
////-----------//
///**Depth3D**///
//-----------////
#define USE_Depth3D 1 //[SuperDepth3D] //-Displays 3D the base effect

//>Super_Depth3D Settings<\\
#define AltDepthMap 0 //[0|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|20|21] //-Alternet Depth Map View. 0-20.
#define Depth 10 //[0:100] //-Depth Adjustment.
#define DepthFlip 0 //[0|1] //-Depth Flip if Upside Down. 0 = off, 1 = on. 
#define Perspective 0 //[-100:100] //-Perspective "Play around with this"
#define blur 0.05 //[0:1] //-Blur power "Play around with this."
#define BD 0 //[0|1] //-Polynomial Barrel Distortion. 0 = off
#define Hsquish 1.0 //[0.5:2] //-Horizontal squish cubic distortion value.
#define Vsquish 1.0 //[0.5:2] //-Vertical squish cubic distortion value.
#define PColor float3(1.000,1.000,1.000) //[0.000:1.000] //-Adjust Red X | Green Y | Blue Z distortion.
#define sstbli 0 //[0|1|2|3] //-Toggle Diffrent Display modes. 0 = SbS, 1 = TnB, 2 = Interlaced, 3 = 3DCheckerboard.
#define LRRL 0 //[0|1] //-Eye Swap. 0 = off
#define CCS 20 //[0:100] //-Depth Adjustment.
#define CCC float3(1.000,1.000,1.000) //[0.000:1.000] //-Adjust Cross Cusor Color Red X | Green Y | Blue Z.
#define Mouse_ToggleKey 192 //[undef] //-Toggles Cross Cusor.
#define Depth3D_ToggleKey RESHADE_TOGGLE_KEY //[undef] //-Toggles the 3D shader.

