.xy = (uint2)r8.xy;
  r7.zw = r8.xy * r7.zw;
  r0.w = max(r7.z, r7.w);
  r0.w = log2(r0.w);
  r0.w = max(0, r0.w);
  r2.w = cmp(4 >= r0.w);
  if (r2.w != 0) {
    r2.w = dot(r2.xyz, r3.xyz);
    r2.w = abs(r2.w) * -12 + 16;
    r3.w = (int)r2.w;
    r2.w = trunc(r2.w);
    r2.w = 1 / r2.w;
    r7.zw = r6.xy;
    r4.w = 0;
    r8.zw = float2(1,1);
    r9.xyzw = float4(0,0,0,0);
    while (true) {
      r5.w = cmp((int)r4.w >= (int)r3.w);
      if (r5.w != 0) break;
      r7.zw = -r2.ww * r1.xy + r7.zw;
      r5.w = MultiBlend4_et1_p_snp_0_Texture2D_16.SampleGrad(SS_DiffuseMap_s, r7.zw, r6.z, r7.x).w;
      r8.x = r8.z + -r2.w;
      r10.x = cmp(r8.x < r5.w);
      r10.y = r10.x ? r3.w : r4.w;
      r8.y = r5.w;
      r9.xyzw = r10.xxxx ? r8.xyzw : r9.xyzw;
      r4.w = (int)r10.y + 1;
      r8.w = r5.w;
      r8.z = r8.x;
    }
    r2.w = r9.z + -r9.w;
    r3.w = r9.x + -r9.y;
    r4.w = -r3.w + r2.w;
    r3.w = r9.z * r3.w;
    r2.w = r9.x * r2.w + -r3.w;
    r2.w = r2.w / r4.w;
    r2.w = 1 + -r2.w;
    r6.zw = -r1.xy * r2.ww + r6.xy;
    r2.w = cmp(3 < r0.w);
    r3.w = trunc(r0.w);
    r0.w = -r3.w + r0.w;
    r7.xy = r6.xy + -r6.zw;
    r7.xy = r0.ww * r7.xy + r6.zw;
    r6.zw = r2.ww ? r7.xy : r6.zw;
  } else {
    r6.zw = r6.xy;
  }
  r6.xy = r6.zw + -r6.xy;
  r6.xy = v8.xy + r6.xy;
  r6.zw = r6.xy * FC_TextureTilingScale[4].xy + FC_TextureTilingScale[4].zw;
  r7.xyz = MultiBlend4_et1_p_snp_0_Texture2D_4.Sample(SS_DiffuseMap_s, r6.zw).xyz;
  r6.zw = v8.xy * FC_TextureTilingScale[15].xy + FC_TextureTilingScale[15].zw;
  r8.xy = ddx_coarse(r6.zw);
  r8.zw = ddy_coarse(r6.zw);
  r9.xy = abs(r8.xy) + abs(r8.zw);
  MultiBlend4_et1_p_snp_0_Texture2D_15.GetDimensions(0, uiDest.x, uiDest.y, uiDest.z);
  r9.zw = uiDest.xy;
  r9.zw = (uint2)r9.zw;
  r9.xy = r9.xy * r9.zw;
  r0.w = max(r9.x, r9.y);
  r0.w = log2(r0.w);
  r0.w = max(0, r0.w);
  r2.w = cmp(4 >= r0.w);
  if (r2.w != 0) {
    r2.x = dot(r2.xyz, r3.xyz);
    r2.x = abs(r2.x) * -12 + 16;
    r2.y = (int)r2.x;
    r2.x = trunc(r2.x);
    r2.x = 1 / r2.x;
    r2.zw = r6.zw;
    r3.w = 0;
    r9.zw = float2(1,1);
    r10.xyzw = float4(0,0,0,0);
    while (true) {
      r4.w = cmp((int)r3.w >= (int)r2.y);
      if (r4.w != 0) break;
      r2.zw = -r2.xx * r1.xy + r2.zw;
      r4.w = MultiBlend4_et1_p_snp_0_Texture2D_15.SampleGrad(SS_DiffuseMap_s, r2.zw, r8.x, r8.z).w;
      r9.x = r9.z + -r2.x;
      r5.w = cmp(r9.x < r4.w);
      r7.w = r5.w ? r2.y : r3.w;
      r9.y = r4.w;
      r10.xyzw = r5.wwww ? r9.xyzw : r10.xyzw;
      r3.w = (int)r7.w + 1;
      r9.w = r4.w;
      r9.z = r9.x;
    }
    r2.xy = r10.zx + -r10.wy;
    r2.z = r2.x + -r2.y;
    r2.y = r10.z * r2.y;
    r2.x = r10.x * r2.x + -r2.y;
    r2.x = r2.x / r2.z;
    r2.x = 1 + -r2.x;
    r1.xy = -r1.xy * r2.xx + r6.zw;
    r2.x = cmp(3 < r0.w);
    r2.y = trunc(r0.w);
    r0.w = -r2.y + r0.w;
    r2.yz = r6.zw + -r1.xy;
    r2.yz = r0.ww * r2.yz + r1.xy;
    r1.xy = r2.xx ? r2.yz : r1.xy;
  } else {
    r1.xy = r6.zw;
  }
  r1.xy = r1.xy + -r6.zw;
  r1.xy = v8.xy + r1.xy;
  r2.xy = r1.xy * FC_TextureTilingScale[3].xy + FC_TextureTilingScale[3].zw;
  r2.xyz = MultiBlend4_et1_p_snp_0_Texture2D_3.Sample(SS_DiffuseMap_s, r2.xy).xyz;
  r0.x = 0.00999999978 + r0.x;
  r0.x = MultiBlend4_et1_p_snp_0_float_0_0 * r0.x;
  r8.xyz = float3(1,1,1) + -v9.xyz;
  r8.xyz = -r0.xxx * r8.xyz + v9.xyz;
  r0.x = v1.w * MultiBlend4_et1_p_snp_0_float_1_0 + 1;
  r8.xyz = saturate(r8.xyz * r0.xxx);
  r4.xyz = -r5.xyz + r4.xyz;
  r4.xyz = r8.xxx * r4.xyz + r5.xyz;
  r2.xyz = -r4.xyz + r2.xyz;
  r2.xyz = r8.yyy * r2.xyz + r4.xyz;
  r4.xyz = r7.xyz + -r2.xyz;
  r2.xyz = r8.zzz * r4.xyz + r2.xyz;
  r0.xw = r1.zw * FC_TextureTilingScale[13].xy + FC_TextureTilingScale[13].zw;
  r0.xw = MultiBlend4_et1_p_snp_0_Texture2D_13.Sample(SS_DiffuseMap_s, r0.xw).xy;
  r0.xw = r0.xw * float2(2,2) + float2(-1,-1);
  r2.w = dot(r0.xw, r0.xw);
  r2.w = 1 + -r2.w;
  r2.w = max(0, r2.w);
  r2.w = sqrt(r2.w);
  r4.xyz = v3.xyz * r0.www;
  r4.xyz = r0.xxx * v4.xyz + r4.xyz;
  r4.xyz = r2.www * v2.xyz + r4.xyz;
  r0.x = dot(r4.xyz, r4.xyz);
  r0.x = rsqrt(r0.x);
  r4.xyz = r4.xyz * r0.xxx;
  r0.xw = r0.yz * FC_TextureTilingScale[14].xy + FC_TextureTilingScale[14].zw;
  r0.xw = MultiBlend4_et1_p_snp_0_Texture2D_14.Sample(SS_DiffuseMap_s, r0.xw).xy;
  r0.xw = r0.xw * float2(2,2) + float2(-1,-1);
  r2.w = dot(r0.xw, r0.xw);
  r2.w = 1 + -r2.w;
  r2.w = max(0, r2.w);
  r2.w = sqrt(r2.w);
  r5.xyz = v3.xyz * r0.www;
  r5.xyz = r0.xxx * v4.xyz + r5.xyz;
  r5.xyz = r2.www * v2.xyz + r5.xyz;
  r0.x = dot(r5.xyz, r5.xyz);
  r0.x = rsqrt(r0.x);
  r6.zw = r1.xy * FC_TextureTilingScale[15].xy + FC_TextureTilingScale[15].zw;
  r6.zw = MultiBlend4_et1_p_snp_0_Texture2D_15.Sample(SS_DiffuseMap_s, r6.zw).xy;
  r6.zw = r6.zw * float2(2,2) + float2(-1,-1);
  r0.w = dot(r6.zw, r6.zw);
  r0.w = 1 + -r0.w;
  r0.w = max(0, r0.w);
  r0.w = sqrt(r0.w);
  r7.xyz = v3.xyz * r6.www;
  r7.xyz = r6.zzz * v4.xyz + r7.xyz;
  r7.xyz = r0.www * v2.xyz + r7.xyz;
  r0.w = dot(r7.xyz, r7.xyz);
  r0.w = rsqrt(r0.w);
  r6.zw = r6.xy * FC_TextureTilingScale[16].xy + FC_TextureTilingScale[16].zw;
  r6.zw = MultiBlend4_et1_p_snp_0_Texture2D_16.Sample(SS_DiffuseMap_s, r6.zw).xy;
  r6.zw = r6.zw * float2(2,2) + float2(-1,-1);
  r2.w = dot(r6.zw, r6.zw);
  r2.w = 1 + -r2.w;
  r2.w = max(0, r2.w);
  r2.w = sqrt(r2.w);
  r9.xyz = v3.xyz * r6.www;
  r9.xyz = r6.zzz * v4.xyz + r9.xyz;
  r9.xyz = r2.www * v2.xyz + r9.xyz;
  r2.w = dot(r9.xyz, r9.xyz);
  r2.w = rsqrt(r2.w);
  r5.xyz = r5.xyz * r0.xxx + -r4.xyz;
  r4.xyz = r8.xxx * r5.xyz + r4.xyz;
  r5.xyz = r7.xyz * r0.www + -r4.xyz;
  r4.xyz = r8.yyy * r5.xyz + r4.xyz;
  r5.xyz = r9.xyz * r2.www + -r4.xyz;
  r4.xyz = r8.zzz * r5.xyz + r4.xyz;
  r0.xw = r0.yz * FC_TextureTilingScale[6].xy + FC_TextureTilingScale[6].zw;
  r5.xyz = MultiBlend4_et1_p_snp_0_Texture2D_6.Sample(SS_DiffuseMap_s, r0.xw).xyz;
  r0.xw = r1.zw * FC_TextureTilingScale[5].xy + FC_TextureTilingScale[5].zw;
  r7.xyz = MultiBlend4_et1_p_snp_0_Texture2D_5.Sample(SS_DiffuseMap_s, r0.xw).xyz;
  r0.xw = r1.xy * FC_TextureTilingScale[7].xy + FC_TextureTilingScale[7].zw;
  r9.xyz = MultiBlend4_et1_p_snp_0_Texture2D_7.Sample(SS_DiffuseMap_s, r0.xw).xyz;
  r0.xw = r6.xy * FC_TextureTilingScale[8].xy + FC_TextureTilingScale[8].zw;
  r10.xyz = MultiBlend4_et1_p_snp_0_Texture2D_8.Sample(SS_DiffuseMap_s, r0.xw).xyz;
  r5.xyz = -r7.xyz + r5.xyz;
  r5.xyz = r8.xxx * r5.xyz + r7.xyz;
  r7.xyz = r9.xyz + -r5.xyz;
  r5.xyz = r8.yyy * r7.xyz + r5.xyz;
  r7.xyz = r10.xyz + -r5.xyz;
  r5.xyz = r8.zzz * r7.xyz + r5.xyz;
  r0.xw = r1.xy * FC_TextureTilingScale[11].xy + FC_TextureTilingScale[11].zw;
  r0.x = MultiBlend4_et1_p_snp_0_Texture2D_11.Sample(SS_DiffuseMap_s, r0.xw).x;
  r1.xy = r1.zw * FC_TextureTilingScale[9].xy + FC_TextureTilingScale[9].zw;
  r0.w = MultiBlend4_et1_p_snp_0_Texture2D_9.Sample(SS_DiffuseMap_s, r1.xy).x;
  r0.yz = r0.yz * FC_TextureTilingScale[10].xy + FC_TextureTilingScale[10].zw;
  r0.y = MultiBlend4_et1_p_snp_0_Texture2D_10.Sample(SS_DiffuseMap_s, r0.yz).x;
  r1.xy = r6.xy * FC_TextureTilingScale[12].xy + FC_TextureTilingScale[12].zw;
  r0.z = MultiBlend4_et1_p_snp_0_Texture2D_12.Sample(SS_DiffuseMap_s, r1.xy).x;
  r0.y = r0.y + -r0.w;
  r0.y = r8.x * r0.y + r0.w;
  r0.x = r0.x + -r0.y;
  r0.x = r8.y * r0.x + r0.y;
  r0.y = r0.z + -r0.x;
  r0.x = r8.z * r0.y + r0.x;
  r0.y = dot(v7.xyz, v7.xyz);
  r0.y = rsqrt(r0.y);
  r1.xyz = v7.xyz * r0.yyy;
  r0.zw = v5.xy / v5.ww;
  r0.zw = r0.zw * float2(0.5,-0.5) + float2(0.5,0.5);
  r6.xy = FC_ScreenSize.xy * r0.zw;
  r6.xy = float2(0.25,0.25) * r6.xy;
  r1.w = g_DitherTexture.Sample(SS_WrapLinear_s, r6.xy).w;
  r2.w = dot(r4.xyz, r4.xyz);
  r2.w = rsqrt(r2.w);
  r4.xyz = r4.xyz * r2.www;
  r2.w = FC_GlobalReflectanceScale * FC_GlobalReflectanceScale;
  r6.xyz = r5.xyz * r2.www;
  r0.x = FC_GlobalShininessScale * r0.x;
  r3.w = 13 * r0.x;
  r3.w = exp2(r3.w);
  r4.w = g_SSAOTexture.Sample(SS_WrapLinear_s, r0.zw).x;
  r5.w = dot(r4.xyz, r1.xyz);
  r6.w = r5.w + r4.w;
  r6.w = r6.w * r6.w + r4.w;
  r6.w = saturate(-1 + r6.w);
  r7.x = saturate(r5.w);
  r7.x = 1 + -r7.x;
  r5.w = r5.w + r5.w;
  r7.yzw = r5.www * r4.xyz + -r1.xyz;
  r5.w = r7.x * r7.x;
  r5.w = r5.w * r5.w;
  r5.w = r7.x * r5.w;
  r5.w = r5.w * r6.w;
  r8.xyzw = g_DOLTexture.Sample(SS_GIMap_s, w8.xy).xyzw;
  r9.xyzw = g_DOLTexture2.Sample(SS_GIMap_s, w8.xy).xyzw;
  r9.xyz = float3(-0.5,-0.5,-0.5) + r9.xyz;
  r9.xyz = r9.xyz + r9.xyz;
  r6.w = dot(r9.xyz, r9.xyz);
  r6.w = rsqrt(r6.w);
  r9.xyz = r9.xyz * r6.www;
  r6.w = saturate(FC_DominantSharpnesOffset + r9.w);
  r8.xyz = r8.xyz * r8.xyz;
  r8.xyz = FC_TexHdrScaleParam.xyz * r8.xyz;
  r8.xyz = FC_DominantColorScale * r8.xyz;
  r10.xyz = r8.xyz * r6.www;
  r6.w = 1 + -r6.w;
  r8.xyz = r6.www * r8.xyz;
  r6.w = saturate(dot(r9.xyz, r4.xyz));
  r5.xyz = -r5.xyz * r2.www + float3(1,1,1);
  r9.xyz = r6.www * r5.xyz;
  r8.xyz = r10.xyz * r9.xyz + r8.xyz;
  r8.xyz = r8.xyz * r5.xyz;
  r2.w = -r0.x * 6.5 + 6.5;
  r2.w = min(6, r2.w);
  r9.xyz = r5.xyz * r5.www;
  r0.x = r0.x * r0.x;
  r9.xyz = r9.xyz * r0.xxx + r6.xyz;
  r10.xyz = g_IBLTexture.SampleLevel(SS_WrapLinear_s, r7.yzw, r2.w).xyz;
  r10.xyz = VC_InstanceData[0].envMapColorScale0 * r10.xyz;
  r11.xyz = g_IBLTexture2.SampleLevel(SS_WrapLinear_s, r7.yzw, r2.w).xyz;
  r11.xyz = r11.xyz * VC_InstanceData[0].envMapColorScale1 + -r10.xyz;
  r10.xyz = VC_InstanceData[0].envMapInterpRatio * r11.xyz + r10.xyz;
  r10.xyz = r10.xyz * r9.xyz;
  r10.xyz = r10.xyz * r4.www;
  r0.x = dot(r7.yzw, r3.xyz);
  r0.x = saturate(1 + r0.x);
  r0.x = r0.x * r0.x;
  r3.xyz = r10.xyz * r0.xxx;
  r7.xyzw = g_RLRTexture.SampleLevel(SS_ClampLinear_s, r0.zw, r2.w).xyzw;
  r0.xzw = r9.xyz * r4.www;
  r0.xzw = r7.xyz * r0.xzw;
  r2.w = 1 + -r7.w;
  r0.xzw = r3.xyz * r2.www + r0.xzw;
  r3.xyz = FC_DirLightCol_0.xyz * r8.www;
  r7.x = dot(FC_DirLightVec_0.xyz, r4.xyz);
  r7.y = dot(FC_DirLightVec_1.xyz, r4.xyz);
  r7.zw = saturate(r7.xy);
  r9.xyz = r7.zzz * r5.xyz;
  r10.xyz = r7.www * r5.xyz;
  r10.xyz = FC_DirLightCol_1.xyz * r10.xyz;
  r3.xyz = r3.xyz * r9.xyz + r10.xyz;
  r7.zw = cmp(int2(0,0) < (uint2)FC_bLocalLight.xy);
  r2.w = dot(FC_DirLightVec_2.xyz, r4.xyz);
  r2.w = r2.w * 0.5 + 0.5;
  r2.w = r2.w * r2.w;
  r2.w = min(1, r2.w);
  r9.xyz = r2.www * r5.xyz;
  r9.xyz = FC_DirLightCol_2.xyz * r9.xyz + r3.xyz;
  r3.xyz = r7.zzz ? r9.xyz : r3.xyz;
  r2.w = dot(FC_DirLightVec_3.xyz, r4.xyz);
  r2.w = r2.w * 0.5 + 0.5;
  r2.w = r2.w * r2.w;
  r2.w = min(1, r2.w);
  r9.xyz = r2.www * r5.xyz;
  r9.xyz = FC_DirLightCol_3.xyz * r9.xyz + r3.xyz;
  r3.xyz = r7.www ? r9.xyz : r3.xyz;
  r9.xyz = FC_DirLightSpc_0.xyz * r8.www;
  r10.xyz = v7.xyz * r0.yyy + FC_DirLightVec_0.xyz;
  r2.w = dot(r10.xyz, r10.xyz);
  r2.w = rsqrt(r2.w);
  r10.xyz = r10.xyz * r2.www;
  r11.xyz = v7.xyz * r0.yyy + FC_DirLightVec_1.xyz;
  r2.w = dot(r11.xyz, r11.xyz);
  r2.w = rsqrt(r2.w);
  r11.xyz = r11.xyz * r2.www;
  r12.x = saturate(dot(r10.xyz, r4.xyz));
  r12.y = saturate(dot(r11.xyz, r4.xyz));
  r2.w = FC_DirLightVec_0.w * r3.w;
  r5.w = r3.w * 0.00999999978 + FC_DirLightVec_0.w;
  r2.w = r2.w / r5.w;
  r13.x = max(1, r2.w);
  r2.w = FC_DirLightVec_1.w * r3.w;
  r5.w = r3.w * 0.00999999978 + FC_DirLightVec_1.w;
  r2.w = r2.w / r5.w;
  r13.y = max(1, r2.w);
  r7.zw = log2(r12.xy);
  r7.zw = r13.xy * r7.zw;
  r7.zw = exp2(r7.zw);
  r10.x = saturate(dot(r1.xyz, r10.xyz));
  r10.y = saturate(dot(r1.xyz, r11.xyz));
  r10.xy = float2(1,1) + -r10.xy;
  r10.zw = r10.xy * r10.xy;
  r10.zw = r10.zw * r10.zw;
  r10.xy = r10.xy * r10.zw;
  r10.xzw = r10.xxx * r5.xyz + r6.xyz;
  r11.xyz = r10.yyy * r5.xyz + r6.xyz;
  r7.xy = saturate(float2(16,16) * r7.xy);
  r10.xyz = r10.xzw * r7.zzz;
  r10.xyz = r10.xyz * r7.xxx;
  r7.xzw = r11.xyz * r7.www;
  r7.xyz = r7.xzw * r7.yyy;
  r11.xy = r13.xy * float2(0.125,0.125) + float2(0.25,0.25);
  r9.xyz = r11.xxx * r9.xyz;
  r11.xyz = FC_DirLightSpc_1.xyz * r11.yyy;
  r7.xyz = r11.xyz * r7.xyz;
  r7.xyz = r9.xyz * r10.xyz + r7.xyz;
  if (FC_bLocalLight.x != 0) {
    r9.xyz = v7.xyz * r0.yyy + FC_DirLightVec_2.xyz;
    r2.w = dot(r9.xyz, r9.xyz);
    r2.w = rsqrt(r2.w);
    r9.xyz = r9.xyz * r2.www;
    r2.w = saturate(dot(r9.xyz, r4.xyz));
    r5.w = FC_DirLightVec_2.w * r3.w;
    r6.w = r3.w * 0.00999999978 + FC_DirLightVec_2.w;
    r5.w = r5.w / r6.w;
    r5.w = max(1, r5.w);
    r2.w = log2(r2.w);
    r2.w = r5.w * r2.w;
    r2.w = exp2(r2.w);
    r6.w = saturate(dot(r1.xyz, r9.xyz));
    r6.w = 1 + -r6.w;
    r7.w = r6.w * r6.w;
    r7.w = r7.w * r7.w;
    r6.w = r7.w * r6.w;
    r9.xyz = r6.www * r5.xyz + r6.xyz;
    r9.xyz = r9.xyz * r2.www;
    r2.w = r5.w * 0.125 + 0.25;
    r10.xyz = FC_DirLightSpc_2.xyz * r2.www;
    r7.xyz = r10.xyz * r9.xyz + r7.xyz;
  }
  if (FC_bLocalLight.y != 0) {
    r9.xyz = v7.xyz * r0.yyy + FC_DirLightVec_3.xyz;
    r0.y = dot(r9.xyz, r9.xyz);
    r0.y = rsqrt(r0.y);
    r9.xyz = r9.xyz * r0.yyy;
    r0.y = saturate(dot(r9.xyz, r4.xyz));
    r2.w = FC_DirLightVec_3.w * r3.w;
    r3.w = r3.w * 0.00999999978 + FC_DirLightVec_3.w;
    r2.w = r2.w / r3.w;
    r2.w = max(1, r2.w);
    r0.y = log2(r0.y);
    r0.y = r2.w * r0.y;
    r0.y = exp2(r0.y);
    r1.x = saturate(dot(r1.xyz, r9.xyz));
    r1.x = 1 + -r1.x;
    r1.y = r1.x * r1.x;
    r1.y = r1.y * r1.y;
    r1.x = r1.x * r1.y;
    r1.xyz = r1.xxx * r5.xyz + r6.xyz;
    r1.xyz = r1.xyz * r0.yyy;
    r0.y = r2.w * 0.125 + 0.25;
    r4.xyz = FC_DirLightSpc_3.xyz * r0.yyy;
    r7.xyz = r4.xyz * r1.xyz + r7.xyz;
  }
  r0.xyz = r7.xyz + r0.xzw;
  r1.xyz = r8.xyz * r4.www + r3.xyz;
  r0.xyz = r2.xyz * r1.xyz + r0.xyz;
  r0.w = 1;
  r0.xyzw = VC_InstanceData[0].mulCol.xyzw * r0.xyzw;
  r1.x = FC_HeightFogParam.w + -v7.y;
  r1.x = -FC_HeightFogParam.y + r1.x;
  r1.x = saturate(FC_HeightFogParam.z * r1.x);
  r1.y = dot(-v7.xz, -v7.xz);
  r1.y = sqrt(r1.y);
  r1.y = -FC_ExtFogParam.y + r1.y;
  r1.y = FC_ExtFogParam.z * r1.y;
  r1.y = exp2(-r1.y);
  r1.y = saturate(-r1.y * FC_ExtFogParam.x + FC_ExtFogParam.x);
  r1.x = saturate(FC_HeightFogParam.x * r1.x);
  r1.z = dot(r0.xyz, float3(0.298909992,0.586610019,0.114480004));
  r1.z = -1 + r1.z;
  r2.x = FC_FogCol.w * r1.z + 1;
  r1.z = FC_HeightFogCol.w * r1.z + 1;
  r2.xyz = FC_FogCol.xyz * r2.xxx + -r0.xyz;
  r0.xyz = r1.yyy * r2.xyz + r0.xyz;
  r2.xyz = FC_HeightFogCol.xyz * r1.zzz + -r0.xyz;
  o0.xyz = r1.xxx * r2.xyz + r0.xyz;
  r0.x = -0.5 + r1.w;
  r0.y = cmp(0 < FC_DitherEnable);
  r0.z = cmp(FC_isDitherAlpha != 0);
  r0.y = r0.z ? r0.y : 0;
  r0.z = VC_InstanceData[0].mulCol.w + r0.x;
  r0.z = cmp(r0.z < 0.5);
  r0.y = r0.z ? r0.y : 0;
  r0.z = cmp(VC_InstanceData[0].mulCol.w == 0.000000);
  r0.x = r0.x * FC_AlphaRef.y + 1;
  r0.x = cmp(r0.x < FC_AlphaRef.x);
  r0.x = (int)r0.x | (int)r0.z;
  r0.x = (int)r0.x | (int)r0.y;
  if (r0.x != 0) discard;
  o0.w = r0.x ? 0 : r0.w;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// Buffer Definitions: 
//
// cbuffer buffer2
// {
//
//   bool FC_isDitherAlpha;             // Offset:    0 Size:     4
//   float FC_TranslucencyScale;        // Offset:   16 Size:     4 [unused]
//   float4 FC_EmissiveColor;           // Offset:   32 Size:    16 [unused]
//   float4 FC_BlendMaskParam;          // Offset:   48 Size:    16 [unused]
//   float FC_PomHeightScale;           // Offset:   64 Size:     4 [unused]
//   float FC_PomHeightBias;            // Offset:   68 Size:     4 [unused]
//   float FC_PomMinSamples;            // Offset:   72 Size:     4 [unused]
//   float FC_PomMaxSamples;            // Offset:   76 Size:     4 [unused]
//   float FC_PomShadowSoftening;       // Offset:   80 Size:     4 [unused]
//   bool FC_bPomDisplayShadows;        // Offset:   84 Size:     4 [unused]
//   float4 FC_ParallaxParam;           // Offset:   96 Size:    16 [unused]
//   float FC_Pom2HeightScale;          // Offset:  112 Size:     4 [unused]
//   float FC_Pom2HeightBias;           // Offset:  116 Size:     4 [unused]
//   float FC_Pom2MinSamples;           // Offset:  120 Size:     4 [unused]
//   float FC_Pom2MaxSamples;           // Offset:  124 Size:     4 [unused]
//   bool VC_isEnableCloth;             // Offset:  128 Size:     4 [unused]
//   float FC_EnvMapDolBlendRate;       // Offset:  144 Size:     4 [unused]
//   float4 FC_SnowMaskParam;           // Offset:  160 Size:    16 [unused]
//   float FC_FROZEN_THRESHOLD;         // Offset:  176 Size:     4 [unused]
//   float FC_FROZEN_POW;               // Offset:  180 Size:     4 [unused]
//   float FC_BlendRate;                // Offset:  192 Size:     4 [unused]
//   float4 FC_FlowMapUvTiling;         // Offset:  208 Size:    16 [unused]
//   float4 FC_FlowMapIntencity;        // Offset:  224 Size:    16 [unused]
//   float4 FC_WaterNormalUvScrollSpeed;// Offset:  240 Size:    16 [unused]
//   float4 FC_WaterDiffuseUvScrollSpeed;// Offset:  256 Size:    16 [unused]
//   float4 FC_WaterMiddleUvScrollSpeed;// Offset:  272 Size:    16 [unused]
//   float4 FC_WaterFogParam0;          // Offset:  288 Size:    16 [unused]
//   float4 FC_WaterFogParam1;          // Offset:  304 Size:    16 [unused]
//   float4 FC_WaterFresnel;            // Offset:  320 Size:    16 [unused]
//   float4 FC_WaterFadeParam;          // Offset:  336 Size:    16 [unused]
//   float4 FC_SAT_DUMMMY_P3_2;         // Offset:  352 Size:    16 [unused]
//   float4 FC_SAT_DUMMMY_P3_3;         // Offset:  368 Size:    16 [unused]
//   float4 FC_SAT_DUMMMY_P3_4;         // Offset:  384 Size:    16 [unused]
//   float4 FC_SAT_DUMMMY_P3_5;         // Offset:  400 Size:    16 [unused]
//   float4 FC_SAT_DUMMMY_P3_6;         // Offset:  416 Size:    16 [unused]
//   float4 FC_SAT_DUMMMY_P3_7;         // Offset:  432 Size:    16 [unused]
//   float4 FC_SAT_DUMMMY_P3_8;         // Offset:  448 Size:    16 [unused]
//   float MultiBlend4_et1_p_snp_0_float_0_0;// Offset:  464 Size:     4
//   float MultiBlend4_et1_p_snp_0_float_1_0;// Offset:  468 Size:     4
//   float MultiBlend4_et1_p_snp_0_float_2_0;// Offset:  472 Size:     4
//   float MultiBlend4_et1_p_snp_0_float_3_0;// Offset:  476 Size:     4
//
// }
//
// cbuffer buffer3
// {
//
//   float4 FC_DifMapMulCol;            // Offset:    0 Size:    16 [unused]
//   float4 FC_SpcMapMulCol;            // Offset:   16 Size:    16 [unused]
//   float4 FC_SpcParam;                // Offset:   32 Size:    16 [unused]
//   float4 FC_SSAOParam;               // Offset:   48 Size:    16 [unused]
//   float3 FC_CDRFParam;               // Offset:   64 Size:    12 [unused]
//   float3 FC_AlphaRef;                // Offset:   80 Size:    12
//   float FC_BloodAmount;              // Offset:   96 Size:     4 [unused]
//   float4 old_FC_ParallaxParam;       // Offset:  112 Size:    16 [unused]
//   float FC_IOR;                      // Offset:  128 Size:     4 [unused]
//   float4 FC_GlowScale;               // Offset:  144 Size:    16 [unused]
//   float4 FC_GhostEdgeColor;          // Offset:  160 Size:    16 [unused]
//   float4 FC_GhostEdgeParam;          // Offset:  176 Size:    16 [unused]
//   float4 FC_BmpBlendParam0;          // Offset:  192 Size:    16 [unused]
//   float4 FC_BmpBlendParam1;          // Offset:  208 Size:    16 [unused]
//   float FC_SSS_ID;                   // Offset:  224 Size:     4 [unused]
//   float4 FC_SAT_DUMMMY_P7_2;         // Offset:  240 Size:    16 [unused]
//   float4 FC_SAT_DUMMMY_P7_3;         // Offset:  256 Size:    16 [unused]
//   float4 FC_SAT_DUMMMY_P7_4;         // Offset:  272 Size:    16 [unused]
//   float4 FC_SAT_DUMMMY_P7_5;         // Offset:  288 Size:    16 [unused]
//   float4 FC_SAT_DUMMMY_P7_6;         // Offset:  304 Size:    16 [unused]
//   float4 FC_SAT_DUMMMY_P7_6_1;       // Offset:  320 Size:    16 [unused]
//   float4 FC_SAT_DUMMMY_P7_6_2;       // Offset:  336 Size:    16 [unused]
//   float4 FC_SAT_DUMMMY_P7_6_3;       // Offset:  352 Size:    16 [unused]
//   float4 FC_SAT_DUMMMY_P7_7;         // Offset:  368 Size:    16 [unused]
//   float4 FC_SAT_DUMMMY_P7_8;         // Offset:  384 Size:    16 [unused]
//   float4 FC_SAT_DUMMMY_P7_9;         // Offset:  400 Size:    16 [unused]
//   float4 FC_SAT_DUMMMY_P7_10;        // Offset:  416 Size:    16 [unused]
//
// }
//
// cbuffer cbSceneParam
// {
//
//   float4 FC_FarClipInfo;             // Offset:    0 Size:    16 [unused]
//   float4 FC_ScreenSize;              // Offset:   16 Size:    16
//   float4x3 FC_MatrixView;            // Offset:   32 Size:    48 [unused]
//   float4x4 FC_MatrixInvViewProj;     // Offset:   80 Size:    64 [unused]
//   float4x4 FC_MatrixInvProj;         // Offset:  144 Size:    64 [unused]
//   float4x4 FC_MatrixProj;            // Offset:  208 Size:    64 [unused]
//   float4 FC_DepthComputeParam;       // Offset:  272 Size:    16 [unused]
//   float4 FC_ShadowMapParam;          // Offset:  288 Size:    16 [unused]
//   float4 FC_ShadowColor;             // Offset:  304 Size:    16 [unused]
//   float4 FC_ShadowDir;               // Offset:  320 Size:    16 [unused]
//   float4x4 VC_ShadowMapMatrix;       // Offset:  336 Size:    64 [unused]
//   float FC_ShadowDepthRate;          // Offset:  400 Size:     4 [unused]
//   float FC_ShadowDepthScale;         // Offset:  404 Size:     4 [unused]
//   float FC_ShadowKernelScale;        // Offset:  408 Size:     4 [unused]
//   float FC_ShadowRandTexInvScale;    // Offset:  412 Size:     4 [unused]
//   float FC_ShadowTexInvScaleX;       // Offset:  416 Size:     4 [unused]
//   float FC_ShadowTexInvScaleY;       // Offset:  420 Size:     4 [unused]
//   float FC_ShadowDepthOffsetScale;   // Offset:  424 Size:     4 [unused]
//   float4 FC_ShadowViewKernelScale;   // Offset:  432 Size:    16 [unused]
//   float4x4 FC_ProjSpaceToShadowMatrix[4];// Offset:  448 Size:   256 [unused]
//   float4 FC_CascadeSelectDist;       // Offset:  704 Size:    16 [unused]
//   float4x4 FC_MatrixInvView;         // Offset:  720 Size:    64 [unused]
//   float4 VC_ClipPlane;               // Offset:  784 Size:    16 [unused]
//   float4x4 VC_MatrixViewProj;        // Offset:  800 Size:    64 [unused]
//
// }
//
// cbuffer cbPerFrame
// {
//
//   float4 FC_DebugParam;              // Offset:    0 Size:    16 [unused]
//   float4 FC_DebugOutputMode;         // Offset:   16 Size:    16 [unused]
//   float4 FC_DebugParam2;             // Offset:   32 Size:    16 [unused]
//   float FC_GlobalSpecularMask;       // Offset:   48 Size:     4 [unused]
//   float FC_GlobalReflectanceScale;   // Offset:   52 Size:     4
//   float FC_GlobalShininessScale;     // Offset:   56 Size:     4
//   float4 FC_SnowDir;                 // Offset:   64 Size:    16 [unused]
//   float4 FC_SnowTilingScale;         // Offset:   80 Size:    16 [unused]
//   float4 FC_SnowAlbedo;              // Offset:   96 Size:    16 [unused]
//   float FC_SnowReflectance;          // Offset:  112 Size:     4 [unused]
//   float FC_GroundPlaneHeight;        // Offset:  116 Size:     4 [unused]
//   float FC_RcpSnowHeightRange;       // Offset:  120 Size:     4 [unused]
//   float FC_SnowNormalScale;          // Offset:  124 Size:     4 [unused]
//   float4 FC_SnowSpakleTinlingScale;  // Offset:  128 Size:    16 [unused]
//   float FC_GlobalTime;               // Offset:  144 Size:     4 [unused]
//   float FC_DominantSharpnesMinValue; // Offset:  160 Size:     4 [unused]
//   float FC_DominantSharpnesOffset;   // Offset:  164 Size:     4
//   float FC_DominantSharpnesExponent; // Offset:  168 Size:     4 [unused]
//   float FC_DominantColorScale;       // Offset:  172 Size:     4
//
// }
//
// cbuffer cbInstanceData
// {
//
//   struct PerInstanceData
//   {
//       
//       float4x3 mWorld;               // Offset:    0
//       float4 atlasUvScaleOffset;     // Offset:   48
//       float4 userClipPlane;          // Offset:   64
//       uint4 matricesData;            // Offset:   80
//       uint4 envData;                 // Offset:   96
//       float4 mulCol;                 // Offset:  112
//       float envMapInterpRatio;       // Offset:  128
//       float envMapColorScale0;       // Offset:  132
//       float envMapColorScale1;       // Offset:  136
//       float giOcclusionMask;         // Offset:  140
//       float4 aSh[3];                 // Offset:  144
//
//   } VC_InstanceData[2];              // Offset:    0 Size:   384
//
// }
//
// cbuffer cbLight
// {
//
//   float4 FC_DirLightVec_0;           // Offset:    0 Size:    16
//   float4 FC_DirLightVec_1;           // Offset:   16 Size:    16
//   float4 FC_DirLightVec_2;           // Offset:   32 Size:    16
//   float4 FC_DirLightVec_3;           // Offset:   48 Size:    16
//   float4 FC_DirLightCol_0;           // Offset:   64 Size:    16
//   float4 FC_DirLightCol_1;           // Offset:   80 Size:    16
//   float4 FC_DirLightCol_2;           // Offset:   96 Size:    16
//   float4 FC_DirLightCol_3;           // Offset:  112 Size:    16
//   float4 FC_DirLightSpc_0;           // Offset:  128 Size:    16
//   float4 FC_DirLightSpc_1;           // Offset:  144 Size:    16
//   float4 FC_DirLightSpc_2;           // Offset:  160 Size:    16
//   float4 FC_DirLightSpc_3;           // Offset:  176 Size:    16
//   float4 FC_AmbientSH[3];            // Offset:  192 Size:    48 [unused]
//   float4 FC_AmbientReflection;       // Offset:  240 Size:    16 [unused]
//   uint4 FC_bLocalLight;              // Offset:  256 Size:    16
//   float4 FC_SsaoWeight;              // Offset:  272 Size:    16 [unused]
//
// }
//
// cbuffer cbFog
// {
//
//   float4 FC_FogParam;                // Offset:    0 Size:    16 [unused]
//   float4 FC_FogCol;                  // Offset:   16 Size:    16
//   float4 FC_ExtFogParam;             // Offset:   32 Size:    16
//   float4 FC_HeightFogParam;          // Offset:   48 Size:    16
//   float4 FC_HeightFogCol;            // Offset:   64 Size:    16
//   bool FC_FogType;                   // Offset:   80 Size:     4 [unused]
//   float4 FC_LsBeta1PlusBeta2;        // Offset:   96 Size:    16 [unused]
//   float4 FC_LsTerrainReflectance;    // Offset:  112 Size:    16 [unused]
//   float4 FC_LsOneOverBeta1PlusBeta2; // Offset:  128 Size:    16 [unused]
//   float4 FC_LsHGg;                   // Offset:  144 Size:    16 [unused]
//   float4 FC_LsBetaDash1;             // Offset:  160 Size:    16 [unused]
//   float4 FC_LsBetaDash2;             // Offset:  176 Size:    16 [unused]
//   float4 FC_LsSunColor;              // Offset:  192 Size:    16 [unused]
//   float4 FC_LsLightDir;              // Offset:  208 Size:    16 [unused]
//
// }
//
// cbuffer cbModelParam
// {
//
//   float4 FC_DifColMul;               // Offset:    0 Size:    16 [unused]
//   float FC_EnvMapInterpRatio;        // Offset:   16 Size:     4 [unused]
//   float FC_EnvMapColorScale0;        // Offset:   20 Size:     4 [unused]
//   float FC_EnvMapColorScale1;        // Offset:   24 Size:     4 [unused]
//   float FC_DitherEnable;             // Offset:   32 Size:     4
//   float FC_FROZEN_RATE;              // Offset:   44 Size:     4 [unused]
//   float FC_Perlin_Freq;              // Offset:   48 Size:     4 [unused]
//   float FC_Perlin_Amp;               // Offset:   52 Size:     4 [unused]
//   float FC_Perlin_Lacunarity;        // Offset:   56 Size:     4 [unused]
//   float FC_Perlin_Gain;              // Offset:   60 Size:     4 [unused]
//   float FC_SnowRate;                 // Offset:   64 Size:     4 [unused]
//   float FC_SnowMinDot;               // Offset:   68 Size:     4 [unused]
//   float FC_SnowMaxDot;               // Offset:   72 Size:     4 [unused]
//   float FC_SparkleExponent;          // Offset:   80 Size:     4 [unused]
//   float FC_SparkleThreshold;         // Offset:   84 Size:     4 [unused]
//   float FC_SparkleMul;               // Offset:   88 Size:     4 [unused]
//   float FC_SparkleMaskExponent;      // Offset:   92 Size:     4 [unused]
//   float4 FC_SkinMatchColor;          // Offset:   96 Size:    16 [unused]
//   int FC_EnvId;                      // Offset:  112 Size:     4 [unused]
//   float4 FC_ParallaxCorrectedCubemapOrigin;// Offset:  128 Size:    16 [unused]
//   float4 FC_ParallaxCorrectedCubemapAabbMin;// Offset:  144 Size:    16 [unused]
//   float4 FC_ParallaxCorrectedCubemapAabbMax;// Offset:  160 Size:    16 [unused]
//
// }
//
// cbuffer cbTexHdrScaleParam
// {
//
//   float4 FC_TexHdrScaleParam;        // Offset:    0 Size:    16
//
// }
//
// cbuffer cbTextureTilingScale
// {
//
//   float4 FC_TextureTilingScale[25];  // Offset:    0 Size:   400
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SS_DiffuseMap                     sampler      NA          NA    0        1
// SS_GIMap                          sampler      NA          NA    5        1
// SS_WrapLinear                     sampler      NA          NA    8        1
// SS_ClampLinear                    sampler      NA          NA    9        1
// MultiBlend4_et1_p_snp_0_Texture2D_16    texture  float4          2d    1        1
// MultiBlend4_et1_p_snp_0_Texture2D_15    texture  float4          2d    2        1
// MultiBlend4_et1_p_snp_0_Texture2D_14    texture  float4          2d    3        1
// MultiBlend4_et1_p_snp_0_Texture2D_13    texture  float4          2d    4        1
// MultiBlend4_et1_p_snp_0_Texture2D_4    texture  float4          2d    5        1
// MultiBlend4_et1_p_snp_0_Texture2D_3    texture  float4          2d    6        1
// MultiBlend4_et1_p_snp_0_Texture2D_1    texture  float4          2d    7        1
// MultiBlend4_et1_p_snp_0_Texture2D_2    texture  float4          2d    8        1
// MultiBlend4_et1_p_snp_0_Texture2D_0    texture  float4          2d    9        1
// MultiBlend4_et1_p_snp_0_Texture2D_6    texture  float4          2d   10        1
// MultiBlend4_et1_p_snp_0_Texture2D_5    texture  float4          2d   11        1
// MultiBlend4_et1_p_snp_0_Texture2D_9    texture  float4          2d   12        1
// MultiBlend4_et1_p_snp_0_Texture2D_10    texture  float4          2d   13        1
// MultiBlend4_et1_p_snp_0_Texture2D_11    texture  float4          2d   14        1
// MultiBlend4_et1_p_snp_0_Texture2D_12    texture  float4          2d   15        1
// MultiBlend4_et1_p_snp_0_Texture2D_8    texture  float4          2d   16        1
// MultiBlend4_et1_p_snp_0_Texture2D_7    texture  float4          2d   17        1
// g_DOLTexture                      texture  float4          2d   26        1
// g_DOLTexture2                     texture  float4          2d   27        1
// g_IBLTexture                      texture  float4        cube   30        1
// g_IBLTexture2                     texture  float4        cube   31        1
// g_SSAOTexture                     texture  float4          2d   33        1
// g_DitherTexture                   texture  float4          2d   38        1
// g_RLRTexture                      texture  float4          2d   44        1
// cbTexHdrScaleParam                cbuffer      NA          NA    0        1
// cbTextureTilingScale              cbuffer      NA          NA    1        1
// buffer2                           cbuffer      NA          NA    2        1
// buffer3                           cbuffer      NA          NA    3        1
// cbInstanceData                    cbuffer      NA          NA    4        1
// cbLight                           cbuffer      NA          NA    5        1
// cbFog                             cbuffer      NA          NA    6        1
// cbModelParam                      cbuffer      NA          NA    7        1
// cbSceneParam                      cbuffer      NA          NA    8        1
// cbPerFrame                        cbuffer      NA          NA    9        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float       
// COLOR                    0   xyzw        1     NONE   float      w
// NORMAL                   0   xyz         2     NONE   float   xyz 
// TANGENT                  0   xyz         3     NONE   float   xyz 
// BINORMAL                 0   xyz         4     NONE   float   xyz 
// POSITION                 1   xyzw        5     NONE   float   xy w
// POSITION                 2   xyzw        6     NONE   float       
// TEXCOORD                29   xyz         7     NONE   float   xyz 
// TEXCOORD                 0   xy          8     NONE   float   xy  
// TEXCOORD                 2     zw        8     NONE   float     zw
// TEXCOORD                17   xyz         9     NONE   float   xyz 
// SV_IsFrontFace           0   x          10    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb2[30], immediateIndexed
dcl_constantbuffer cb3[6], immediateIndexed
dcl_constantbuffer cb8[2], immediateIndexed
dcl_constantbuffer cb9[11], immediateIndexed
dcl_constantbuffer cb4[9], immediateIndexed
dcl_constantbuffer cb5[17], immediateIndexed
dcl_constantbuffer cb6[5], immediateIndexed
dcl_constantbuffer cb7[3], immediateIndexed
dcl_constantbuffer cb0[1], immediateIndexed
dcl_constantbuffer cb1[17], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s5, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t26
dcl_resource_texture2d (float,float,float,float) t27
dcl_resource_texturecube (float,float,float,float) t30
dcl_resource_texturecube (float,float,float,float) t31
dcl_resource_texture2d (float,float,float,float) t33
dcl_resource_texture2d (float,float,float,float) t38
dcl_resource_texture2d (float,float,float,float) t44
dcl_input_ps linear v1.w
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyw
dcl_input_ps linear v7.xyz
dcl_input_ps linear v8.xy
dcl_input_ps linear v8.zw
dcl_input_ps linear v9.xyz
dcl_output o0.xyzw
dcl_temps 14
mul r0.xy, v8.xyxx, cb2[29].zzzz
mad r0.xy, r0.xyxx, cb1[0].xyxx, cb1[0].zwzz
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t9.xyzw, s0
dp3 r1.x, v7.xyzx, v4.xyzx
dp3 r1.y, v7.xyzx, v3.xyzx
dp3 r1.z, v7.xyzx, v2.xyzx
mad r0.yz, v8.xxyx, cb1[14].xxyx, cb1[14].zzwz
dp2 r0.w, -r1.xyxx, -r1.xyxx
rsq r0.w, r0.w
mul r2.xy, r0.wwww, -r1.xyxx
dp3 r0.w, -r1.xyzx, -r1.xyzx
mad r0.w, -r1.z, r1.z, r0.w
sqrt r0.w, r0.w
div r0.w, r0.w, -r1.z
mul r1.xy, r0.wwww, r2.xyxx
mul r1.xy, r1.xyxx, cb2[29].wwww
dp3 r0.w, -v7.xyzx, -v7.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, -v7.xyzx
dp3 r0.w, v2.xyzx, v2.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, v2.xyzx
deriv_rtx_coarse r1.zw, r0.yyyz
deriv_rty_coarse r4.xy, r0.yzyy
add r4.zw, |r1.zzzw|, |r4.xxxy|
resinfo_indexable(texture2d)(float,float,float,float)_uint r5.xy, l(0), t3.xyzw
utof r5.xy, r5.xyxx
mul r4.zw, r4.zzzw, r5.xxxy
max r0.w, r4.w, r4.z
log r0.w, r0.w
max r0.w, r0.w, l(0.000000)
ge r2.w, l(4.000000), r0.w
if_nz r2.w
  dp3 r2.w, r2.xyzx, r3.xyzx
  mad r2.w, |r2.w|, l(-12.000000), l(16.000000)
  ftoi r3.w, r2.w
  round_z r2.w, r2.w
  div r2.w, l(1.000000, 1.000000, 1.000000, 1.000000), r2.w
  mov r4.zw, r0.yyyz
  mov r6.x, l(0)
  mov r5.zw, l(0,0,1.000000,1.000000)
  mov r7.xyzw, l(0,0,0,0)
  loop 
    ige r6.y, r6.x, r3.w
    breakc_nz r6.y
    mad r4.zw, -r2.wwww, r1.xxxy, r4.zzzw
    sample_d_indexable(texture2d)(float,float,float,float) r6.y, r4.zwzz, t3.xwyz, s0, r1.zwzz, r4.xyxx
    add r5.x, -r2.w, r5.z
    lt r6.z, r5.x, r6.y
    movc r6.w, r6.z, r3.w, r6.x
    mov r5.y, r6.y
    movc r7.xyzw, r6.zzzz, r5.xyzw, r7.xyzw
    iadd r6.x, r6.w, l(1)
    mov r5.w, r6.y
    mov r5.z, r5.x
  endloop 
  add r1.zw, -r7.wwwy, r7.zzzx
  add r2.w, -r1.w, r1.z
  mul r1.w, r1.w, r7.z
  mad r1.z, r7.x, r1.z, -r1.w
  div r1.z, r1.z, r2.w
  add r1.z, -r1.z, l(1.000000)
  mad r1.zw, -r1.xxxy, r1.zzzz, r0.yyyz
  lt r2.w, l(3.000000), r0.w
  round_z r3.w, r0.w
  add r0.w, r0.w, -r3.w
  add r4.xy, r0.yzyy, -r1.zwzz
  mad r4.xy, r0.wwww, r4.xyxx, r1.zwzz
  movc r1.zw, r2.wwww, r4.xxxy, r1.zzzw
else 
  mov r1.zw, r0.yyyz
endif 
add r0.yz, -r0.yyzy, r1.zzwz
add r0.yz, r0.yyzy, v8.xxyx
mad r1.zw, r0.yyyz, cb1[2].xxxy, cb1[2].zzzw
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r1.zwzz, t8.xyzw, s0
mad r1.zw, v8.xxxy, cb1[13].xxxy, cb1[13].zzzw
deriv_rtx_coarse r5.xy, r1.zwzz
deriv_rty_coarse r5.zw, r1.zzzw
add r6.xy, |r5.zwzz|, |r5.xyxx|
resinfo_indexable(texture2d)(float,float,float,float)_uint r6.zw, l(0), t4.zwxy
utof r6.zw, r6.zzzw
mul r6.xy, r6.zwzz, r6.xyxx
max r0.w, r6.y, r6.x
log r0.w, r0.w
max r0.w, r0.w, l(0.000000)
ge r2.w, l(4.000000), r0.w
if_nz r2.w
  dp3 r2.w, r2.xyzx, r3.xyzx
  mad r2.w, |r2.w|, l(-12.000000), l(16.000000)
  ftoi r3.w, r2.w
  round_z r2.w, r2.w
  div r2.w, l(1.000000, 1.000000, 1.000000, 1.000000), r2.w
  mov r6.xy, r1.zwzz
  mov r4.w, l(0)
  mov r7.zw, l(0,0,1.000000,1.000000)
  mov r8.xyzw, l(0,0,0,0)
  loop 
    ige r6.z, r4.w, r3.w
    breakc_nz r6.z
    mad r6.xy, -r2.wwww, r1.xyxx, r6.xyxx
    sample_d_indexable(texture2d)(float,float,float,float) r6.z, r6.xyxx, t4.xywz, s0, r5.xyxx, r5.zwzz
    add r7.x, -r2.w, r7.z
    lt r6.w, r7.x, r6.z
    movc r9.x, r6.w, r3.w, r4.w
    mov r7.y, r6.z
    movc r8.xyzw, r6.wwww, r7.xyzw, r8.xyzw
    iadd r4.w, r9.x, l(1)
    mov r7.w, r6.z
    mov r7.z, r7.x
  endloop 
  add r2.w, -r8.w, r8.z
  add r3.w, -r8.y, r8.x
  add r4.w, r2.w, -r3.w
  mul r3.w, r3.w, r8.z
  mad r2.w, r8.x, r2.w, -r3.w
  div r2.w, r2.w, r4.w
  add r2.w, -r2.w, l(1.000000)
  mad r5.xy, -r1.xyxx, r2.wwww, r1.zwzz
  lt r2.w, l(3.000000), r0.w
  round_z r3.w, r0.w
  add r0.w, r0.w, -r3.w
  add r5.zw, r1.zzzw, -r5.xxxy
  mad r5.zw, r0.wwww, r5.zzzw, r5.xxxy
  movc r5.xy, r2.wwww, r5.zwzz, r5.xyxx
else 
  mov r5.xy, r1.zwzz
endif 
add r1.zw, -r1.zzzw, r5.xxxy
add r1.zw, r1.zzzw, v8.xxxy
mad r5.xy, r1.zwzz, cb1[1].xyxx, cb1[1].zwzz
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xyxx, t7.xyzw, s0
mad r6.xy, v8.xyxx, cb1[16].xyxx, cb1[16].zwzz
deriv_rtx_coarse r6.zw, r6.xxxy
deriv_rty_coarse r7.xy, r6.xyxx
add r7.zw, |r6.zzzw|, |r7.xxxy|
resinfo_indexable(texture2d)(float,float,float,float)_uint r8.xy, l(0), t1.xyzw
utof r8.xy, r8.xyxx
mul r7.zw, r7.zzzw, r8.xxxy
max r0.w, r7.w, r7.z
log r0.w, r0.w
max r0.w, r0.w, l(0.000000)
ge r2.w, l(4.000000), r0.w
if_nz r2.w
  dp3 r2.w, r2.xyzx, r3.xyzx
  mad r2.w, |r2.w|, l(-12.000000), l(16.000000)
  ftoi r3.w, r2.w
  round_z r2.w, r2.w
  div r2.w, l(1.000000, 1.000000, 1.000000, 1.000000), r2.w
  mov r7.zw, r6.xxxy
  mov r4.w, l(0)
  mov r8.zw, l(0,0,1.000000,1.000000)
  mov r9.xyzw, l(0,0,0,0)
  loop 
    ige r5.w, r4.w, r3.w
    breakc_nz r5.w
    mad r7.zw, -r2.wwww, r1.xxxy, r7.zzzw
    sample_d_indexable(texture2d)(float,float,float,float) r5.w, r7.zwzz, t1.xyzw, s0, r6.zwzz, r7.xyxx
    add r8.x, -r2.w, r8.z
    lt r10.x, r8.x, r5.w
    movc r10.y, r10.x, r3.w, r4.w
    mov r8.y, r5.w
    movc r9.xyzw, r10.xxxx, r8.xyzw, r9.xyzw
    iadd r4.w, r10.y, l(1)
    mov r8.w, r5.w
    mov r8.z, r8.x
  endloop 
  add r2.w, -r9.w, r9.z
  add r3.w, -r9.y, r9.x
  add r4.w, r2.w, -r3.w
  mul r3.w, r3.w, r9.z
  mad r2.w, r9.x, r2.w, -r3.w
  div r2.w, r2.w, r4.w
  add r2.w, -r2.w, l(1.000000)
  mad r6.zw, -r1.xxxy, r2.wwww, r6.xxxy
  lt r2.w, l(3.000000), r0.w
  round_z r3.w, r0.w
  add r0.w, r0.w, -r3.w
  add r7.xy, -r6.zwzz, r6.xyxx
  mad r7.xy, r0.wwww, r7.xyxx, r6.zwzz
  movc r6.zw, r2.wwww, r7.xxxy, r6.zzzw
else 
  mov r6.zw, r6.xxxy
endif 
add r6.xy, -r6.xyxx, r6.zwzz
add r6.xy, r6.xyxx, v8.xyxx
mad r6.zw, r6.xxxy, cb1[4].xxxy, cb1[4].zzzw
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r6.zwzz, t5.xyzw, s0
mad r6.zw, v8.xxxy, cb1[15].xxxy, cb1[15].zzzw
deriv_rtx_coarse r8.xy, r6.zwzz
deriv_rty_coarse r8.zw, r6.zzzw
add r9.xy, |r8.zwzz|, |r8.xyxx|
resinfo_indexable(texture2d)(float,float,float,float)_uint r9.zw, l(0), t2.zwxy
utof r9.zw, r9.zzzw
mul r9.xy, r9.zwzz, r9.xyxx
max r0.w, r9.y, r9.x
log r0.w, r0.w
max r0.w, r0.w, l(0.000000)
ge r2.w, l(4.000000), r0.w
if_nz r2.w
  dp3 r2.x, r2.xyzx, r3.xyzx
  mad r2.x, |r2.x|, l(-12.000000), l(16.000000)
  ftoi r2.y, r2.x
  round_z r2.x, r2.x
  div r2.x, l(1.000000, 1.000000, 1.000000, 1.000000), r2.x
  mov r2.zw, r6.zzzw
  mov r3.w, l(0)
  mov r9.zw, l(0,0,1.000000,1.000000)
  mov r10.xyzw, l(0,0,0,0)
  loop 
    ige r4.w, r3.w, r2.y
    breakc_nz r4.w
    mad r2.zw, -r2.xxxx, r1.xxxy, r2.zzzw
    sample_d_indexable(texture2d)(float,float,float,float) r4.w, r2.zwzz, t2.xyzw, s0, r8.xyxx, r8.zwzz
    add r9.x, -r2.x, r9.z
    lt r5.w, r9.x, r4.w
    movc r7.w, r5.w, r2.y, r3.w
    mov r9.y, r4.w
    movc r10.xyzw, r5.wwww, r9.xyzw, r10.xyzw
    iadd r3.w, r7.w, l(1)
    mov r9.w, r4.w
    mov r9.z, r9.x
  endloop 
  add r2.xy, -r10.wyww, r10.zxzz
  add r2.z, -r2.y, r2.x
  mul r2.y, r2.y, r10.z
  mad r2.x, r10.x, r2.x, -r2.y
  div r2.x, r2.x, r2.z
  add r2.x, -r2.x, l(1.000000)
  mad r1.xy, -r1.xyxx, r2.xxxx, r6.zwzz
  lt r2.x, l(3.000000), r0.w
  round_z r2.y, r0.w
  add r0.w, r0.w, -r2.y
  add r2.yz, -r1.xxyx, r6.zzwz
  mad r2.yz, r0.wwww, r2.yyzy, r1.xxyx
  movc r1.xy, r2.xxxx, r2.yzyy, r1.xyxx
else 
  mov r1.xy, r6.zwzz
endif 
add r1.xy, -r6.zwzz, r1.xyxx
add r1.xy, r1.xyxx, v8.xyxx
mad r2.xy, r1.xyxx, cb1[3].xyxx, cb1[3].zwzz
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t6.xyzw, s0
add r0.x, r0.x, l(0.010000)
mul r0.x, r0.x, cb2[29].x
add r8.xyz, -v9.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r8.xyz, -r0.xxxx, r8.xyzx, v9.xyzx
mad r0.x, v1.w, cb2[29].y, l(1.000000)
mul_sat r8.xyz, r0.xxxx, r8.xyzx
add r4.xyz, r4.xyzx, -r5.xyzx
mad r4.xyz, r8.xxxx, r4.xyzx, r5.xyzx
add r2.xyz, r2.xyzx, -r4.xyzx
mad r2.xyz, r8.yyyy, r2.xyzx, r4.xyzx
add r4.xyz, -r2.xyzx, r7.xyzx
mad r2.xyz, r8.zzzz, r4.xyzx, r2.xyzx
mad r0.xw, r1.zzzw, cb1[13].xxxy, cb1[13].zzzw
sample_indexable(texture2d)(float,float,float,float) r0.xw, r0.xwxx, t4.xzwy, s0
mad r0.xw, r0.xxxw, l(2.000000, 0.000000, 0.000000, 2.000000), l(-1.000000, 0.000000, 0.000000, -1.000000)
dp2 r2.w, r0.xwxx, r0.xwxx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
sqrt r2.w, r2.w
mul r4.xyz, r0.wwww, v3.xyzx
mad r4.xyz, r0.xxxx, v4.xyzx, r4.xyzx
mad r4.xyz, r2.wwww, v2.xyzx, r4.xyzx
dp3 r0.x, r4.xyzx, r4.xyzx
rsq r0.x, r0.x
mul r4.xyz, r0.xxxx, r4.xyzx
mad r0.xw, r0.yyyz, cb1[14].xxxy, cb1[14].zzzw
sample_indexable(texture2d)(float,float,float,float) r0.xw, r0.xwxx, t3.xzwy, s0
mad r0.xw, r0.xxxw, l(2.000000, 0.000000, 0.000000, 2.000000), l(-1.000000, 0.000000, 0.000000, -1.000000)
dp2 r2.w, r0.xwxx, r0.xwxx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
sqrt r2.w, r2.w
mul r5.xyz, r0.wwww, v3.xyzx
mad r5.xyz, r0.xxxx, v4.xyzx, r5.xyzx
mad r5.xyz, r2.wwww, v2.xyzx, r5.xyzx
dp3 r0.x, r5.xyzx, r5.xyzx
rsq r0.x, r0.x
mad r6.zw, r1.xxxy, cb1[15].xxxy, cb1[15].zzzw
sample_indexable(texture2d)(float,float,float,float) r6.zw, r6.zwzz, t2.zwxy, s0
mad r6.zw, r6.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
dp2 r0.w, r6.zwzz, r6.zwzz
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r0.w, r0.w
mul r7.xyz, r6.wwww, v3.xyzx
mad r7.xyz, r6.zzzz, v4.xyzx, r7.xyzx
mad r7.xyz, r0.wwww, v2.xyzx, r7.xyzx
dp3 r0.w, r7.xyzx, r7.xyzx
rsq r0.w, r0.w
mad r6.zw, r6.xxxy, cb1[16].xxxy, cb1[16].zzzw
sample_indexable(texture2d)(float,float,float,float) r6.zw, r6.zwzz, t1.zwxy, s0
mad r6.zw, r6.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
dp2 r2.w, r6.zwzz, r6.zwzz
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
sqrt r2.w, r2.w
mul r9.xyz, r6.wwww, v3.xyzx
mad r9.xyz, r6.zzzz, v4.xyzx, r9.xyzx
mad r9.xyz, r2.wwww, v2.xyzx, r9.xyzx
dp3 r2.w, r9.xyzx, r9.xyzx
rsq r2.w, r2.w
mad r5.xyz, r5.xyzx, r0.xxxx, -r4.xyzx
mad r4.xyz, r8.xxxx, r5.xyzx, r4.xyzx
mad r5.xyz, r7.xyzx, r0.wwww, -r4.xyzx
mad r4.xyz, r8.yyyy, r5.xyzx, r4.xyzx
mad r5.xyz, r9.xyzx, r2.wwww, -r4.xyzx
mad r4.xyz, r8.zzzz, r5.xyzx, r4.xyzx
mad r0.xw, r0.yyyz, cb1[6].xxxy, cb1[6].zzzw
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r0.xwxx, t10.xyzw, s0
mad r0.xw, r1.zzzw, cb1[5].xxxy, cb1[5].zzzw
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r0.xwxx, t11.xyzw, s0
mad r0.xw, r1.xxxy, cb1[7].xxxy, cb1[7].zzzw
sample_indexable(texture2d)(float,float,float,float) r9.xyz, r0.xwxx, t17.xyzw, s0
mad r0.xw, r6.xxxy, cb1[8].xxxy, cb1[8].zzzw
sample_indexable(texture2d)(float,float,float,float) r10.xyz, r0.xwxx, t16.xyzw, s0
add r5.xyz, r5.xyzx, -r7.xyzx
mad r5.xyz, r8.xxxx, r5.xyzx, r7.xyzx
add r7.xyz, -r5.xyzx, r9.xyzx
mad r5.xyz, r8.yyyy, r7.xyzx, r5.xyzx
add r7.xyz, -r5.xyzx, r10.xyzx
mad r5.xyz, r8.zzzz, r7.xyzx, r5.xyzx
mad r0.xw, r1.xxxy, cb1[11].xxxy, cb1[11].zzzw
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xwxx, t14.xyzw, s0
mad r1.xy, r1.zwzz, cb1[9].xyxx, cb1[9].zwzz
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t12.yzwx, s0
mad r0.yz, r0.yyzy, cb1[10].xxyx, cb1[10].zzwz
sample_indexable(texture2d)(float,float,float,float) r0.y, r0.yzyy, t13.yxzw, s0
mad r1.xy, r6.xyxx, cb1[12].xyxx, cb1[12].zwzz
sample_indexable(texture2d)(float,float,float,float) r0.z, r1.xyxx, t15.yzxw, s0
add r0.y, -r0.w, r0.y
mad r0.y, r8.x, r0.y, r0.w
add r0.x, -r0.y, r0.x
mad r0.x, r8.y, r0.x, r0.y
add r0.y, -r0.x, r0.z
mad r0.x, r8.z, r0.y, r0.x
dp3 r0.y, v7.xyzx, v7.xyzx
rsq r0.y, r0.y
mul r1.xyz, r0.yyyy, v7.xyzx
div r0.zw, v5.xxxy, v5.wwww
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.500000, -0.500000), l(0.000000, 0.000000, 0.500000, 0.500000)
mul r6.xy, r0.zwzz, cb8[1].xyxx
mul r6.xy, r6.xyxx, l(0.250000, 0.250000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.w, r6.xyxx, t38.xyzw, s8
dp3 r2.w, r4.xyzx, r4.xyzx
rsq r2.w, r2.w
mul r4.xyz, r2.wwww, r4.xyzx
mul r2.w, cb9[3].y, cb9[3].y
mul r6.xyz, r2.wwww, r5.xyzx
mul r0.x, r0.x, cb9[3].z
mul r3.w, r0.x, l(13.000000)
exp r3.w, r3.w
sample_indexable(texture2d)(float,float,float,float) r4.w, r0.zwzz, t33.yzwx, s8
dp3 r5.w, r4.xyzx, r1.xyzx
add r6.w, r4.w, r5.w
mad r6.w, r6.w, r6.w, r4.w
add_sat r6.w, r6.w, l(-1.000000)
mov_sat r7.x, r5.w
add r7.x, -r7.x, l(1.000000)
add r5.w, r5.w, r5.w
mad r7.yzw, r5.wwww, r4.xxyz, -r1.xxyz
mul r5.w, r7.x, r7.x
mul r5.w, r5.w, r5.w
mul r5.w, r5.w, r7.x
mul r5.w, r6.w, r5.w
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, v8.zwzz, t26.xyzw, s5
sample_indexable(texture2d)(float,float,float,float) r9.xyzw, v8.zwzz, t27.xyzw, s5
add r9.xyz, r9.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
add r9.xyz, r9.xyzx, r9.xyzx
dp3 r6.w, r9.xyzx, r9.xyzx
rsq r6.w, r6.w
mul r9.xyz, r6.wwww, r9.xyzx
add_sat r6.w, r9.w, cb9[10].y
mul r8.xyz, r8.xyzx, r8.xyzx
mul r8.xyz, r8.xyzx, cb0[0].xyzx
mul r8.xyz, r8.xyzx, cb9[10].wwww
mul r10.xyz, r6.wwww, r8.xyzx
add r6.w, -r6.w, l(1.000000)
mul r8.xyz, r8.xyzx, r6.wwww
dp3_sat r6.w, r9.xyzx, r4.xyzx
mad r5.xyz, -r5.xyzx, r2.wwww, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r9.xyz, r5.xyzx, r6.wwww
mad r8.xyz, r10.xyzx, r9.xyzx, r8.xyzx
mul r8.xyz, r5.xyzx, r8.xyzx
mad r2.w, -r0.x, l(6.500000), l(6.500000)
min r2.w, r2.w, l(6.000000)
mul r9.xyz, r5.wwww, r5.xyzx
mul r0.x, r0.x, r0.x
mad r9.xyz, r9.xyzx, r0.xxxx, r6.xyzx
sample_l_indexable(texturecube)(float,float,float,float) r10.xyz, r7.yzwy, t30.xyzw, s8, r2.w
mul r10.xyz, r10.xyzx, cb4[8].yyyy
sample_l_indexable(texturecube)(float,float,float,float) r11.xyz, r7.yzwy, t31.xyzw, s8, r2.w
mad r11.xyz, r11.xyzx, cb4[8].zzzz, -r10.xyzx
mad r10.xyz, cb4[8].xxxx, r11.xyzx, r10.xyzx
mul r10.xyz, r9.xyzx, r10.xyzx
mul r10.xyz, r4.wwww, r10.xyzx
dp3 r0.x, r7.yzwy, r3.xyzx
add_sat r0.x, r0.x, l(1.000000)
mul r0.x, r0.x, r0.x
mul r3.xyz, r0.xxxx, r10.xyzx
sample_l_indexable(texture2d)(float,float,float,float) r7.xyzw, r0.zwzz, t44.xyzw, s9, r2.w
mul r0.xzw, r4.wwww, r9.xxyz
mul r0.xzw, r0.xxzw, r7.xxyz
add r2.w, -r7.w, l(1.000000)
mad r0.xzw, r3.xxyz, r2.wwww, r0.xxzw
mul r3.xyz, r8.wwww, cb5[4].xyzx
dp3 r7.x, cb5[0].xyzx, r4.xyzx
dp3 r7.y, cb5[1].xyzx, r4.xyzx
mov_sat r7.zw, r7.xxxy
mul r9.xyz, r5.xyzx, r7.zzzz
mul r10.xyz, r5.xyzx, r7.wwww
mul r10.xyz, r10.xyzx, cb5[5].xyzx
mad r3.xyz, r3.xyzx, r9.xyzx, r10.xyzx
ult r7.zw, l(0, 0, 0, 0), cb5[16].xxxy
dp3 r2.w, cb5[2].xyzx, r4.xyzx
mad r2.w, r2.w, l(0.500000), l(0.500000)
mul r2.w, r2.w, r2.w
min r2.w, r2.w, l(1.000000)
mul r9.xyz, r5.xyzx, r2.wwww
mad r9.xyz, cb5[6].xyzx, r9.xyzx, r3.xyzx
movc r3.xyz, r7.zzzz, r9.xyzx, r3.xyzx
dp3 r2.w, cb5[3].xyzx, r4.xyzx
mad r2.w, r2.w, l(0.500000), l(0.500000)
mul r2.w, r2.w, r2.w
min r2.w, r2.w, l(1.000000)
mul r9.xyz, r5.xyzx, r2.wwww
mad r9.xyz, cb5[7].xyzx, r9.xyzx, r3.xyzx
movc r3.xyz, r7.wwww, r9.xyzx, r3.xyzx
mul r9.xyz, r8.wwww, cb5[8].xyzx
mad r10.xyz, v7.xyzx, r0.yyyy, cb5[0].xyzx
dp3 r2.w, r10.xyzx, r10.xyzx
rsq r2.w, r2.w
mul r10.xyz, r2.wwww, r10.xyzx
mad r11.xyz, v7.xyzx, r0.yyyy, cb5[1].xyzx
dp3 r2.w, r11.xyzx, r11.xyzx
rsq r2.w, r2.w
mul r11.xyz, r2.wwww, r11.xyzx
dp3_sat r12.x, r10.xyzx, r4.xyzx
dp3_sat r12.y, r11.xyzx, r4.xyzx
mul r2.w, r3.w, cb5[0].w
mad r5.w, r3.w, l(0.010000), cb5[0].w
div r2.w, r2.w, r5.w
max r13.x, r2.w, l(1.000000)
mul r2.w, r3.w, cb5[1].w
mad r5.w, r3.w, l(0.010000), cb5[1].w
div r2.w, r2.w, r5.w
max r13.y, r2.w, l(1.000000)
log r7.zw, r12.xxxy
mul r7.zw, r7.zzzw, r13.xxxy
exp r7.zw, r7.zzzw
dp3_sat r10.x, r1.xyzx, r10.xyzx
dp3_sat r10.y, r1.xyzx, r11.xyzx
add r10.xy, -r10.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
mul r10.zw, r10.xxxy, r10.xxxy
mul r10.zw, r10.zzzw, r10.zzzw
mul r10.xy, r10.zwzz, r10.xyxx
mad r10.xzw, r10.xxxx, r5.xxyz, r6.xxyz
mad r11.xyz, r10.yyyy, r5.xyzx, r6.xyzx
mul_sat r7.xy, r7.xyxx, l(16.000000, 16.000000, 0.000000, 0.000000)
mul r10.xyz, r7.zzzz, r10.xzwx
mul r10.xyz, r7.xxxx, r10.xyzx
mul r7.xzw, r7.wwww, r11.xxyz
mul r7.xyz, r7.yyyy, r7.xzwx
mad r11.xy, r13.xyxx, l(0.125000, 0.125000, 0.000000, 0.000000), l(0.250000, 0.250000, 0.000000, 0.000000)
mul r9.xyz, r9.xyzx, r11.xxxx
mul r11.xyz, r11.yyyy, cb5[9].xyzx
mul r7.xyz, r7.xyzx, r11.xyzx
mad r7.xyz, r9.xyzx, r10.xyzx, r7.xyzx
if_nz cb5[16].x
  mad r9.xyz, v7.xyzx, r0.yyyy, cb5[2].xyzx
  dp3 r2.w, r9.xyzx, r9.xyzx
  rsq r2.w, r2.w
  mul r9.xyz, r2.wwww, r9.xyzx
  dp3_sat r2.w, r9.xyzx, r4.xyzx
  mul r5.w, r3.w, cb5[2].w
  mad r6.w, r3.w, l(0.010000), cb5[2].w
  div r5.w, r5.w, r6.w
  max r5.w, r5.w, l(1.000000)
  log r2.w, r2.w
  mul r2.w, r2.w, r5.w
  exp r2.w, r2.w
  dp3_sat r6.w, r1.xyzx, r9.xyzx
  add r6.w, -r6.w, l(1.000000)
  mul r7.w, r6.w, r6.w
  mul r7.w, r7.w, r7.w
  mul r6.w, r6.w, r7.w
  mad r9.xyz, r6.wwww, r5.xyzx, r6.xyzx
  mul r9.xyz, r2.wwww, r9.xyzx
  mad r2.w, r5.w, l(0.125000), l(0.250000)
  mul r10.xyz, r2.wwww, cb5[10].xyzx
  mad r7.xyz, r10.xyzx, r9.xyzx, r7.xyzx
endif 
if_nz cb5[16].y
  mad r9.xyz, v7.xyzx, r0.yyyy, cb5[3].xyzx
  dp3 r0.y, r9.xyzx, r9.xyzx
  rsq r0.y, r0.y
  mul r9.xyz, r0.yyyy, r9.xyzx
  dp3_sat r0.y, r9.xyzx, r4.xyzx
  mul r2.w, r3.w, cb5[3].w
  mad r3.w, r3.w, l(0.010000), cb5[3].w
  div r2.w, r2.w, r3.w
  max r2.w, r2.w, l(1.000000)
  log r0.y, r0.y
  mul r0.y, r0.y, r2.w
  exp r0.y, r0.y
  dp3_sat r1.x, r1.xyzx, r9.xyzx
  add r1.x, -r1.x, l(1.000000)
  mul r1.y, r1.x, r1.x
  mul r1.y, r1.y, r1.y
  mul r1.x, r1.y, r1.x
  mad r1.xyz, r1.xxxx, r5.xyzx, r6.xyzx
  mul r1.xyz, r0.yyyy, r1.xyzx
  mad r0.y, r2.w, l(0.125000), l(0.250000)
  mul r4.xyz, r0.yyyy, cb5[11].xyzx
  mad r7.xyz, r4.xyzx, r1.xyzx, r7.xyzx
endif 
add r0.xyz, r0.xzwx, r7.xyzx
mad r1.xyz, r8.xyzx, r4.wwww, r3.xyzx
mad r0.xyz, r2.xyzx, r1.xyzx, r0.xyzx
mov r0.w, l(1.000000)
mul r0.xyzw, r0.xyzw, cb4[7].xyzw
add r1.x, -v7.y, cb6[3].w
add r1.x, r1.x, -cb6[3].y
mul_sat r1.x, r1.x, cb6[3].z
dp2 r1.y, -v7.xzxx, -v7.xzxx
sqrt r1.y, r1.y
add r1.y, r1.y, -cb6[2].y
mul r1.y, r1.y, cb6[2].z
exp r1.y, -r1.y
mad_sat r1.y, -r1.y, cb6[2].x, cb6[2].x
mul_sat r1.x, r1.x, cb6[3].x
dp3 r1.z, r0.xyzx, l(0.298910, 0.586610, 0.114480, 0.000000)
add r1.z, r1.z, l(-1.000000)
mad r2.x, cb6[1].w, r1.z, l(1.000000)
mad r1.z, cb6[4].w, r1.z, l(1.000000)
mad r2.xyz, cb6[1].xyzx, r2.xxxx, -r0.xyzx
mad r0.xyz, r1.yyyy, r2.xyzx, r0.xyzx
mad r2.xyz, cb6[4].xyzx, r1.zzzz, -r0.xyzx
mad o0.xyz, r1.xxxx, r2.xyzx, r0.xyzx
add r0.x, r1.w, l(-0.500000)
lt r0.y, l(0.000000), cb7[2].x
ine r0.z, cb2[0].x, l(0)
and r0.y, r0.z, r0.y
add r0.z, r0.x, cb4[7].w
lt r0.z, r0.z, l(0.500000)
and r0.y, r0.z, r0.y
eq r0.z, cb4[7].w, l(0.000000)
mad r0.x, r0.x, cb3[5].y, l(1.000000)
lt r0.x, r0.x, cb3[5].x
or r0.x, r0.x, r0.z
or r0.x, r0.x, r0.y
discard_nz r0.x
movc o0.w, r0.x, l(0), r0.w
ret 
// Approximately 556 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
